0) $duration['hour'] = ($duration['day'] - (int)$duration['day']) * 24; if (isset($duration['hour'])) { if (($duration['hour'] - (int)$duration['hour']) > 0) $duration['minute'] = ($duration['hour'] - (int)$duration['hour']) * 60; if (isset($duration['minute'])) { if (($duration['minute'] - (int)$duration['minute']) > 0) $duration['second'] = ($duration['minute'] - (int)$duration['minute']) * 60; } } $tmp = array(); foreach ($duration as $type => $value) { if ($value >= 1) { $pluralType = ((int)$value === 1) ? $type : $type . 's'; if ($type !== 'second') $tmp[] = (int)$value . " $pluralType"; else $tmp[] = $value . " $pluralType"; } } return implode(', ', $tmp); } function toYesNo($bool) { return ($bool) ? 'Yes' : 'No'; } // Loading stage list $cache = new Cache('engine/cache/stages'); if (user_logged_in() && is_admin($user_data)) { if (isset($_GET['loadStages'])) { echo "

Logged in as admin, loading engine/XML/stages.xml file and updating cache.

"; // STAGES XML TO PHP ARRAY $stagesXML = simplexml_load_file("engine/XML/stages.xml"); if ($stagesXML !== false) { $stagesData = array(); // Load config (stages enabled or disabled) if ($config['ServerEngine'] == 'TFS_10') foreach ($stagesXML->config->attributes() as $name => $value) $stagesData["$name"] = "$value"; // Load stage levels // Each stage XML object if ($config['ServerEngine'] == 'TFS_10') { foreach ($stagesXML->stage as $stage) { $rowData = array(); // Each attribute name and values on current stage object foreach ($stage->attributes() as $name => $value) { $rowData["$name"] = "$value"; } // Populate XML assoc array $stagesData['stages'][] = $rowData; } } else { // TFS 0.3/4 foreach ($stagesXML->world as $world) { foreach ($world->stage as $stage) { $rowData = array(); // Each attribute name and values on current stage object foreach ($stage->attributes() as $name => $value) { $rowData["$name"] = "$value"; } // Populate XML assoc array $stagesData['stages'][] = $rowData; } } } $cache->setContent($stagesData); $cache->save(); } } else { $stagesData = $cache->load(); ?>
load(); } // End loading stage list // Loading config.lua $cache = new Cache('engine/cache/luaconfig'); if (user_logged_in() && is_admin($user_data)) { if (isset($_POST['loadConfig']) && isset($_POST['configData'])) { // Whitelist for values we are interested in $whitelist = array( // Etc 'maxPlayers' 'worldType', 'hotkeyAimbotEnabled', 'protectionLevel', 'killsToRedSkull', 'killsToBlackSkull', 'pzLocked', 'removeChargesFromRunes', 'timeToDecreaseFrags', 'whiteSkullTime', 'stairJumpExhaustion', 'experienceByKillingPlayers', 'expFromPlayersLevelRange', 'loginProtocolPort', 'maxPlayers', 'motd', 'onePlayerOnlinePerAccount', 'deathLosePercent', 'housePriceEachSQM', 'houseRentPeriod', 'marketOfferDuration', 'premiumToCreateMarketOffer', 'maxMarketOffersAtATimePerPlayer', 'allowChangeOutfit', 'freePremium', 'kickIdlePlayerAfterMinutes', 'rateExp', 'rateSkill', 'rateLoot', 'rateMagic', 'rateSpawn', 'staminaSystem', 'experienceStages' ); // TFS 0.3/4 compatibility, convert config value names to TFS 1.0 values $tfs03to10 = array( // TFS 0.3/4 TFS 1.0 'rateExperience' => 'rateExp', 'loginPort' => 'loginProtocolPort', 'rateExperienceFromPlayers' => 'experienceByKillingPlayers', 'dailyFragsToRedSkull' => 'killsToRedSkull', 'dailyFragsToBlackSkull' => 'killsToBlackSkull', 'removeRuneCharges' => 'removeChargesFromRunes', 'stairhopDelay' => 'stairJumpExhaustion', 'housePriceEachSquare' => 'housePriceEachSQM', 'idleKickTime' => 'kickIdlePlayerAfterMinutes', ); // This will be the populated array with filtered relevant data $luaConfig = array(); // Explode the string into string array by newline $rawLua = explode("\n", $_POST['configData']); // Clean up the array $length = count($rawLua); for ($i = 0; $i < $length; $i++) { // We only care about lines that have the = symbol if (strpos($rawLua[$i], '=') !== false) { // Look for inline Lua comments and remove them $comment = strpos($rawLua[$i], '--'); if ($comment !== false) $rawLua[$i] = substr($rawLua[$i], 0, $comment); $rawLua[$i] = trim($rawLua[$i]); // Remove unnecessary whitespace // If for some reason the line is empty, ignore it. (Could be a "=" symbol inside an inline Lua comment that we sliced away) if (!empty($rawLua[$i])) { // Built a relevant data array $data = explode('=', $rawLua[$i]); // Remove unnecessary whitespace $data[0] = trim($data[0]); $data[1] = trim($data[1]); // TFS 0.3/4 compatibility if (isset($tfs03to10[$data[0]])) { $data[0] = $tfs03to10[$data[0]]; if (isset($tfs03to10[$data[1]])) { $data[1] = $tfs03to10[$data[1]]; } } if (in_array($data[0], $whitelist)) { // Type cast: boolean if (in_array(strtolower($data[1]), array('true', 'false'))) { $data[1] = (strtolower($data[1]) === 'true') ? true : false; } else { if (strpos($data[1], '"') === false) { if (!in_array($data[1], array_keys($luaConfig))) { // Type cast: integer $data[1] = eval('return (' . $data[1] . ');'); } else { // Type cast: Load value from another key $data[1] = (isset($luaConfig[$data[1]])) ? $luaConfig[$data[1]] : null; } } else { // Type cast: string, just remove the quote we earlier used to determine if it was a string. $data[1] = str_replace('"', '', $data[1]); } } // Add the results $luaConfig[$data[0]] = $data[1]; } // End whitelisted row } // End not empty row } // Line has \= symbol } // for loop $cache->setContent($luaConfig); $cache->save(); } else { $luaConfig = $cache->load(); ?>


load(); } // End loading config.lua $stages = false; // Render HTML ?>

Server Information

Here you will find all basic information about

Server rates

Minimum level Maximum level Multiplier
x
Experience rate Skills rate Magic rate Loot rate

Miscellaneous information

Connection information
Client
IP
Port
PvP information
World type
Hotkey aimbot
Protection level
Kills to red skull
Kills to black skull
Remove rune charges
Time to decrease frags
Experience by killing players
Experience gain kill threshold: % of your level
White skull duration
Protection zone lock (non lethal attack)
Stair jump exhaust
Other information
Free premium
House rent period
House SQM price gp
AFK kickout
One player online per account
Max players online server limit 0) ? $luaConfig['maxPlayers'] : 'Unlimited'; ?>
Allow outfit change
Stamina system
Premium to add items to market
Market offer duration

The server administrator has yet to import server information to this page.