Stefan Brannfjell dfce8d97dd TFS 0.2 and 1.0 report bug system
Players can say !report SomeMessageHere to send a report to database, it will automatically fetch position of player etc. You can check reports in admin panel and change status of them, and optionally reward player with points if you feel they deserve it for reporting the bug.
Default working TFS 1.0 scripts for shop and firstitems
2014-03-10 08:10:03 +01:00

78 lines
1.8 KiB
Lua

function onLogin(cid)
local storage = 30055 -- storage value
local sorcItems = {
2460, -- Brass helmet
2465, -- Brass armor
2190, -- Wand of vortex
2511, -- Brass shield
2478, -- Brass legs
2643, -- Leather boots
1988, -- Brown backpack
2050 -- torch
}
local druidItems = {
2460, -- Brass helmet
2465, -- Brass armor
2511, -- Brass shield
2182, -- Snakebite rod
2478, -- Brass legs
2643, -- Leather boots
1988, -- Brown backpack
2050 -- torch
}
local pallyItems = {
2460, -- Brass helmet
2465, -- Brass armor
2456, -- Bow
2478, -- Brass legs
2643, -- Leather boots
1988, -- Brown backpack
}
local kinaItems = {
2460, -- Brass helmet
2465, -- Brass armor
2511, -- Brass shield
2412, -- Katana
2478, -- Brass legs
2643, -- Leather boots
1988, -- Brown backpack
2050 -- torch
}
if getPlayerStorageValue(cid, storage) == -1 then
setPlayerStorageValue(cid, storage, 1)
if getPlayerVocation(cid) == 1 then
-- Sorcerer
for i = 1, table.getn(sorcItems), 1 do
doPlayerAddItem(cid, sorcItems[i], 1, FALSE)
end
elseif getPlayerVocation(cid) == 2 then
-- Druid
for i = 1, table.getn(druidItems), 1 do
doPlayerAddItem(cid, druidItems[i], 1, FALSE)
end
elseif getPlayerVocation(cid) == 3 then
-- Paladin
for i = 1, table.getn(pallyItems), 1 do
doPlayerAddItem(cid, pallyItems[i], 1, FALSE)
end
-- 8 arrows
doPlayerAddItem(cid, 2544, 8, FALSE)
elseif getPlayerVocation(cid) == 4 then
-- Knight
for i = 1, table.getn(kinaItems), 1 do
doPlayerAddItem(cid, kinaItems[i], 1, FALSE)
end
end
-- Common for all
doPlayerAddItem(cid, 2674, 5, FALSE) -- 5 apples
doPlayerAddItem(cid, 2120, 1, FALSE) -- 1 rope
end
return true
end