Logged in as admin, loading engine/XML/spells.xml file and updating cache.

"; // SPELLS XML TO PHP ARRAY $spellsXML = simplexml_load_file("engine/XML/spells.xml"); if ($spellsXML !== false) { $types = array(); $type_attr = array(); $groups = array(); // This empty array will eventually contain all spells grouped by type and indexed by spell name $spells = array(); // Loop through each XML spell object foreach ($spellsXML as $type => $spell) { // Get spell types if (!in_array($type, $types)) { $types[] = $type; $type_attr[$type] = array(); } // Get spell attributes $attributes = array(); // Extract attribute values from the XML object and store it in a more manage friendly way $attributes foreach ($spell->attributes() as $aName => $aValue) $attributes["$aName"] = "$aValue"; // Remove unececsary attributes if (isset($attributes['script'])) unset($attributes['script']); if (isset($attributes['spellid'])) unset($attributes['spellid']); //if (isset($attributes['id'])) unset($attributes['id']); //if (isset($attributes['conjureId'])) unset($attributes['conjureId']); if (isset($attributes['function'])) unset($attributes['function']); // Alias attributes if (isset($attributes['level'])) $attributes['lvl'] = $attributes['level']; if (isset($attributes['magiclevel'])) $attributes['maglv'] = $attributes['magiclevel']; // Populate type attributes foreach (array_keys($attributes) as $attr) { if (!in_array($attr, $type_attr[$type])) $type_attr[$type][] = $attr; } // Get spell groups if (isset($attributes['group'])) { if (!in_array($attributes['group'], $groups)) $groups[] = $attributes['group']; } // Get spell vocations $vocations = array(); foreach ($spell->vocation as $vocation) { foreach ($vocation->attributes() as $attributeName => $attributeValue) { if ("$attributeName" == "name") { $vocId = vocation_name_to_id("$attributeValue"); $vocations[] = ($vocId !== false) ? $vocId : "$attributeValue"; } elseif ("$attributeName" == "id") { $vocations[] = (int)"$attributeValue"; } } } // Exclude monster spells (Monster spells looks like this on the ORTS data pack) $words = (isset($attributes['words'])) ? $attributes['words'] : false; // Also exclude "house spells" such as aleta sio. $name = (isset($attributes['name'])) ? $attributes['name'] : false; if (substr($words, 0, 3) !== '###' && substr($name, 0, 5) !== 'House') { // Build full spell list where the spell name is the key to the spell array. $spells[$type][$name] = array('vocations' => $vocations); // Populate spell array with potential relevant attributes for the spell type foreach ($type_attr[$type] as $att) $spells[$type][$name][$att] = (isset($attributes[$att])) ? $attributes[$att] : false; } } // Sort the spell list properly foreach (array_keys($spells) as $type) { usort($spells[$type], function ($a, $b) { if (isset($a['lvl'])) return $a['lvl'] - $b['lvl']; if (isset($a['maglv'])) return $a['maglv'] - $b['maglv']; return -1; }); } $spellsCache->setContent($spells); $spellsCache->save(); } else { echo "

Failed to load engine/XML/spells.xml file.

"; } } else { $spells = $spellsCache->load(); ?>
load(); } // End loading spell list if ($spells) { // Preparing data $configVoc = $config['vocations']; $types = array_keys($spells); $itemServer = 'http://'.$config['shop']['imageServer'].'/'; // Filter spells by vocation $getVoc = (isset($_GET['vocation'])) ? getValue($_GET['vocation']) : 'all'; if ($getVoc !== 'all') { $getVoc = (int)$getVoc; foreach ($types as $type) foreach ($spells[$type] as $name => $spell) if (!empty($spell['vocations'])) if (!in_array($getVoc, $spell['vocations'])) unset($spells[$type][$name]); } // Render HTML ?>

Spells

Spell types:

Instant Spells

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Name Words Level Mana Vocations
', $names); } } ?>

Magical Runes

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Name Level Magic Level Image Vocations
Rune image ', $names); } } ?>

Conjure Spells

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Name Words Level Mana Soul Charges Image Vocations
Rune image ', $names); } } ?>
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Spells

Spells have currently not been loaded into the website by the server admin.

$spells) { data_dump($spells, false, "Type: $type"); } // All spell attributes? 'group', 'words', 'lvl', 'level', 'maglv', 'magiclevel', 'charges', 'allowfaruse', 'blocktype', 'mana', 'soul', 'prem', 'aggressive', 'range', 'selftarget', 'needtarget', 'blockwalls', 'needweapon', 'exhaustion', 'groupcooldown', 'needlearn', 'casterTargetOrDirection', 'direction', 'params', 'playernameparam', 'conjureId', 'reagentId', 'conjureCount', 'vocations' */ include 'layout/overall/footer.php'; ?>