Stefan Brannfjell dfce8d97dd TFS 0.2 and 1.0 report bug system
Players can say !report SomeMessageHere to send a report to database, it will automatically fetch position of player etc. You can check reports in admin panel and change status of them, and optionally reward player with points if you feel they deserve it for reporting the bug.
Default working TFS 1.0 scripts for shop and firstitems
2014-03-10 08:10:03 +01:00

49 lines
2.1 KiB
Lua

-- Znote Shop v1.0 for Znote AAC on TFS 0.2.13+ Mystic Spirit.
function onSay(cid, words, param)
local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
local cooldown = 15 -- in seconds.
if getPlayerStorageValue(cid, storage) <= os.time() then
setPlayerStorageValue(cid, storage, os.time() + cooldown)
local accid = getAccountNumberByPlayerName(getCreatureName(cid))
-- Create the query
local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. " LIMIT 1;")
-- Detect if we got any results
if orderQuery ~= false then
-- Fetch order values
local q_id = result.getDataInt(orderQuery, "id")
local q_type = result.getDataInt(orderQuery, "type")
local q_itemid = result.getDataInt(orderQuery, "itemid")
local q_count = result.getDataInt(orderQuery, "count")
result.free(orderQuery)
-- ORDER TYPE 1 (Regular item shop products)
if q_type == 1 then
-- Get wheight
local playerCap = getPlayerFreeCap(cid)
local itemweight = getItemWeight(q_itemid, q_count)
if playerCap >= itemweight then
db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
doPlayerAddItem(cid, q_itemid, q_count)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemName(q_itemid).."(s)!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP!")
end
end
-- Add custom order types here
-- Type 2 is reserved for premium days and is handled on website, not needed here.
-- Type 3 is reserved for character gender(sex) change and is handled on website as well.
-- So use type 4+ for custom stuff, like etc packages.
-- if q_type == 4 then
-- end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no orders.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
end
return false
end