mirror of
https://github.com/Znote/ZnoteAAC.git
synced 2025-04-29 18:59:21 +02:00
483 lines
16 KiB
PHP
483 lines
16 KiB
PHP
<?php require_once 'engine/init.php'; include 'layout/overall/header.php';
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if ($config['log_ip']) {
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znote_visitor_insert_detailed_data(4);
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}
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if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
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$name = getValue($_GET['name']);
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$user_id = user_character_exist($name);
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if ($user_id !== false) {
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$loadOutfits = $config['show_outfits']['characterprofile'];
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if ($config['ServerEngine'] == 'TFS_10') {
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if (!$loadOutfits) {
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$profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'sex', 'lastlogin');
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} else { // Load outfits
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$profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'sex', 'lastlogin', 'lookbody', 'lookfeet', 'lookhead', 'looklegs', 'looktype', 'lookaddons');
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}
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$profile_data['online'] = user_is_online_10($user_id);
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if ($config['Ach']) {
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$user_id = (int) $user_id;
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$achievementPoints = mysql_select_single("SELECT SUM(`value`) AS `sum` FROM `player_storage` WHERE `key` LIKE '30___' AND `player_id`={$user_id} LIMIT 1");
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}
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} else { // TFS 0.2, 0.3
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if (!$loadOutfits) {
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$profile_data = user_character_data($user_id, 'name', 'account_id', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'lastlogin', 'online', 'sex');
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} else { // Load outfits
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if ($config['ServerEngine'] !== 'OTHIRE')
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$profile_data = user_character_data($user_id, 'name', 'account_id', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'lastlogin', 'online', 'sex', 'lookbody', 'lookfeet', 'lookhead', 'looklegs', 'looktype', 'lookaddons');
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else
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$profile_data = user_character_data($user_id, 'name', 'account_id', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'lastlogin', 'online', 'sex', 'lookbody', 'lookfeet', 'lookhead', 'looklegs', 'looktype');
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}
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}
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$profile_znote_data = user_znote_character_data($user_id, 'created', 'hide_char', 'comment');
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$guild_exist = false;
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if (get_character_guild_rank($user_id) > 0) {
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$guild_exist = true;
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$guild = get_player_guild_data($user_id);
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$guild_name = get_guild_name($guild['guild_id']);
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}
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?>
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<!-- PROFILE MARKUP HERE-->
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<table id="characterProfileTable">
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<thead>
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<tr class="yellow">
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<th>
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<?php if ($loadOutfits): ?>
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<div class="outfit">
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<img src="<?php echo $config['show_outfits']['imageServer']; ?>?id=<?php echo $profile_data['looktype']; ?>&addons=<?php echo $profile_data['lookaddons']; ?>&head=<?php echo $profile_data['lookhead']; ?>&body=<?php echo $profile_data['lookbody']; ?>&legs=<?php echo $profile_data['looklegs']; ?>&feet=<?php echo $profile_data['lookfeet']; ?>" alt="img">
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</div>
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<?php endif;
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$flags = $config['country_flags'];
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if ($flags['enabled'] && $flags['characterprofile']) {
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$account_data = user_znote_account_data($profile_data['account_id'], 'flag');
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if (strlen($account_data['flag']) > 0):
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?><!-- Player country data -->
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<div class="flag">
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<img src="<?php echo $flags['server'] . '/' . $account_data['flag']; ?>.png">
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</div>
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<?php
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endif;
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}
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?>
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</th>
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<th>
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<h1><?php echo $profile_data['name']; ?></h1>
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</th>
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</tr>
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</thead>
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<tbody>
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<!-- Player Position -->
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<?php if ($profile_data['group_id'] > 1): ?>
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<tr>
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<td>Position</td>
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<td><?php echo group_id_to_name($profile_data['group_id']); ?></td>
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</tr>
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<?php endif; ?>
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<!-- Player male / female -->
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<tr>
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<td>Sex</td>
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<td><?php echo ($profile_data['sex'] == 1) ? 'Male' : 'Female'; ?></td>
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</tr>
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<!-- Player level -->
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<tr>
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<td>Level</td>
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<td><?php echo $profile_data['level']; ?></td>
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</tr>
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<!-- Player vocation -->
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<tr>
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<td>Vocation</td>
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<td><?php echo vocation_id_to_name($profile_data['vocation']); ?></td>
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</tr>
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<!-- Player guild -->
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<?php if ($guild_exist): ?>
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<tr>
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<td>Guild</td>
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<td><b><?php echo $guild['rank_name']; ?> </b> of <a href="guilds.php?name=<?php echo $guild_name; ?>"><?php echo $guild_name; ?></a></td>
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</tr>
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<?php endif; ?>
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<!-- Player last login -->
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<tr>
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<td>Last Login</td>
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<td><?php echo ($profile_data['lastlogin'] != 0) ? getClock($profile_data['lastlogin'], true, true) : 'Never.'; ?></td>
