0) {
$guild_exist = true;
$guild = get_player_guild_data($user_id);
$guild_name = get_guild_name($guild['guild_id']);
}
?>
Profile:
- Sex:
- Level:
- Vocation:
- of
- Last Login:
0) //if player doesn't have any achievement points it won't echo the line below.
echo '- Achievement Points: ' .$achievement. '
';
}
}
?>
0)
$playerlist[] = $h['owner'];
if ($profile_data['id'] = $h['owner']) {
?>
- House: , $value) {
if ($key == $h['town_id']) {
echo $value;
}
}
?>
- Status: ONLINE';
} else {
echo 'OFFLINE';
}
} else {
if ($profile_data['online'] == 1) {
echo 'ONLINE';
} else {
echo 'OFFLINE';
}
}
?>
- Created:
- Comment:
Show/hide player achievements
$achiv) {
$uery = mysql_select_single("SELECT `player_id`, `value`, `key` FROM `player_storage` WHERE `player_id`='$user_id' AND `key`='$key' LIMIT 1;");
if (!empty($uery) || $uery !== false) {
foreach ($uery as $luery) {
if ($luery == $key) {
if (!array_key_exists($key, $achiv)) {
echo '' .$achiv[0]. ' | ' .$achiv[1]. ' | ';
if (!isset($achiv['secret'])) {
echo ' | ';
}
echo ''. $achiv['points'] .' | ';
echo '
';
}
}
}
}
}
?>
-
Death List:
';
// $value[0]
$value['time'] = getClock($value['time'], true);
if ($value['is_player'] == 1) {
$value['killed_by'] = 'player: '. $value['killed_by'] .'';
} else {
$value['killed_by'] = 'monster: '. $value['killed_by'] .'.';
}
echo '['. $value['time'] .'] Killed at level '. $value['level'] .' by '. $value['killed_by'];
echo '
';
}
?>
This player has never died.';
}
//Done.
} else if ($config['TFSVersion'] == 'TFS_10') {
$deaths = mysql_select_multi("SELECT
`player_id`, `time`, `level`, `killed_by`, `is_player`,
`mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`
FROM `player_deaths`
WHERE `player_id`=$user_id ORDER BY `time` DESC LIMIT 10;");
if (!$deaths) echo 'This player has never died.';
else {
foreach ($deaths as $d) {
?>
".getClock($d['time'], true, true)."";
$lasthit = ($d['is_player']) ? "".$d['killed_by']."" : $d['killed_by'];
echo ": Killed at level ".$d['level']." by $lasthit";
if ($d['unjustified']) echo " (unjustified)";
$mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false;
if ($mostdmg) {
$mostdmg = ($d['mostdamage_is_player']) ? "".$d['mostdamage_by']."" : $d['mostdamage_by'];
echo "
and by $mostdmg.";
if ($d['mostdamage_unjustified']) echo " (unjustified)";
} else echo " (soloed)";
?>
';
$value[3] = user_get_killer_id(user_get_kid($value['id']));
if ($value[3] !== false && $value[3] >= 1) {
$namedata = user_character_data((int)$value[3], 'name');
if ($namedata !== false) {
$value[3] = $namedata['name'];
$value[3] = 'player: '. $value[3] .'';
} else {
$value[3] = 'deleted player.';
}
} else {
$value[3] = user_get_killer_m_name(user_get_kid($value['id']));
if ($value[3] === false) $value[3] = 'deleted player.';
}
echo '['. getClock($value['date'], true) .'] Killed at level '. $value['level'] .' by '. $value[3];
echo '';
}
?>
This player has never died.';
}
}
?>
Quest progression
Quest: |
progression: |
|
%
|
';
}
?>
1) {
?>
Other visible characters on this account:
1) {
?>
Name:
|
Level:
|
Vocation:
|
Last login:
|
Status:
|
';
echo ''. $char['name'] .' | ';
echo ''. $char['level'] .' | ';
echo ''. $char['vocation'] .' | ';
echo ''. $char['lastlogin'] .' | ';
echo ''. $char['online'] .' | ';
echo '';
}
}
}
?>
This player has never died.';
}
//Done.
?>
Address: ">