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TFS 1.0: Direct house purchase with shop points
Allow players to directly purchase houses using shop points. https://otland.net/threads/znote-aac-shop-house-offers.266507/
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@ -11,7 +11,7 @@ function onThink(interval, lastExecution)
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ON `po`.`player_id` = `p`.`id`
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INNER JOIN `znote_shop_orders` AS `shop`
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ON `p`.`account_id` = `shop`.`account_id`
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WHERE `shop`.`type` IN(1,5,6)
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WHERE `shop`.`type` IN(1,5,6,7)
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GROUP BY `shop`.`id`
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]])
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-- Detect if we got any results
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@ -22,7 +22,8 @@ function onThink(interval, lastExecution)
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts"
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"Mounts",
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"Instant house purchase"
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}
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repeat
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local player_id = result.getDataInt(orderQuery, 'player_id')
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@ -92,6 +93,28 @@ function onThink(interval, lastExecution)
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end
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end
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-- ORDER TYPE 7 (Direct house purchase)
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if orderType == 7 then
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served = true
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local house = House(orderItemId)
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-- Logged in player is not neccesarily the player that bough the house. So we need to load player from db.
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local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
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if buyerQuery ~= false then
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local buyerName = result.getDataString(buyerQuery, "name")
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result.free(buyerQuery)
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if house then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
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house:setOwnerGuid(orderCount)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
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print("Process complete. [".. buyerName .."] has recieved house: ["..house:getName().."]")
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else
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print("Process canceled. Failed to load house with ID: "..orderItemId)
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end
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else
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print("Process canceled. Failed to load player with ID: "..orderCount)
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end
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end
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if not served then -- If this order hasn't been processed yet (missing type handling?)
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print("Znote shop: Type ["..orderType.."] not properly processed. Missing Lua code?")
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end
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@ -12,7 +12,8 @@ function onSay(player, words, param)
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"pending gender change (skip)",
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"pending character name change (skip)",
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"Outfit and addons",
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"Mounts"
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"Mounts",
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"Instant house purchase"
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}
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print("Player: " .. player:getName() .. " triggered !shop talkaction.")
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-- Create the query
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@ -70,6 +71,24 @@ function onSay(player, words, param)
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end
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end
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-- ORDER TYPE 7 (Direct house purchase)
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if orderType == 7 then
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served = true
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local house = House(orderItemId)
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-- Logged in player is not neccesarily the player that bough the house. So we need to load player from db.
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local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
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if buyerQuery ~= false then
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local buyerName = result.getDataString(buyerQuery, "name")
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result.free(buyerQuery)
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if house then
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db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
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house:setOwnerGuid(orderCount)
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player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
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print("Process complete. [".. buyerName .."] has recieved house: ["..house:getName().."]")
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end
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end
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end
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-- Add custom order types here
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-- Type 1 is for itemids (Already coded here)
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16
config.php
16
config.php
@ -391,6 +391,19 @@
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'housesPerPlayer' => 1,
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'requirePremium' => false,
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'levelToBuyHouse' => 8,
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// Instant buy with shop points
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'shopPoints' => array(
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'enabled' => true,
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// SQM => points cost
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'cost' => array(
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1 => 10,
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25 => 15,
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60 => 25,
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100 => 30,
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200 => 40,
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300 => 50,
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),
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),
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);
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// Leave on black square in map and player should get teleported to their selected town.
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@ -936,7 +949,8 @@
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type 5 = Buy outfit (put outfit id as itemid),
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(put addon id as count [0 = nothing, 1 = first addon, 2 = second addon, 3 = both addons])
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type 6 = Buy mount (put mount id as itemid)
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type 7+ = custom coded stuff
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type 7 = buy house (hardcoded in the house system, type used for data log)
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type 8+ = custom coded stuff
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*/
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$config['shop_offers'] = array(
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1 => array(
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119
house.php
119
house.php
@ -3,14 +3,23 @@ if ($config['log_ip']) {
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znote_visitor_insert_detailed_data(3);
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}
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$house = (isset($_GET['id']) && (int)$_GET['id'] > 0) ? (int)$_GET['id'] : false;
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$house = getValue($_GET['id']);
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if ($house !== false && $config['ServerEngine'] === 'TFS_10') {
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$house = mysql_select_single("SELECT `id`, `owner`, `paid`, `name`, `rent`, `town_id`, `size`, `beds`, `bid`, `bid_end`, `last_bid`, `highest_bidder` FROM `houses` WHERE `id`='$house';");
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$house_SQL = "SELECT `id`, `owner`, `paid`, `name`, `rent`, `town_id`, `size`, `beds`, `bid`, `bid_end`, `last_bid`, `highest_bidder` FROM `houses` WHERE `id`='$house';";
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$house = mysql_select_single($house_SQL);
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$minbid = $config['houseConfig']['minimumBidSQM'] * $house['size'];
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if ($house['owner'] > 0) $house['ownername'] = user_name($house['owner']);
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//data_dump($house, false, "Data");
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if ($config['houseConfig']['shopPoints']['enabled']) {
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$house['points'] = $house['size'];
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foreach ($config['houseConfig']['shopPoints']['cost'] AS $cost_sqm => $cost_points) {
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if ($cost_sqm < $house['size']) $house['points'] = $cost_points;
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}
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}
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//data_dump($house, false, "House data");
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//////////////////////
