1 ORDER BY `group_id` ASC;");
else $staffs = mysql_select_multi("SELECT `group_id`, `name`, `online`, `account_id` FROM `players` WHERE `group_id` > 1 ORDER BY `group_id` ASC;");
for ($i = 0; $i < count($staffs); $i++) {
// $staffs[$i]['']
if ($TFS == 'TFS_02' || $TFS == 'TFS_10') {
$account = mysql_select_single("SELECT `type` FROM `accounts` WHERE `id` ='". $staffs[$i]['account_id'] ."';");
$staffs[$i]['group_id'] = $account['type'];
if ($TFS == 'TFS_10') {
// Fix online status on TFS 1.0
if (user_is_online_10($staffs[$i]['id'])) $staffs[$i]['online'] = 1;
else $staffs[$i]['online'] = 0;
unset($staffs[$i]['id']);
}
}
unset($staffs[$i]['account_id']);
}
return $staffs;
}
// NEWS
function fetchAllNews() {
$query = mysql_query("SELECT * FROM `znote_news` ORDER BY `id` DESC;");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$data = user_character_data($row['pid'], 'name');
$row['name'] = $data['name'];
unset($row['pid']);
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// HOUSES
function fetchAllHouses_03() {
$query = mysql_query("SELECT * FROM `houses`;") or die("ERROR");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// TFS Storage value functions (Warning, I think these things are saved in cache,
// and thus require server to be offline, or affected players to be offline while using)
// Get player storage list
function getPlayerStorageList($storage, $minValue) {
$minValue = (int)$minValue;
$storage = (int)$storage;
$query = mysql_query("SELECT `player_id`, `value` FROM `player_storage` WHERE `key`='$storage' AND `value`>='$minValue' ORDER BY `value` DESC;");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// Get global storage value
function getGlobalStorage($storage) {
$storage = (int)$storage;
$query = mysql_query("SELECT `value` FROM `global_storage` WHERE `key`='$storage';");
$row = mysql_fetch_assoc($query);
return !empty($row) ? $row['value'] : false;
}
// Set global storage value
function setGlobalStorage($storage, $value) {
$storage = (int)$storage;
$value = (int)$value;
// If the storage does not exist yet
if (getGlobalStorage($storage) === false) {
mysql_query("INSERT INTO `global_storage` (`key`, `world_id`, `value`) VALUES ('$storage', 0, '$value')") or die(mysql_error());
} else {// If the storage exist
mysql_query("UPDATE `global_storage` SET `value`='$value' WHERE `key`='$storage'") or die(mysql_error());
}
}
// Get player storage value.
function getPlayerStorage($player_id, $storage, $online = false) {
if ($online) $online = user_is_online($player_id);
if (!$online) {
// user is offline (false), we may safely proceed:
$player_id = (int)$player_id;
$storage = (int)$storage;
$query = mysql_query("SELECT `value` FROM `player_storage` WHERE `key`='$storage' AND `player_id`='$player_id';");
$row = mysql_fetch_assoc($query);
return !empty($row) ? $row['value'] : false;
} else return false;
}
// Set player storage value
function setPlayerStorage($player_id, $storage, $value) {
$storage = (int)$storage;
$value = (int)$value;
$player_id = (int)$player_id;
// If the storage does not exist yet
if (getPlayerStorage($storage) === false) {
mysql_query("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ('$player_id', '$storage', '$value')") or die(mysql_error());
} else {// If the storage exist
mysql_query("UPDATE `player_storage` SET `value`='$value' WHERE `key`='$storage' AND `player_id`='$player_id'") or die(mysql_error());
}
}
// Is player online
function user_is_online($player_id) {
$status = user_character_data($player_id, 'online');
if ($status !== false) {
if ($status['online'] == 1) $status = true;
else $status = false;
}
return $status;
}
// For TFS 1.0
function user_is_online_10($player_id) {
$player_id = (int)$player_id;
$status = mysql_select_single("SELECT `player_id` FROM `players_online` WHERE `player_id`='$player_id' LIMIT 1;");
return !$status ? $status : true;
}
// Shop
// Gets a list of tickets and ticket ids
function shop_delete_row_order($rowid) {
$rowid = (int)$rowid;
mysql_query("DELETE FROM `znote_shop_orders` WHERE `id`='$rowid';") or die(mysql_error());
}
function shop_update_row_count($rowid, $count) {
$rowid = (int)$rowid;
$count = (int)$count;
mysql_query("UPDATE `znote_shop_orders` SET `count`='$count' WHERE `id`='$rowid'") or die(mysql_error());
}
function shop_account_gender_tickets($accid) {
$accid = (int)$accid;
$query = mysql_query("SELECT `id`, `count` FROM `znote_shop_orders` WHERE `account_id`='$accid' AND `type`='3';");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// GUILDS
//
function guild_remove_member($cid) {
$cid = (int)$cid;
mysql_query("UPDATE `players` SET `rank_id`='0' WHERE `id`=$cid") or die(mysql_error());
}
// Change guild rank name.
