mirror of
https://github.com/Znote/ZnoteAAC.git
synced 2025-04-29 18:59:21 +02:00

- changed folder name from LUA to Lua - Added installation instructions - fixed playerdeath variables (fixes #430) - Added outfit IDs up to Jouster outfit to the sync outfit script - Removed unecessary instruction - Added revscriptsys version of all scripts
136 lines
5.5 KiB
Lua
136 lines
5.5 KiB
Lua
local deathListEnabled = true
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local maxDeathRecords = 5
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local function sendWarStatus(guildId, enemyGuildId, warId, playerName, killerName)
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local guild, enemyGuild = Guild(guildId), Guild(enemyGuildId)
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if not guild or not enemyGuild then
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return
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end
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local resultId = db.storeQuery("SELECT `guild_wars`.`id`, (SELECT `limit` FROM `znote_guild_wars` WHERE `znote_guild_wars`.`id` = `guild_wars`.`id`) AS `limit`, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild1`) guild1_kills, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild2`) guild2_kills FROM `guild_wars` WHERE (`guild1` = " .. guildId .. " OR `guild2` = " .. guildId .. ") AND `status` = 1 AND `id` = " .. warId)
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if resultId then
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local guild1_kills = result.getNumber(resultId, "guild1_kills")
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local guild2_kills = result.getNumber(resultId, "guild2_kills")
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local limit = result.getNumber(resultId, "limit")
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result.free(resultId)
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local members = guild:getMembersOnline()
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for i = 1, #members do
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members[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
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end
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local enemyMembers = enemyGuild:getMembersOnline()
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for i = 1, #enemyMembers do
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enemyMembers[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
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end
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if guild1_kills >= limit or guild2_kills >= limit then
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db.query("UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `status` = 1 AND `id` = " .. warId)
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Game.broadcastMessage(string.format("%s has just won the war against %s.", guild:getName(), enemyGuild:getName()), MESSAGE_EVENT_ADVANCE)
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end
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end
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end
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local creatureevent = CreatureEvent("PlayerDeath")
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function creatureevent.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
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local playerId = player:getId()
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if nextUseStaminaTime[playerId] then
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nextUseStaminaTime[playerId] = nil
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end
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player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
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if not deathListEnabled then
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return
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end
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local byPlayer = 0
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local killerName
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if killer then
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if killer:isPlayer() then
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byPlayer = 1
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else
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local master = killer:getMaster()
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if master and master ~= killer and master:isPlayer() then
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killer = master
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byPlayer = 1
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end
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end
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killerName = killer:getName()
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else
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killerName = "field item"
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end
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local byPlayerMostDamage = 0
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local mostDamageKillerName
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if mostDamageKiller then
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if mostDamageKiller:isPlayer() then
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byPlayerMostDamage = 1
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else
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local master = mostDamageKiller:getMaster()
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if master and master ~= mostDamageKiller and master:isPlayer() then
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mostDamageKiller = master
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byPlayerMostDamage = 1
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end
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end
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mostDamageName = mostDamageKiller:getName()
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else
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mostDamageName = "field item"
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end
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local playerGuid = player:getGuid()
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db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (lastHitUnjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
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local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
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local deathRecords = 0
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local tmpResultId = resultId
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while tmpResultId ~= false do
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tmpResultId = result.next(resultId)
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deathRecords = deathRecords + 1
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end
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if resultId ~= false then
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result.free(resultId)
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end
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local limit = deathRecords - maxDeathRecords
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if limit > 0 then
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db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit)
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end
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if byPlayer == 1 then
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local targetGuild = player:getGuild()
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targetGuild = targetGuild and targetGuild:getId() or 0
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if targetGuild ~= 0 then
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local killerGuild = killer:getGuild()
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killerGuild = killerGuild and killerGuild:getId() or 0
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if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then
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local warId = false
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resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))")
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if resultId ~= false then
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warId = result.getNumber(resultId, "id")
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result.free(resultId)
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end
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if warId ~= false then
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local playerName = player:getName()
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db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(playerName) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
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addEvent(sendWarStatus, 1000, killerGuild, targetGuild, warId, playerName, killerName)
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end
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end
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end
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end
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end
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creatureevent:register()
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local creatureeventLogin = CreatureEvent("creatureeventLogin")
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function creatureeventLogin.onLogin(player)
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player:registerEvent("PlayerDeath")
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return true
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end
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creatureeventLogin:register()
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