ZnoteAAC/Lua/TFS_10/revscriptsys/znote_login.lua
Evil Puncker 34f9b51f8f
A few Lua scripts updates, converted Lua scripts to RevScriptSys (#431)
- changed folder name from LUA to Lua
- Added installation instructions
- fixed playerdeath variables (fixes #430)
- Added outfit IDs up to Jouster outfit to the sync outfit script
- Removed unecessary instruction
- Added revscriptsys version of all scripts
2020-07-03 19:31:44 +02:00

69 lines
3.0 KiB
Lua

-- Znote LoginWebService (version 1) for protocol 11, 12+
-- Move file to this location: data/scripts/znote_login.lua
-- And restart OT server, it should auto load script.
-- Requires updated version of Znote AAC. (18. June 2020)
-- This script will help Znote AAC connect players to this game server.
local znote_loginWebService = GlobalEvent("znote_loginWebService")
function znote_loginWebService.onStartup()
print(" ")
print("=============================")
print("= Znote AAC loginWebService =")
print("=============================")
local configLua = {
["SERVER_NAME"] = configManager.getString(configKeys.SERVER_NAME),
["IP"] = configManager.getString(configKeys.IP),
["GAME_PORT"] = configManager.getNumber(configKeys.GAME_PORT)
}
local configSQL = {
["SERVER_NAME"] = false,
["IP"] = false,
["GAME_PORT"] = false
}
local webStorage = db.storeQuery([[
SELECT
`key`,
`value`
FROM `znote_global_storage`
WHERE `key` IN('SERVER_NAME', 'IP', 'GAME_PORT')
]])
if webStorage ~= false then
repeat
local key = result.getString(webStorage, 'key')
local value = result.getString(webStorage, 'value')
configSQL[key] = value
until not result.next(webStorage)
result.free(webStorage)
end
local inserts = {}
if configSQL.SERVER_NAME == false then
table.insert(inserts, "('SERVER_NAME',".. db.escapeString(configLua.SERVER_NAME) ..")")
elseif configSQL.SERVER_NAME ~= configLua.SERVER_NAME then
db.query("UPDATE `znote_global_storage` SET `value`=".. db.escapeString(configLua.SERVER_NAME) .." WHERE `key`='SERVER_NAME';")
print("= Updated [SERVER_NAME] FROM [" .. configSQL.SERVER_NAME .. "] to [" .. configLua.SERVER_NAME .. "]")
end
if configSQL.IP == false then
table.insert(inserts, "('IP',".. db.escapeString(configLua.IP) ..")")
elseif configSQL.IP ~= configLua.IP then
db.query("UPDATE `znote_global_storage` SET `value`=".. db.escapeString(configLua.IP) .." WHERE `key`='IP';")
print("= Updated [IP] FROM [" .. configSQL.IP .. "] to [" .. configLua.IP .. "]")
end
if configSQL.GAME_PORT == false then
table.insert(inserts, "('GAME_PORT',".. db.escapeString(configLua.GAME_PORT) ..")")
elseif configSQL.GAME_PORT ~= tostring(configLua.GAME_PORT) then
db.query("UPDATE `znote_global_storage` SET `value`=".. db.escapeString(configLua.GAME_PORT) .." WHERE `key`='GAME_PORT';")
print("= Updated [GAME_PORT] FROM [" .. configSQL.GAME_PORT .. "] to [" .. configLua.GAME_PORT .. "]")
end
if #inserts > 0 then
db.query("INSERT INTO `znote_global_storage` (`key`,`value`) VALUES "..table.concat(inserts,',')..";")
print("= Fixed " .. #inserts .. " missing configurations.")
end
print("=============================")
print("= SERVER_NAME: " .. configLua.SERVER_NAME)
print("= IP: " .. configLua.IP)
print("= GAME_PORT: " .. configLua.GAME_PORT)
print("=============================")
print(" ")
end
znote_loginWebService:register()