function guild_change_rank($rid, $name) {
$rid = (int)$rid;
$name = sanitize($name);
mysql_query("UPDATE `guild_ranks` SET `name`='$name' WHERE `id`=$rid") or die(mysql_error());
}
// Change guild leader (parameters: cid, new and old leader).
function guild_change_leader($nCid, $oCid) {
$nCid = (int)$nCid;
$oCid = (int)$oCid;
$gid = guild_leader_gid($oCid);
$ranks = get_guild_rank_data($gid);
$leader_rid = 0;
$vice_rid = 0;
// Get rank id for leader and vice leader.
foreach ($ranks as $rank) {
if ($rank['level'] == 3) $leader_rid = $rank['id'];
if ($rank['level'] == 2) $vice_rid = $rank['id'];
}
$status = false;
if ($leader_rid > 0 && $vice_rid > 0) $status = true;
// Verify that we found the rank ids for vice leader and leader.
if ($status) {
// Update players and set their new rank id
mysql_query("UPDATE `players` SET `rank_id`='$leader_rid' WHERE `id`=$nCid") or die(mysql_error());
mysql_query("UPDATE `players` SET `rank_id`='$vice_rid' WHERE `id`=$oCid") or die(mysql_error());
// Update guilds set new ownerid
guild_new_leader($nCid, $gid);
}
return $status;
}
// Changes leadership of aguild to player_id
function guild_new_leader($new_leader, $gid) {
$new_leader = (int)$new_leader;
$gid = (int)$gid;
mysql_query("UPDATE `guilds` SET `ownerid`='$new_leader' WHERE `id`=$gid") or die(mysql_error());
}
// Returns $gid of a guild leader($cid).
function guild_leader_gid($leader) {
$leader = (int)$leader;
$query = mysql_query("SELECT `id` FROM `guilds` WHERE `ownerid`='$leader';");
$row = mysql_fetch_assoc($query);
return !empty($row) ? $row['id'] : false;
}
// Returns guild leader(charID) of a guild. (parameter: guild_ID)
function guild_leader($gid) {
$gid = (int)$gid;
return mysql_result(mysql_query("SELECT `ownerid` FROM `guilds` WHERE `id`='$gid';"), 0, 'ownerid');
}
// Disband guild
function guild_remove_invites($gid) {
$gid = (int)$gid;
mysql_query("DELETE FROM `guild_invites` WHERE `guild_id`='$gid';");
}
// Remove guild invites
function guild_delete($gid) {
$gid = (int)$gid;
mysql_query("DELETE FROM `guilds` WHERE `id`='$gid';");
}
// Player leave guild
function guild_player_leave($cid) {
$cid = (int)$cid;
mysql_query("UPDATE `players` SET `rank_id`='0' WHERE `id`=$cid");
}
// Player join guild
function guild_player_join($cid, $gid) {
// Get rank data
$ranks = get_guild_rank_data($gid);
// Locate rank id for regular member position in this guild
$rid = false;
foreach ($ranks as $rank) {
if ($rank['level'] == 1) $rid = $rank['id'];
}
// Sanitize cid
$cid = (int)$cid;
// Create a status we can return depending on results.
$status = false;
// Add to guild if rank id was found:
if ($rid != false) {
// Remove the invite:
guild_remove_invitation($cid, $gid);
// Add to guild:
mysql_query("UPDATE `players` SET `rank_id`='$rid' WHERE `id`=$cid") or die(mysql_error());
$status = true;
}
return $status;
}
// Remove cid invitation from guild (gid)
function guild_remove_invitation($cid, $gid) {
$cid = (int)$cid;
$gid = (int)$gid;
mysql_query("DELETE FROM `guild_invites` WHERE `player_id`='$cid' AND `guild_id`='$gid';");
}
// Invite character to guild
function guild_invite_player($cid, $gid) {
$cid = (int)$cid;
$gid = (int)$gid;
mysql_query("INSERT INTO `guild_invites` (`player_id`, `guild_id`) VALUES ('$cid', '$gid')") or die(mysql_error());
}
// Gets a list of invited players to a particular guild.
function guild_invite_list($gid) {
$gid = (int)$gid;
$query = mysql_query("SELECT `player_id`, `guild_id` FROM `guild_invites` WHERE `guild_id`='$gid'");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// Update player's guild position
function update_player_guild_position($cid, $rid) {
$cid = (int)$cid;
$rid = (int)$rid;
mysql_query("UPDATE `players` SET `rank_id`='$rid' WHERE `id`=$cid") or die(mysql_error());
}
// Get guild data, using guild id.
function get_guild_rank_data($gid) {
$gid = (int)$gid;
$query = mysql_query("SELECT `id`, `guild_id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id`='$gid' ORDER BY `id` DESC LIMIT 0, 30");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// Creates a guild, where cid is the owner of the guild, and name is the name of guild.
function create_guild($cid, $name) {
$cid = (int)$cid;
$name = sanitize($name);
$time = time();
// Create the guild
mysql_query("INSERT INTO `guilds` (`name`, `ownerid`, `creationdata`, `motd`) VALUES ('$name', '$cid', '$time', 'The guild has been created!')") or die(mysql_error());
echo '
Created guild.';
// Get guild id
$gid = get_guild_id($name);
echo '
Gotten guild id: '. $gid;
// Get rank id for guild leader
$rid = mysql_result(mysql_query("SELECT `id` FROM `guild_ranks` WHERE `guild_id`='$gid' AND `level`='3';"), 0, 'id');
echo '
Gotten rank id: '. $rid;
// Give player rank id for leader of his guild
mysql_query("UPDATE `players` SET `rank_id`='$rid' WHERE `id`=$cid") or die(mysql_error());
echo '
Player uodated';
}
// Search player table on cid for his rank_id, returns rank_id
function get_character_guild_rank($cid) {
$cid = (int)$cid;
$rid = mysql_result(mysql_query("SELECT `rank_id` FROM `players` WHERE `id`='$cid';"), 0, 'rank_id');
if ($rid > 0) return $rid;
else return false;
}
// Get a player guild rank, using his rank_id
function get_player_guild_rank($rank_id) {
$rank_id = (int)$rank_id;
return mysql_result(mysql_query("SELECT `name` FROM `guild_ranks` WHERE `id`=$rank_id;"), 0, 'name');
}
// Get a player guild position ID, using his rank_id
function get_guild_position($rid) {
$rid = (int)$rid;
return mysql_result(mysql_query("SELECT `level` FROM `guild_ranks` WHERE `id`=$rid;"), 0, 'level');
}
// Get a players rank_id, guild_id, rank_level(ID), rank_name(string), using cid(player id)
function get_player_guild_data($cid) {
$cid = (int)$cid;
$rid = mysql_result(mysql_query("SELECT `rank_id` FROM `players` WHERE `id`='$cid';"), 0, 'rank_id');
$gid = mysql_result(mysql_query("SELECT `guild_id` FROM `guild_ranks` WHERE `id`=$rid;"), 0, 'guild_id');
$rl = mysql_result(mysql_query("SELECT `level` FROM `guild_ranks` WHERE `id`=$rid;"), 0, 'level');
$rn = mysql_result(mysql_query("SELECT `name` FROM `guild_ranks` WHERE `id`=$rid;"), 0, 'name');
$data = array(
'rank_id' => $rid,
'guild_id' => $gid,
'rank_level' => $rl,
'rank_name' => $rn,
);
return $data;
}
// Returns guild name of guild id
function get_guild_name($gid) {
$gid = (int)$gid;
$guild = mysql_select_single("SELECT `name` FROM `guilds` WHERE `id`=$gid LIMIT 1;");
if ($guild !== false) return $guild['name'];
else return false;
}
// Returns guild id from name
function get_guild_id($name) {
$name = sanitize($name);
$query = mysql_query("SELECT `id` FROM `guilds` WHERE `name`='$name';");
$row = mysql_fetch_assoc($query);
return !empty($row) ? $row['id'] : false;
}
// Get complete list of guilds
function get_guilds_list() {
$query = mysql_query("SELECT `id`, `name`, `creationdata` FROM `guilds` ORDER BY `name`;");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// Get array of player data related to a guild.
function get_guild_players($gid) {
$gid = (int)$gid; // Sanitizing the parameter id
$query = mysql_query("SELECT p.rank_id, p.name, p.level, p.vocation FROM players AS p LEFT JOIN guild_ranks AS gr ON gr.id = p.rank_id WHERE gr.guild_id =$gid");
$array = array();
while ($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// Returns total members in a guild (integer)
function count_guild_members($gid) {
$gid = (int)$gid;
return mysql_result(mysql_query("SELECT COUNT(p.id) AS total FROM players AS p LEFT JOIN guild_ranks AS gr ON gr.id = p.rank_id WHERE gr.guild_id =$gid"), 0, 'total');
}
//
// GUILD WAR
//
// Returns guild war entry for id
function get_guild_war($warid) {
$warid = (int)$warid; // Sanitizing the parameter id
$query = mysql_query("SELECT `id`, `guild1`, `guild2`, `name1`, `name2`, `status`, `started`, `ended` FROM `guild_wars` WHERE `id`=$warid ORDER BY `started`;");
$row = mysql_fetch_assoc($query);
return !empty($row) ? $row : false;
}
// TFS 0.3 compatibility
function get_guild_war03($warid) {
$warid = (int)$warid; // Sanitizing the parameter id
$query = mysql_query("SELECT `id`, `guild_id`, `enemy_id`, `status`, `begin`, `end` FROM `guild_wars` ORDER BY `begin` DESC LIMIT 0, 30");
$row = mysql_fetch_assoc($query);
if (!empty($row)) {
$row['guild1'] = $row['guild_id'];
$row['guild2'] = $row['enemy_id'];
$row['name1'] = get_guild_name($row['guild_id']);
$row['name2'] = get_guild_name($row['enemy_id']);
$row['started'] = $row['begin'];
$row['ended'] = $row['end'];
}
return !empty($row) ? $row : false;
}
// List all war entries
function get_guild_wars() {
return mysql_select_multi("SELECT `id`, `guild1`, `guild2`, `name1`, `name2`, `status`, `started`, `ended` FROM `guild_wars` ORDER BY `started` DESC LIMIT 0, 30");
}
/* TFS 0.3 compatibility
function get_guild_wars03() {
$query = mysql_query("SELECT `id`, `guild_id`, `enemy_id`, `status`, `begin`, `end` FROM `guild_wars` ORDER BY `begin` DESC LIMIT 0, 30");
$array = array();
while($row = mysql_fetch_assoc($query)) {
// Generating TFS 0.2 key values for this 0.3 query for web cross compatibility
$row['guild1'] = $row['guild_id'];
$row['guild2'] = $row['enemy_id'];
$row['name1'] = get_guild_name($row['guild_id']);
$row['name2'] = get_guild_name($row['enemy_id']);
$row['started'] = $row['begin'];
$row['ended'] = $row['end'];
$array[] = $row;
}
return !empty($array) ? $array : false;
}*/
// Untested. (TFS 0.3 compatibility)
function get_guild_wars03() {
$array = mysql_select_multi("SELECT `id`, `guild_id`, `enemy_id`, `status`, `begin`, `end` FROM `guild_wars` ORDER BY `begin` DESC LIMIT 0, 30");
if ($array !== false) {
for ($i = 0; $i < count($array); $i++) {
// Generating TFS 0.2 key values for this 0.3 query for web cross compatibility
$array[$i]['guild1'] = $array[$i]['guild_id'];
$array[$i]['guild2'] = $array[$i]['enemy_id'];
$array[$i]['name1'] = get_guild_name($array[$i]['guild_id']);
$array[$i]['name2'] = get_guild_name($array[$i]['enemy_id']);
$array[$i]['started'] = $array[$i]['begin'];
$array[$i]['ended'] = $array[$i]['end'];
}
}
return $array;
}
// List kill activity in wars.
function get_war_kills($war_id) {
$war_id = (int)$war_id;// Sanitize - verify its an integer.
$query = mysql_query("SELECT `id`, `killer`, `target`, `killerguild`, `targetguild`, `warid`, `time` FROM `guildwar_kills` WHERE `warid`=$war_id ORDER BY `time` DESC LIMIT 0, 30") or die("02 q");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// TFS 0.3 compatibility
function get_war_kills03($war_id) {
$war_id = (int)$war_id;// Sanitize - verify its an integer.
$query = mysql_query("SELECT `id`, `guild_id`, `war_id`, `death_id` FROM `guild_kills` WHERE `war_id`=$war_id ORDER BY `id` DESC LIMIT 0, 30") or die("03 q");
$array = array();
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
function get_death_data($did) {
$did = (int)$did; // Sanitizing the parameter id
$query = mysql_query("SELECT `id`, `guild_id`, `enemy_id`, `status`, `begin`, `end` FROM `guild_wars` ORDER BY `begin` DESC LIMIT 0, 30");
$row = mysql_fetch_assoc($query);
return !empty($row) ? $row : false;
}
// Gesior compatibility port TFS .3
function gesior_sql_death($warid) {
$warid = (int)$warid; // Sanitizing the parameter id
$query = mysql_query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level` FROM `guild_kills` gk LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `gk`.`war_id` = ' . $warid . ' AND `p`.`deleted` = 0 ORDER BY `pd`.`date` DESC');
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
function gesior_sql_killer($did) {
$did = (int)$did; // Sanitizing the parameter id
$query = mysql_query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war` FROM `killers` k LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id` LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id` WHERE `k`.`death_id` = ' . $did . ' ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC');
while($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// end gesior
// END GUILD WAR
// ADMIN FUNCTIONS
function set_ingame_position($name, $acctype) {
$acctype = (int)$acctype;
$name = sanitize($name);
$acc_id = user_character_account_id($name);
$char_id = user_character_id($name);
$group_id = 2;
if ($acctype == 1) {
$group_id = 1;
}
mysql_query("UPDATE `accounts` SET `type` = '$acctype' WHERE `id` =$acc_id;");
mysql_query("UPDATE `players` SET `group_id` = '$group_id' WHERE `id` =$char_id;");
}
// .3
function set_ingame_position03($name, $acctype) {
$acctype = (int)$acctype;
$name = sanitize($name);
$acc_id = user_character_account_id($name);
$char_id = user_character_id($name);
$group_id = 2;
if ($acctype == 1) {
$group_id = 1;
}
mysql_query("UPDATE `players` SET `group_id` = '$acctype' WHERE `id` =$char_id;");
}
// Set rule violation.
// Return true if success, query error die if failed, and false if $config['website_char'] is not recognized.
function set_rule_violation($charname, $typeid, $actionid, $reasonid, $time, $comment) {
$charid = user_character_id($charname);
$typeid = (int)$typeid;
$actionid = (int)$actionid;
$reasonid = (int)$reasonid;
$time = (int)($time + time());
$data = user_character_data($charid, 'account_id', 'lastip');
$accountid = $data['account_id'];
$charip = $data['lastip'];
$comment = sanitize($comment);
// ...
$bannedby = config('website_char');
if (user_character_exist($bannedby)) {
$bannedby = user_character_id($bannedby);
if (Config('TFSVersion') === 'TFS_02')
mysql_query("INSERT INTO `bans` (`type` ,`ip` ,`mask` ,`player` ,`account` ,`time` ,`reason_id` ,`action_id` ,`comment` ,`banned_by`) VALUES ('$typeid', '$charip', '4294967295', '$charid', '$accountid', '$time', '$reasonid', '$actionid', '$comment', '$bannedby');") or die(mysql_error());
if (Config('TFSVersion') === 'TFS_03') {
$now = time();
switch ($typeid) {
case 1: // IP ban
mysql_query("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES ('$typeid', '$charip', '4294967295', '1', '$time', '$now', '$bannedby', '$comment');") or die(mysql_error());
break;
case 2: // namelock
mysql_query("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES ('$typeid', '$charid', '4294967295', '1', '$time', '$now', '$bannedby', '$comment');") or die(mysql_error());
break;
case 3: // acc ban
mysql_query("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES ('$typeid', '$accountid', '4294967295', '1', '$time', '$now', '$bannedby', '$comment');") or die(mysql_error());
break;
case 4: // notation
mysql_query("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES ('$typeid', '$charid', '4294967295', '1', '$time', '$now', '$bannedby', '$comment');") or die(mysql_error());
break;
case 5: // deletion
mysql_query("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES ('$typeid', '$charid', '4294967295', '1', '$time', '$now', '$bannedby', '$comment');") or die(mysql_error());
break;
}
}
return true;
} else {
return false;
}
}
// -- END admin
// Fetch deathlist
function user_fetch_deathlist($char_id) {
$char_id = (int)$char_id;
return mysql_select_multi("SELECT * FROM `player_deaths` WHERE `player_id`='$char_id' order by `time` DESC LIMIT 0, 10");
}
// TFS .3 compatibility
function user_fetch_deathlist03($char_id) {
$char_id = (int)$char_id;
$query = mysql_query("SELECT * FROM `player_deaths` WHERE `player_id`='$char_id' order by `date` DESC LIMIT 0, 10") or die(mysql_error());
while($row = mysql_fetch_assoc($query)) {
$row['time'] = $row['date'];
$array[] = $row;
}
return !empty($array) ? $array : false;
}
// same (death id ---> killer id)
function user_get_kid($did) {
$did = (int)$did;
return mysql_result(mysql_query("SELECT `id` FROM `killers` WHERE `death_id`='$did';"), 0, 'id');
}
// same (killer id ---> player id)
function user_get_killer_id($kn) {
$kn = (int)$kn;
$query = mysql_query("SELECT `player_id` FROM `player_killers` WHERE `kill_id`='$kn';") or die(mysql_error());
$count = mysql_num_rows($query);
for ($i = 0; $i < $count; $i++) {
$row = mysql_fetch_row($query);
}
if (isset($row)) { return $row[0]; } else {return false;}
}
// same (killer id ---> monster name)
function user_get_killer_m_name($mn) {
$mn = (int)$mn;
$query = mysql_query("SELECT `name` FROM `environment_killers` WHERE `kill_id`='$mn';");
$data = mysql_fetch_assoc($query);
//return $data;
return mysql_num_rows($query) !== 1 ? false : $data['name'];
}
// Count character deaths. Counts up 10.
function user_count_deathlist($char_id) {
$char_id = (int)$char_id;
return mysql_result(mysql_query("SELECT COUNT('id') FROM `player_deaths` WHERE `player_id`='$char_id' order by `time` DESC LIMIT 0, 10"), 0);
}
// MY ACCOUNT RELATED \\
function user_update_comment($char_id, $comment) {
$char_id = sanitize($char_id);
$comment = sanitize($comment);
mysql_query("UPDATE `znote_players` SET `comment`='$comment' WHERE `player_id`='$char_id'");
}
// Permamently delete character id. (parameter: character id)
function user_delete_character($char_id) {
$char_id = (int)$char_id;
mysql_query("DELETE FROM `players` WHERE `id`='$char_id';");
mysql_query("DELETE FROM `znote_players` WHERE `player_id`='$char_id';");
}
// Parameter: accounts.id returns: An array containing detailed information of every character on the account.
// Array: [0] = name, [1] = level, [2] = vocation, [3] = town_id, [4] = lastlogin, [5] = online
function user_character_list($account_id) {
//$count = user_character_list_count($account_id);
$account_id = (int)$account_id;
if (config('TFSVersion') == 'TFS_10') {
$characters = mysql_select_multi("SELECT `id`, `name`, `level`, `vocation`, `town_id`, `lastlogin` FROM `players` WHERE `account_id`='$account_id' ORDER BY `level` DESC");
if ($characters !== false) {
$onlineArray = mysql_select_multi("SELECT `player_id` FROM `players_online`;");
$onlineIds = array();
if ($onlineArray !== false) foreach ($onlineArray as $row) $onlineIds[] = $row['player_id'];
for ($i = 0; $i < count($characters); $i++) {
$online = in_array($characters[$i]['id'], $onlineIds);
if ($online) $characters[$i]['online'] = 1;
else $characters[$i]['online'] = 0;
unset($characters[$i]['id']);
}
}
} else $characters = mysql_select_multi("SELECT `name`, `level`, `vocation`, `town_id`, `lastlogin`, `online` FROM `players` WHERE `account_id`='$account_id' ORDER BY `level` DESC");
if ($characters !== false) {
$count = count($characters);
for ($i = 0; $i < $count; $i++) {
$characters[$i]['vocation'] = vocation_id_to_name($characters[$i]['vocation']); // Change vocation id to vocation name
$characters[$i]['town_id'] = town_id_to_name($characters[$i]['town_id']); // Change town id to town name
// Make lastlogin human read-able.
if ($characters[$i]['lastlogin'] != 0) {
$characters[$i]['lastlogin'] = getClock($characters[$i]['lastlogin'], true, false);
} else {
$characters[$i]['lastlogin'] = 'Never.';
}
$characters[$i]['online'] = online_id_to_name($characters[$i]['online']); // 0 to "offline", 1 to "ONLINE".
// deprecated, znote_players now has hide_char
//$array[$i][6] = hide_char_to_name($array[$i][6]); // 0 to "visible", 1 to "hidden".
}
}
return $characters;
}
// Returns an array containing all(up to 30) player_IDs an account have. (parameter: account_ID).
function user_character_list_player_id($account_id) {
//$count = user_character_list_count($account_id);
$account_id = sanitize($account_id);
$query = mysql_query("SELECT `id` FROM `players` WHERE `account_id`='$account_id' ORDER BY `level` DESC LIMIT 0, 30");
$count = mysql_num_rows($query);
for ($i = 0; $i < $count; $i++) {
$row = mysql_fetch_row($query);
$array[] = $row[0];
}
if (isset($array)) {return $array; } else {return false;}
}
// Parameter: accounts.id returns: number of characters on the account.
function user_character_list_count($account_id) {
$account_id = sanitize($account_id);
return mysql_result(mysql_query("SELECT COUNT('id') FROM `players` WHERE `account_id`='$account_id'"), 0);
}
// END MY ACCOUNT RELATED
// HIGHSCORE FUNCTIONS \\(I think I will move this to an own file later)
function highscore_getAll() {
$result = array();
for ($i = 0; $i <= 6; $i++) {
$result[$i] = highscore_skills($i);
}
$result[7] = highscore_experience();
$result[8] = highscore_maglevel();
return $result;
}
// TFS 1.0 highscore
function highscore_getAll_10($from = 0, $to = 30) {
$result = array();
for ($i = 0; $i <= 8; $i++) {
$result[$i] = highscore_getSkill_10($i, $from, $to);
}
return $result;
}
function highscore_getSkill_10($id = 8, $from = 0, $to = 30) {
$skills = array(
0 => 'skill_fist',
1 => 'skill_club',
2 => 'skill_sword',
3 => 'skill_axe',
4 => 'skill_dist',
5 => 'skill_shielding',
6 => 'skill_fishing',
8 => 'maglevel',
7 => 'level',
);
if ($id < 7 || $id > 7) $scores = mysql_select_multi("SELECT `". $skills[$id] ."` AS `value`, `name`, `vocation` FROM `players` WHERE `group_id`<'2' ORDER BY `". $skills[$id] ."` DESC LIMIT {$from}, {$to};");
else $scores = mysql_select_multi("SELECT `". $skills[$id] ."` AS `level`, `experience` AS `value`, `name`, `vocation` FROM `players` WHERE `group_id`<'2' ORDER BY `experience` DESC LIMIT {$from}, {$to};");
for ($i = 0; $i < count($scores); $i++) $scores[$i]['vocation'] = vocation_id_to_name($scores[$i]['vocation']);
return $scores;
}
// Returns an array containing up to 30 best players in terms of (selected skillid). Returns player ID and skill value.
function highscore_skills($skillid) {
$skillid = (int)$skillid;
$query = mysql_query("SELECT `player_id`, `value` FROM `player_skills` WHERE `skillid`='$skillid' ORDER BY `value` DESC LIMIT 0, 30");
while ($row = mysql_fetch_assoc($query)) {
if ($skillid == 6 || $skillid == 5) {// If skillid is fish fighting, lets display vocation name instead of id.
$row['vocation'] = vocation_id_to_name(mysql_result(mysql_query("SELECT `vocation` FROM `players` WHERE `id` = '". $row['player_id'] ."';"), 0));
}
$row['group_id'] = mysql_result(mysql_query("SELECT `group_id` FROM `players` WHERE `id` = '". $row['player_id'] ."';"), 0);
$row['name'] = mysql_result(mysql_query("SELECT `name` FROM `players` WHERE `id` = '". $row['player_id'] ."';"), 0);
unset($row['player_id']);
$array[] = $row;
}
if (isset($array)) {return $array; } else {return false;}
}
// Returns an array containing up to 30 best players in terms of experience. Returns name, experience, vocation and level.
function highscore_experience() {
//$count = highscore_experience_count();
$query = mysql_query("SELECT `name`, `experience` as `value`, `vocation`, `level`, `group_id` FROM `players` WHERE `experience`>500 ORDER BY `experience` DESC LIMIT 0, 30");
while ($row = mysql_fetch_assoc($query)) {
$row['vocation'] = vocation_id_to_name($row['vocation']);
$array[] = $row;
}
if (isset($array)) {return $array; } else {return false;}
}
// Returns an array containing up to 30 best players with high magic level (returns their name and magic level)
function highscore_maglevel() {
//$count = highscore_experience_count(); // Dosn't matter if I count exp, maglvl is on same table.
$query = mysql_query("SELECT `name`, `maglevel` as `value`, `group_id` FROM `players` WHERE `experience`>500 ORDER BY `maglevel` DESC LIMIT 0, 30");
while ($row = mysql_fetch_assoc($query)) {
$array[] = $row;
}
if (isset($array)) {return $array; } else {return false;}
}
// Count how many skill entries are in the db for a certain skillid (this can relate to how many players exist).
function highscore_count($skillid) {
return mysql_result(mysql_query("SELECT COUNT(`player_id`) FROM `player_skills` WHERE `skillid`='$skillid' LIMIT 0, 30"), 0);
}
// Count how many players have higher exp than 500
function highscore_experience_count() {
return mysql_result(mysql_query("SELECT COUNT(`id`) FROM `players` WHERE `experience`>'500' LIMIT 0, 30"), 0);
}
// END HIGHSCORE FUNCTIONS
function user_recover($mode, $edom, $email, $character, $ip) {
/* -- Lost account function - user_recovery --
$mode = username/password recovery definition
$edom = The remembered value. (if mode is username, edom is players password and vice versa)
$email = email address
$character = character name
$ip = character IP
*/
// Structure verify array data correctly
if ($mode === 'username') {
$verify_data = array(
'password' => sha1($edom),
'email' => $email
);
} else {
$verify_data = array(
'name' => $edom,
'email' => $email
);
}
// Determine if the submitted information is correct and herit from same account
if (user_account_fields_verify_value($verify_data)) {
// Structure account id fetch method correctly
if ($mode == 'username') {
$account_id = user_account_id_from_password($verify_data['password']);
} else {
$account_id = user_id($verify_data['name']);
}
// get account id from character name
$player_account_id = user_character_account_id($character);
//Verify that players.account_id matches account.id
if ($player_account_id == $account_id) {
// verify IP match (IP = accounts.email_new) \\
// Fetch IP data
$ip_data = user_znote_account_data($account_id, 'ip');
if ($ip == $ip_data['ip']) {
// IP Match, time to stop verifying SHIT and get on
// With giving the visitor his goddamn username/password!
if ($mode == 'username') {
$name_data = user_data($account_id, 'name');
echo '
Your username is:
Your new password is:
Remember to login and change it!
'; user_change_password($account_id, $newpass); } // END?! no, but almost. :) } else { echo'IP does not match.'; } } else { echo'Account data does not match.'; } } else { echo'Account data does not match.'; } } // Get account id from password. This can be inaccurate considering several people may have same password. function user_account_id_from_password($password) { $password = sanitize($password); $tmp = mysql_select_single("SELECT `id` FROM `accounts` WHERE `password`='".$password."' LIMIT 1;"); return $tmp['id']; } // Add additional premium days to account id function user_account_add_premdays($accid, $days) { $accid = (int)$accid; $days = (int)$days; $tmp = mysql_result(mysql_query("SELECT `premdays` FROM `accounts` WHERE `id`='$accid';"), 0, 'premdays'); $tmp += $days; mysql_query("UPDATE `accounts` SET `premdays`='$tmp' WHERE `id`='$accid'"); } // Name = char name. Changes from male to female & vice versa. function user_character_change_gender($name) { $user_id = user_character_id($name); $gender = mysql_result(mysql_query("SELECT `sex` FROM `players` WHERE `id`='$user_id';"), 0, 'sex'); if ($gender == 1) mysql_query("UPDATE `players` SET `sex`='0' WHERE `id`='$user_id'"); else mysql_query("UPDATE `players` SET `sex`='1' WHERE `id`='$user_id'"); } // Fetch account ID from player NAME function user_character_account_id($character) { $character = sanitize($character); return mysql_result(mysql_query("SELECT `account_id` FROM `players` WHERE `name`='$character';"), 0, 'account_id'); } // Verify data from accounts table. Parameter is an array of