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Use $db->hasTableAndColumns + move $skulls to correct place
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@@ -202,36 +202,38 @@ if($player->isLoaded() && !$player->isDeleted())
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unset($storage);
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}
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if($db->hasTable('player_items') && $db->hasColumn('player_items', 'pid') && $db->hasColumn('player_items', 'sid') && $db->hasColumn('player_items', 'itemtype')) {
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if ($db->hasTableAndColumns('player_items', ['pid', 'sid', 'itemtype'])) {
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$eq_sql = $db->query('SELECT `pid`, `itemtype` FROM player_items WHERE player_id = '.$player->getId().' AND (`pid` >= 1 and `pid` <= 10)');
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$equipment = array();
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foreach($eq_sql as $eq)
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$equipment = [];
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foreach($eq_sql as $eq) {
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$equipment[$eq['pid']] = $eq['itemtype'];
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}
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$empty_slots = array("", "no_helmet", "no_necklace", "no_backpack", "no_armor", "no_handleft", "no_handright", "no_legs", "no_boots", "no_ring", "no_ammo");
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for($i = 0; $i <= 10; $i++)
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{
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$empty_slots = ["", "no_helmet", "no_necklace", "no_backpack", "no_armor", "no_handleft", "no_handright", "no_legs", "no_boots", "no_ring", "no_ammo"];
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for($i = 0; $i <= 10; $i++) {
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if(!isset($equipment[$i]) || $equipment[$i] == 0)
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$equipment[$i] = $empty_slots[$i];
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}
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for($i = 1; $i < 11; $i++)
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{
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if(Validator::number($equipment[$i]))
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for($i = 1; $i < 11; $i++) {
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if(Validator::number($equipment[$i])) {
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$equipment[$i] = getItemImage($equipment[$i]);
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else
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}
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else {
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$equipment[$i] = '<img src="images/items/' . $equipment[$i] . '.gif" width="32" height="32" border="0" alt=" ' . $equipment[$i] . '" />';
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}
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}
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$skulls = array(
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1 => 'yellow_skull',
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2 => 'green_skull',
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3 => 'white_skull',
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4 => 'red_skull',
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5 => 'black_skull'
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);
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}
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$skulls = [
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1 => 'yellow_skull',
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2 => 'green_skull',
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3 => 'white_skull',
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4 => 'red_skull',
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5 => 'black_skull',
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];
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$dead_add_content = '';
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$deaths = array();
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if($db->hasTable('killers')) {
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