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// Bid on house logic
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@ -85,6 +94,86 @@ if ($house !== false && $config['ServerEngine'] === 'TFS_10') {
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} else echo "<b><font color='red'>You may only bid on houses for characters on your account.</font></b>";
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}
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////////////////////////////////////////
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// Instantly buy house with shop points
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if ($config['houseConfig']['shopPoints']['enabled']
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&& isset($_POST['instantbuy'])
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&& $bid_char
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&& $house['owner'] == 0
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&& isset($house['points'])) {
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$account_points = (int)$user_znote_data['points'];
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if ($account_points >= $house['points']) {
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$bid_char = (int)$bid_char;
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$player = mysql_select_single("SELECT `id`, `account_id`, `name`, `level` FROM `players` WHERE `id`='$bid_char' LIMIT 1;");
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$pHouseCount = mysql_select_single("SELECT COUNT('id') AS `value` FROM `houses` WHERE ((`highest_bidder`='$bid_char' AND `owner`='$bid_char') OR (`highest_bidder`='$bid_char') OR (`owner`='$bid_char')) AND `id`!='".$house['id']."' LIMIT 1;");
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if (user_logged_in() === true
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&& $player['account_id'] == $session_user_id
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&& $player['level'] >= $config['houseConfig']['levelToBuyHouse']
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&& $pHouseCount['value'] < $config['houseConfig']['housesPerPlayer']) {
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$house_points = (int)$house['points'];
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$house_id = $house['id'];
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// Remove points from account
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mysql_update("
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UPDATE `znote_accounts`
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SET `points` = `points`-{$house_points}
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WHERE `account_id`={$session_user_id}
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LIMIT 1;
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");
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// Give new ownership to house
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mysql_update("
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UPDATE `houses`
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SET `owner` = {$bid_char}
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WHERE `id` = {$house_id}
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LIMIT 1;
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");
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// Log purchase in znote_shop_logs and znote_shop_orders
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$time = time();
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mysql_insert("
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INSERT INTO `znote_shop_logs`
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(`account_id`, `player_id`, `type`, `itemid`, `count`, `points`, `time`) VALUES
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({$session_user_id}, {$bid_char}, 7, {$house_id}, 1, {$house_points}, {$time})
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");
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mysql_insert("
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INSERT INTO `znote_shop_orders`
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(`account_id`, `type`, `itemid`, `count`, `time`) VALUES
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({$session_user_id}, 7, {$house_id}, {$bid_char}, {$time})
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");
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// Reload house data
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$house = mysql_select_single($house_SQL);
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$minbid = $config['houseConfig']['minimumBidSQM'] * $house['size'];
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if ($house['owner'] > 0) $house['ownername'] = user_name($house['owner']);
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// Congratulate user and tell them they still has to pay rent (if rent > 0)
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?>
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<p><strong>Congratulations!</strong>
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<br>You now own this house!
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<br>Remember to say <strong>!shop</strong> in-game to process your ownership!
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<?php if ($house['rent'] > 0): ?>
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<br>Keep in mind you still need to pay rent on this house, make sure you have enough bank balance to cover it!
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<?php endif; ?>
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</p>
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<?php
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} else {
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?>
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<p><strong>Error:</strong>
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<br>Either your level is too low, or your player already have or is bidding on another house.
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<br>Your level: <?php echo $player['level']; ?>. Minimum level to buy house: <?php echo $config['houseConfig']['levelToBuyHouse']; ?>
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<br>Your house/bid count: <?php echo $pHouseCount['value']; ?>. Maximum house per player: <?php echo $config['houseConfig']['housesPerPlayer']; ?>.
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</p>
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<?php
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}
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}
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}
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// HTML structure and logic
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?>
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<h1>House: <?php echo $house['name']; ?></h1>
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@ -101,6 +190,9 @@ if ($house !== false && $config['ServerEngine'] === 'TFS_10') {
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else echo "Available for auction.";
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?></li>
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<li><b>Rent</b>: <?php echo $house['rent']; ?></li>
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<?php if ($house['owner'] == 0 && isset($house['points'])): ?>
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<li><b>Shop points</b>: <?php echo $house['points']; ?></li>
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<?php endif; ?>
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</ul>
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<?php
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// AUCTION MARKUP INIT
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@ -127,7 +219,7 @@ if ($house !== false && $config['ServerEngine'] === 'TFS_10') {
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$charData[$char['id']] = $char;
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}
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?>
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<form action="" method="post">
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<form class="house_form_bid" action="" method="post">
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<select name="char">
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<?php
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foreach ($charData as $id => $char) {
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@ -138,6 +230,25 @@ if ($house !== false && $config['ServerEngine'] === 'TFS_10') {
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<input type="text" name="amount" placeholder="Min bid: <?php echo $minbid + 1; ?>">
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<input type="submit" value="Bid on this house">
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</form>
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<?php if ($house['owner'] == 0 && isset($house['points'])): ?>
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<br>
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<?php if ((int)$user_znote_data['points'] >= $house['points']): ?>
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<form class="house_form_buy" action="" method="post">
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<p>Your account has <strong><?php echo $user_znote_data['points']; ?></strong> available shop points.</p>
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<select name="char">
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<?php
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foreach ($charData as $id => $char) {
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echo "<option value='$id'>". $char['name'] ."</option>";
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}
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?>
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</select>
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<input type="submit" name="instantbuy" value="Buy now for <?php echo $house['points']; ?> shop points!">
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</form>
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<?php else: ?>
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<p>Your account has <strong><?php echo $user_znote_data['points']; ?></strong> available shop points.
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<br>You don't have enough shop points to instantly buy this house.</p>
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<?php endif; ?>
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<?php endif; ?>
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<?php
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} else echo "<br>You need a character to bid on this house.";
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} else echo "<br>You need to login before you can bid on houses.";
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