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Implemented EQ + skills + full outfit display in character profile
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1. Add below line to XML file: data/creaturescripts/creaturescripts.xml
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<event type="login" name="znote_syncoutfits" event="script" value="syncoutfit.lua"/>
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2. Register event in login.lua: data/creaturescripts/scripts/login.lua
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registerCreatureEvent(cid, "znote_syncoutfits")
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3. Place Lua file syncoutfit.lua in folder: data/creaturescripts/scripts/
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LUA/TFS_03/creaturescript sync outfits/syncoutfit.lua
Normal file
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LUA/TFS_03/creaturescript sync outfits/syncoutfit.lua
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-- Sync outfits that player own with Znote AAC
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-- So its possible to see which full sets player
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-- has in characterprofile.php
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znote_outfit_list = {
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{ -- Female (girl) outfits
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136,137,138,139,140,141,142,147,148,
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149,150,155,156,157,158,252,269,270,
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279,288,324,329,336,366,431,433,464,
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466,471,513,514,542,575,578,618,620,
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632,635,636,664,666,683,694,696,698,
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724,732,745,749,759,845,852,874,885,
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900
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},
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{ -- Male (boy) outfits
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128,129,130,131,132,133,134,143,144,
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145,146,151,152,153,154,251,268,273,
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278,289,325,328,335,367,430,432,463,
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465,472,512,516,541,574,577,610,619,
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633,634,637,665,667,684,695,697,699,
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725,733,746,750,760,846,853,873,884,
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899
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}
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}
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function onLogin(cid)
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-- storage_value + 1000 storages (highest outfit id) must not be used in other script.
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-- Must be identical to Znote AAC config.php: $config['EQ_shower'] -> storage_value
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local storage_value = 10000
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-- Loop through outfits
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for _, outfit in pairs(znote_outfit_list[getPlayerSex(cid)+1]) do
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if canPlayerWearOutfit(cid,outfit,3) then
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if getPlayerStorageValue(cid,storage_value + outfit) ~= 3 then
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setPlayerStorageValue(cid,storage_value + outfit, 3)
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end
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end
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end
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return true
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end
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