7, 'Semi Rare' => 2, 'Rare' => 0.5, 'Very Rare' => 0 ); ?> Hide None | '; echo 'Hide Not Found | '; echo 'Hide Monsters Without Loot | '; echo 'Hide All | '; echo 'Use Normal Loot Rate | '; echo 'Use Server Loot Rate'; ?>

Could not load items!'); foreach($items->item as $v) $itemList[(int)$v['id']] = $v['name']; if(isset($_GET['lootrate'])) { $config = parse_ini_file($otdir . '/config.lua'); $lootRate = $config['rate_loot']; } $monsters = simplexml_load_file($otdir . '/data/monster/monsters.xml') or die('Could not load monsters!'); foreach($monsters->monster as $monster) { $loot = simplexml_load_file($otdir . '/data/monster/' . $monster['file']); if($loot) { if($item = $loot->loot->item) { echo ' [+] ' . $monster['name'] . '
'; } elseif(!isset($_GET['hideempty'])) echo '[x] ' . $monster['name'] . '
'; } elseif(!isset($_GET['hidefail'])) echo 'Failed to load monster ' . $monster[name] . ' (' . $monster[file] . ')
'; } function addLoot($loot, $level=1) { foreach($loot as $test) { $chance = $test['chance']; if(!$chance) $chance = $test['chance1']; printLoot($level, $test['id'], $test['countmax'], $chance); foreach($test as $k => $v) addLoot($v->item, $level + 1); } } function printLoot($level, $itemid, $count, $chance) { global $itemList, $rarity; $chance /= 1000; if(isset($_GET['lootrate'])) { global $lootRate; $chance *= $lootRate; } foreach($rarity as $lootRarity => $percent){ if($chance >= $percent) { echo str_repeat("... ", $level) . '' . ($count ? $count : 1) . ' ' . $itemList[(int)$itemid] . ' - ' . $lootRarity . ' (' . $chance . '%)
'; break; } } } ?>