<div style="text-align:center">
    <h1>{{ config.lua.serverName }}</h1>
    <h3>
        {%  if experienceStages %}
        Experience stages: {{ experienceStages }}<br>
        {%  endif %}
        Commands: <a href="{{ getLink('commands') }}">Look here</a><br>
        Team: <a href="{{ getLink('team') }}">Look here</a><br>
    </h3>
</div>

<ul>
    <h2>Server Info:</h2>
    <li>IP: <b>{{ serverIp }}</b> (Port: <b>{{ config.lua.loginPort }}</b>)</li>
    {%  if clientVersion %}
    <li>Client: <b>{{ clientVersion }}</b></li>
    {%  endif %}
    <li>Online: <b>24/7</b></li>
    {%  if globalSaveHour %}
    <li>Global save: <b>{{ globalSaveHour }}:00</b></li>
    {%  endif %}
    <li>World type: <b>{{ config.lua.worldType|upper }} <i>(Protection level: {{ protectionLevel }})</i></b></li>
    <li>House rent: {{ houseRent }}.</li><br>
    {%  if houseOld %}
    <li>Houses with inactive owners are cleaned after 30 days.</li>
    {%  endif %}

    <h2>Rates</h2>
    {%  if rateExp is defined %}
    <li>Exp Rate: <b>x{{ rateExp }}</b></li>
    {%  endif %}
    {%  if rateExpFromPlayers %}
        <li>Exp Rate from Players: <b>x{{ rateExpFromPlayers }}</b></li>
    {%  endif %}
    {%  if rateMagic is defined %}
    <li>Magic Level: <b>x{{ rateMagic }}</b></li>
    {%  endif %}
    {%  if rateSkill is defined %}
    <li>Skills: <b>x{{ rateSkill }}</b></li>
    {% endif %}
    {%  if rateLoot is defined %}
    <li>Loot: <b>x{{ rateLoot }}</b></li>
    {%  endif %}
    {%  if rateSpawn is defined %}
    <li>Spawn: <b>x{{ rateSpawn }}</b></li>
    {%  endif %}
    {%  if houseLevel %}
    <li>Houses: <b>{{ houseLevel }} level</b></li>
    {%  endif %}
    <li>Guilds: <b>{{ setting('core.guild_need_level') }} level</b> (Create via website)</li>
    <br>

    <h2>Frags & Skull system</h2>
    <li>PZ Lock: <b>{{ pzLocked / (60 * 1000) }} min</b></li>
    {%  if whiteSkullTime %}
    <li>White Skull Time: <b>{{ whiteSkullTime }} min</b></li>
    {%  endif %}
    <li>Red skull length: <b>{{ redSkullLength / (24 * 60 * 60) }} days</b></li>
    {% if blackSkull %}
    <li>Black skull length: <b>{{ blackSkullLength / (24 * 60 * 60) }} days</b></li>
    {%  endif %}
	{% if killsToRedSkull is defined %}
    <li>Kills to red skull: <b>{{ config.lua.killsToRedSkull }}</b></li>
    {%  elseif config.lua.dailyFragsToRedSkull is defined or config.lua.kills_per_day_red_skull is defined %}
    <li>
        <h3>Red skull</h3>
        <ul>
            <li>{{ dailyFragsToRedSkull }} frags daily</li>
            <li>{{ weeklyFragsToRedSkull }} frags weekly</li>
            <li>{{ monthlyFragsToRedSkull }} frags monthly</li>
        </ul>
        {% if blackSkull and config.lua.dailyFragsToBlackSkull is defined or config.lua.kills_per_day_black_skull is defined %}
        <h3>Black skull</h3>
        <ul>
            <li>{{ dailyFragsToBlackSkull }} frags daily</li>
            <li>{{ weeklyFragsToBlackSkull }} frags weekly</li>
            <li>{{ monthlyFragsToBlackSkull }} frags monthly</li>
        </ul>
        {% elseif config.lua.dailyFragsToBanishment is defined %}
        <h3>Banishment</h3>
        <ul>
            <li>{{ config.lua.dailyFragsToBanishment }} frags daily</li>
            <li>{{ config.lua.weeklyFragsToBanishment }} frags weekly</li>
            <li>{{ config.lua.monthlyFragsToBanishment }} frags monthly</li>
        </ul>
        {% endif %}
    </li>
    {% endif %}
    {% if banishmentLength %}
    <li>Banishment length: <b>{{ banishmentLength }} days</b></li>
    {% endif %}
	{% if finalBanishmentLength %}
    <li>Final banishment length: <b>{{ finalBanishmentLength }} days</b></li>
    {% endif %}
	{% if ipBanishmentLength %}
    <li>IP banishment length: <b>{{ ipBanishmentLength }} days</b></li>
    {% endif %}
    <br>
    <h2>Other</h2>
    <li>Respect our <a href="{{ getLink('rules') }}">rules</a>.</li>
    <li>Please report rule violations (Botters, players breaking rules etc) with <b>CTRL + R</b>.</li>
</ul>
