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	Use $db->hasTableAndColumns + move $skulls to correct place
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		@@ -202,36 +202,38 @@ if($player->isLoaded() && !$player->isDeleted())
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		unset($storage);
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	}
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	if($db->hasTable('player_items') && $db->hasColumn('player_items', 'pid') && $db->hasColumn('player_items', 'sid') && $db->hasColumn('player_items', 'itemtype')) {
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	if ($db->hasTableAndColumns('player_items', ['pid', 'sid', 'itemtype'])) {
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		$eq_sql = $db->query('SELECT `pid`, `itemtype` FROM player_items WHERE player_id = '.$player->getId().' AND (`pid` >= 1 and `pid` <= 10)');
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		$equipment = array();
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		foreach($eq_sql as $eq)
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		$equipment = [];
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		foreach($eq_sql as $eq) {
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			$equipment[$eq['pid']] = $eq['itemtype'];
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		}
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		$empty_slots = array("", "no_helmet", "no_necklace", "no_backpack", "no_armor", "no_handleft", "no_handright", "no_legs", "no_boots", "no_ring", "no_ammo");
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		for($i = 0; $i <= 10; $i++)
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		{
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		$empty_slots = ["", "no_helmet", "no_necklace", "no_backpack", "no_armor", "no_handleft", "no_handright", "no_legs", "no_boots", "no_ring", "no_ammo"];
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		for($i = 0; $i <= 10; $i++) {
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			if(!isset($equipment[$i]) || $equipment[$i] == 0)
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				$equipment[$i] = $empty_slots[$i];
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		}
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		for($i = 1; $i < 11; $i++)
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		{
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			if(Validator::number($equipment[$i]))
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		for($i = 1; $i < 11; $i++) {
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			if(Validator::number($equipment[$i])) {
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				$equipment[$i] = getItemImage($equipment[$i]);
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			else
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			}
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			else {
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				$equipment[$i] = '<img src="images/items/' . $equipment[$i] . '.gif" width="32" height="32" border="0" alt=" ' . $equipment[$i] . '" />';
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			}
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		}
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		$skulls = array(
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			1 => 'yellow_skull',
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			2 => 'green_skull',
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			3 => 'white_skull',
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			4 => 'red_skull',
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			5 => 'black_skull'
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		);
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	}
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	$skulls = [
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		1 => 'yellow_skull',
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		2 => 'green_skull',
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		3 => 'white_skull',
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		4 => 'red_skull',
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		5 => 'black_skull',
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	];
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	$dead_add_content = '';
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	$deaths = array();
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	if($db->hasTable('killers')) {
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