Various optimization to config.php and LUA scripts

* Update config.php
* spaces to tabs and new line at eof
* updated playerdeath.lua to match latest one from master
This commit is contained in:
Evil Puncker
2020-05-29 16:40:28 -03:00
committed by GitHub
parent a78d26b103
commit e056898f31
16 changed files with 404 additions and 397 deletions

View File

@@ -2,11 +2,11 @@
function onSay(cid, words, param)
local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
local cooldown = 15 -- in seconds.
if getPlayerStorageValue(cid, storage) <= os.time() then
setPlayerStorageValue(cid, storage, os.time() + cooldown)
local accid = getAccountNumberByPlayerName(getCreatureName(cid))
local type_desc = {
"itemids",
"pending premium (skip)",
@@ -35,7 +35,7 @@ function onSay(cid, words, param)
description = type_desc[q_type]
end
print("Processing type "..q_type..": ".. description)
-- ORDER TYPE 1 (Regular item shop products)
if q_type == 1 then
served = true
@@ -91,7 +91,7 @@ function onSay(cid, words, param)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
end
end
-- Add custom order types here
-- Type 1 is for itemids (Already coded here)
-- Type 2 is for premium (Coded on web)
@@ -115,4 +115,4 @@ function onSay(cid, words, param)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
end
return false
end
end