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</tr>
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<!-- Achievement start -->
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<?php if ($config['Ach'] && (int)$achievementPoints['sum'] > 0): ?>
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<tr>
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<td>Achievement Points</td>
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<td><?php echo (int)$achievementPoints['sum']; ?></td>
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</tr>
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<?php endif; ?>
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<!-- Display house start -->
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<?php
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if ($config['ServerEngine'] !== 'TFS_02') {
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// Compatibility fix
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$column_town_id = array(
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'OTHIRE' => 'townid',
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'TFS_03' => 'town'
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// Default: town_id
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);
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$column_town_id = (isset($column_town_id[$config['ServerEngine']]))
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? $column_town_id[$config['ServerEngine']]
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: 'town_id';
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$houses = mysql_select_multi("
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SELECT `id`, `owner`, `name`, `{$column_town_id}` AS `town_id`
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FROM `houses`
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WHERE `owner` = {$user_id};
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");
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if ($houses !== false) {
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foreach ($houses as $h): ?>
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<tr>
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<td>House</td>
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<td><?php echo $h['name'] . ', ' . $config['towns'][$h['town_id']]; ?></td>
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</tr>
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<?php endforeach;
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}
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}
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?>
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<!-- Display player status -->
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<tr class="status_<?php echo ($profile_data['online']) ? 'online' : 'offline'; ?>">
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<td>Status</td>
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<td><?php echo ($profile_data['online']) ? 'online' : 'offline'; ?></td>
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</tr>
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<!-- Player created -->
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<tr>
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<td>Created</td>
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<td><?php echo getClock($profile_znote_data['created'], true); ?></td>
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</tr>
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</tbody>
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</table>
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<!-- Player Comment -->
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<?php if (!empty($profile_znote_data['comment'])): ?>
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<table class="comment">
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<thead>
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<tr class="yellow">
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<td><font class="profile_font" name="profile_font_comment">Comment:</font></td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><?php echo preg_replace('/\v+|\\\r\\\n/','<br/>',$profile_znote_data['comment']); ?></td>
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</tr>
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</tbody>
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</table>
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<?php endif; ?>
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<!-- Achievements start -->
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<?php if ($config['Ach']):
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$achievements = mysql_select_multi("
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SELECT `player_id`, `value`, `key`
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FROM `player_storage`
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WHERE `player_id`='$user_id'
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AND `key` LIKE '30___';
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");
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$c_achs = $config['achievements'];
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$toggle = array(
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'show' => '<a href="#show">Show</a>',
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'hide' => '<a href="#hide">Hide</a>'
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);
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if ($achievements !== false): ?>
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<h3>Achievements: <label id="ac_label_hide" for="ac_toggle_hide"><?php echo $toggle['show']; ?></label></h3>
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<!-- <div id="accordion">
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<h3>Show/hide player achievements</h3>
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<div>
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</div>
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</div><br> -->
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<input type="checkbox" id="ac_toggle_hide" name="ac_toggle_hide">
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<table class="achievements">
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<thead>
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<tr>
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<th>Name</th>
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<th>Description</th>
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<th>Points</th>
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</tr>
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</thead>
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<tbody>
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<?php foreach($achievements as $a): ?>
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<tr>
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<td><?php echo $c_achs[$a['key']][0]; ?></td>
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<td><?php echo $c_achs[$a['key']][1]; ?></td>
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<td><?php echo $a['value']; ?></td>
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</tr>
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<?php endforeach; ?>
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</tbody>
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</table>
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<style type="text/css">
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table.achievements,
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#ac_toggle_hide {
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display: none;
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}
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#ac_toggle_hide:checked + table.achievements {
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display: table;
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}
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</style>
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<script type="text/javascript">
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document.getElementById("ac_label_hide").addEventListener("click", function(event){
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event.preventDefault();
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if (document.getElementById("ac_label_hide").innerHTML == "<?php echo str_replace('"', '\"', $toggle['show']); ?>") {
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document.getElementById("ac_label_hide").innerHTML = "<?php echo str_replace('"', '\"', $toggle['hide']); ?>";
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document.getElementById("ac_toggle_hide").checked = true;
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} else {
