0) { $guild_exist = true; $guild = get_player_guild_data($user_id); $guild_name = get_guild_name($guild['guild_id']); } ?> 1): ?> 0): ?> 'townid', 'TFS_03' => 'town' // Default: town_id ); $column_town_id = (isset($column_town_id[$config['ServerEngine']])) ? $column_town_id[$config['ServerEngine']] : 'town_id'; $houses = mysql_select_multi(" SELECT `id`, `owner`, `name`, `{$column_town_id}` AS `town_id` FROM `houses` WHERE `owner` = {$user_id}; "); if ($houses !== false) { foreach ($houses as $h): ?>
img
0): ?>

Position
Sex
Level
Vocation
Guild of
Last Login
Achievement Points
House
Status
Created
Comment:
',$profile_znote_data['comment']); ?>
'Show', 'hide' => 'Hide' ); if ($achievements !== false): ?>

Achievements:

Name Description Points
".$d['killed_by']."" : $d['killed_by']; ?> '. $value['killed_by'] .''; } else { $value['killed_by'] = 'monster: '. $value['killed_by'] .'.'; } ?> = 1) { $namedata = user_character_data((int)$value[3], 'name'); if ($namedata !== false) { $value[3] = $namedata['name']; $value[3] = 'player: '. $value[3] .''; } else { $value[3] = 'deleted player.'; } } else { $value[3] = user_get_killer_m_name(user_get_kid($value['id'])); if ($value[3] === false) { $value[3] = 'deleted player.'; } } ?>
Death List
(unjustified)"; } $mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false; if ($mostdmg) { $mostdmg = ($d['mostdamage_is_player']) ? "".$d['mostdamage_by']."" : $d['mostdamage_by']; echo "
and by $mostdmg."; if ($d['mostdamage_unjustified']) { echo " (unjustified)"; } } else { echo " (soloed)"; } ?>
This player has never died.
This player has never died.
This player has never died.
Quest progression
Quest: progression:
%
1) { ?>
  • Other visible characters on this account:
    0) { ?>
    Name: Level: Vocation: Last login: Status:
    This player has never died.'; }*/ ?>
  • Address: