local deathListEnabled = true local maxDeathRecords = 5 local function sendWarStatus(guildId, enemyGuildId, warId, playerName, killerName) local guild, enemyGuild = Guild(guildId), Guild(enemyGuildId) if not guild or not enemyGuild then return end local resultId = db.storeQuery("SELECT `guild_wars`.`id`, (SELECT `limit` FROM `znote_guild_wars` WHERE `znote_guild_wars`.`id` = `guild_wars`.`id`) AS `limit`, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild1`) guild1_kills, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild2`) guild2_kills FROM `guild_wars` WHERE (`guild1` = " .. guildId .. " OR `guild2` = " .. guildId .. ") AND `status` = 1 AND `id` = " .. warId) if resultId then local guild1_kills = result.getNumber(resultId, "guild1_kills") local guild2_kills = result.getNumber(resultId, "guild2_kills") local limit = result.getNumber(resultId, "limit") result.free(resultId) local members = guild:getMembersOnline() for i = 1, #members do members[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) end local enemyMembers = enemyGuild:getMembersOnline() for i = 1, #enemyMembers do enemyMembers[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) end if guild1_kills >= limit or guild2_kills >= limit then db.query("UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `status` = 1 AND `id` = " .. warId) Game.broadcastMessage(string.format("%s has just won the war against %s.", guild:getName(), enemyGuild:getName()), MESSAGE_EVENT_ADVANCE) end end end local creatureevent = CreatureEvent("PlayerDeath") function creatureevent.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) local playerId = player:getId() if nextUseStaminaTime[playerId] then nextUseStaminaTime[playerId] = nil end player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.") if not deathListEnabled then return end local byPlayer = 0 local killerName if killer then if killer:isPlayer() then byPlayer = 1 else local master = killer:getMaster() if master and master ~= killer and master:isPlayer() then killer = master byPlayer = 1 end end killerName = killer:getName() else killerName = "field item" end local byPlayerMostDamage = 0 local mostDamageKillerName if mostDamageKiller then if mostDamageKiller:isPlayer() then byPlayerMostDamage = 1 else local master = mostDamageKiller:getMaster() if master and master ~= mostDamageKiller and master:isPlayer() then mostDamageKiller = master byPlayerMostDamage = 1 end end mostDamageName = mostDamageKiller:getName() else mostDamageName = "field item" end local playerGuid = player:getGuid() db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (lastHitUnjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")") local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid) local deathRecords = 0 local tmpResultId = resultId while tmpResultId ~= false do tmpResultId = result.next(resultId) deathRecords = deathRecords + 1 end if resultId ~= false then result.free(resultId) end local limit = deathRecords - maxDeathRecords if limit > 0 then db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit) end if byPlayer == 1 then local targetGuild = player:getGuild() targetGuild = targetGuild and targetGuild:getId() or 0 if targetGuild ~= 0 then local killerGuild = killer:getGuild() killerGuild = killerGuild and killerGuild:getId() or 0 if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then local warId = false resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))") if resultId ~= false then warId = result.getNumber(resultId, "id") result.free(resultId) end if warId ~= false then local playerName = player:getName() db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(playerName) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")") addEvent(sendWarStatus, 1000, killerGuild, targetGuild, warId, playerName, killerName) end end end end end creatureevent:register() local creatureeventLogin = CreatureEvent("creatureeventLogin") function creatureeventLogin.onLogin(player) player:registerEvent("PlayerDeath") return true end creatureeventLogin:register()