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document.getElementById("ac_label_hide").innerHTML = "<?php echo str_replace('"', '\"', $toggle['show']); ?>";
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document.getElementById("ac_toggle_hide").checked = false;
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}
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});
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</script>
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<?php endif; ?>
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<?php endif; ?>
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<!-- DEATH LIST -->
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<table class="deathlist">
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<thead>
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<tr class="yellow">
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<th colspan="2">Death List</th>
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</tr>
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</thead>
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<tbody>
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<?php
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if ($config['ServerEngine'] == 'TFS_10') {
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$deaths = mysql_select_multi("
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SELECT
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`player_id`,
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`time`,
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`level`,
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`killed_by`,
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`is_player`,
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`mostdamage_by`,
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`mostdamage_is_player`,
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`unjustified`,
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`mostdamage_unjustified`
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FROM `player_deaths`
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WHERE `player_id`=$user_id
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ORDER BY `time` DESC
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LIMIT 10;
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");
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if ($deaths) {
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foreach ($deaths as $d) {
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$lasthit = ($d['is_player'])
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? "<a href='characterprofile.php?name=".$d['killed_by']."'>".$d['killed_by']."</a>"
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: $d['killed_by'];
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?>
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<tr>
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<td><?php echo getClock($d['time'], true, true); ?></td>
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<td>
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<?php
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echo "Killed at level ".$d['level']." by {$lasthit}";
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if ($d['unjustified']) {
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echo " <font color='red' style='font-style: italic;'>(unjustified)</font>";
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}
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$mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false;
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if ($mostdmg) {
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$mostdmg = ($d['mostdamage_is_player'])
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? "<a href='characterprofile.php?name=".$d['mostdamage_by']."'>".$d['mostdamage_by']."</a>"
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: $d['mostdamage_by'];
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echo "<br>and by $mostdmg.";
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if ($d['mostdamage_unjustified']) {
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echo " <font color='red' style='font-style: italic;'>(unjustified)</font>";
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}
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} else {
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echo " <b>(soloed)</b>";
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}
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?>
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</td>
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</tr>
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<?php
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}
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} else {
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?>
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<tr>
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<td colspan="2">This player has never died.</td>
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</tr>
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<?php
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}
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} elseif ($config['ServerEngine'] == 'TFS_02') {
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$array = user_fetch_deathlist($user_id);
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if ($array) {
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foreach ($array as $value):
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if ($value['is_player'] == 1) {
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$value['killed_by'] = 'player: <a href="characterprofile.php?name='. $value['killed_by'] .'">'. $value['killed_by'] .'</a>';
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} else {
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$value['killed_by'] = 'monster: '. $value['killed_by'] .'.';
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}
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?>
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<tr>
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<td><?php echo getClock($value['time'], true, true); ?></td>
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<td><?php echo 'Killed at level '. $value['level'] .' by '. $value['killed_by']; ?></td>
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</tr>
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<?php endforeach;
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} else {
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?>
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<tr>
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<td colspan="2">This player has never died.</td>
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</tr>
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<?php
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}
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} elseif (in_array($config['ServerEngine'], array('TFS_03', 'OTHIRE'))) {
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//mysql_select_single("SELECT * FROM players WHERE name='TEST DEBUG';");
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$array = user_fetch_deathlist03($user_id);
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if ($array) {
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// Design and present the list
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foreach ($array as $value):
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$value[3] = user_get_killer_id(user_get_kid($value['id']));
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if ($value[3] !== false && $value[3] >= 1) {
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$namedata = user_character_data((int)$value[3], 'name');
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if ($namedata !== false) {
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$value[3] = $namedata['name'];
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$value[3] = 'player: <a href="characterprofile.php?name='. $value[3] .'">'. $value[3] .'</a>';
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} else {
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$value[3] = 'deleted player.';
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}
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} else {
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$value[3] = user_get_killer_m_name(user_get_kid($value['id']));
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if ($value[3] === false) {
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$value[3] = 'deleted player.';
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}
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}
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?>
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<tr>
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<td><?php echo getClock($value['date'], true, true); ?></td>
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<td><?php echo 'Killed at level '. $value['level'] .' by '. $value[3]; ?></td>
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</tr>
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<?php endforeach;
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} else {
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?>
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<tr>
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<td colspan="2">This player has never died.</td>
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</tr>
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<?php
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}
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}
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?>
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</tbody>
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</table>
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<!-- QUEST PROGRESSION -->
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<?php
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$totalquests = 0;
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$completedquests = 0;
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$firstrun = 1;
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if ($config['EnableQuests'] == true) {
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$sqlquests = mysql_select_multi("
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SELECT `player_id`, `key`, `value`
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FROM player_storage
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WHERE `player_id` = {$user_id}
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");
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if (isset($config['quests']) && !empty($config['quests'])) {
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foreach ($config['quests'] as $cquest) {
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$totalquests = $totalquests + 1;
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foreach ($sqlquests as $dbquest) {
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if ($cquest[0] == $dbquest['key'] && $cquest[1] == $dbquest['value']) {
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$completedquests = $completedquests + 1;
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}
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}
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if ($cquest[3] == 1) {
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if ($completedquests != 0) {
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if ($firstrun == 1): ?>
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<b> Quest progression </b>
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<table id="characterprofileQuest" class="table table-striped table-hover">
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<thead>
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<tr class="yellow">
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<th>Quest:</th>
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<th>progression:</th>
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</tr>
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</thead>
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<tbody>
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<?php
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$firstrun = 0;
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endif;
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$completed = $completedquests / $totalquests * 100;
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?>
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<tr>
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<td><?php echo $cquest[2]; ?></td>
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<td id="progress">
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<span id="percent"><?php echo round($completed); ?>%</span>
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<div id="bar" style="width: '.$completed.'%"></div>
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</td>
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</tr>
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<?php
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}
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$completedquests = 0;
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$totalquests = 0;
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}
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}
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}
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}
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if ($firstrun == 0): ?>
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</tbody></table>
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<?php endif; ?>
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<!-- END QUEST PROGRESSION -->
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<!-- CHARACTER LIST -->
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<?php
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if (user_character_hide($profile_data['name']) != 1 && user_character_list_count(user_character_account_id($name)) > 1)
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{
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?>
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<li>
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<b>Other visible characters on this account:</b><br>
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<?php
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$characters = user_character_list(user_character_account_id($profile_data['name']));
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// characters: [0] = name, [1] = level, [2] = vocation, [3] = town_id, [4] = lastlogin, [5] = online
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if ($characters && count($characters) > 0) {
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?>
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<table id="characterprofileTable" class="table table-striped table-hover">
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<tr class="yellow">
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<th>Name:</th>
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<th>Level:</th>
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<th>Vocation:</th>
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<th>Last login:</th>
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<th>Status:</th>
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</tr>
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<?php
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// Design and present the list
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foreach ($characters as $char) {
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if ($char['name'] != $profile_data['name']) {
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if (hide_char_to_name(user_character_hide($char['name'])) != 'hidden'): ?>
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<tr>
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<td><a href="characterprofile.php?name=<?php echo $char['name']; ?>"><?php echo $char['name']; ?></a></td>
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<td><?php echo (int)$char['level']; ?></td>
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<td><?php echo $char['vocation']; ?></td>
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<td><?php echo $char['lastlogin']; ?></td>
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<td><?php echo $char['online']; ?></td>
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</tr>
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<?php endif;
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}
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}
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?>
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</table>
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<?php
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}/* else {
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echo '<b><font color="green">This player has never died.</font></b>';
|
|
}*/
|
|
?>
|
|
</li>
|
|
<?php
|
|
}
|
|
?>
|
|
<!-- END CHARACTER LIST -->
|
|
|
|
<p class="address">Address: <a href="<?php echo ($config['htwrite']) ? "//" . $_SERVER['HTTP_HOST']."/" . $profile_data['name'] : "//" . $_SERVER['HTTP_HOST'] . "/characterprofile.php?name=" . $profile_data['name']; ?>"><?php echo ($config['htwrite']) ? $_SERVER['HTTP_HOST']."/". $profile_data['name'] : $_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name']; ?></a></p>
|
|
|
|
<?php
|
|
} else {
|
|
echo htmlentities(strip_tags($name, ENT_QUOTES)) . ' does not exist.';
|
|
}
|
|
} else {
|
|
header('Location: index.php');
|
|
}
|
|
include 'layout/overall/footer.php'; ?>
|