Merge pull request #194 from ninjalulz/guildWarFix

Fix #193
This commit is contained in:
Stefan A. Brannfjell 2015-03-26 20:06:33 +01:00
commit 329c4f225a

View File

@ -1,6 +1,37 @@
local deathListEnabled = true local deathListEnabled = true
local maxDeathRecords = 5 local maxDeathRecords = 5
local function sendWarStatus(guildId, enemyGuildId, warId, playerName, killerName)
local guild, enemyGuild = Guild(guildId), Guild(enemyGuildId)
if not guild or not enemyGuild then
return
end
local resultId = db.storeQuery("SELECT `guild_wars`.`id`, (SELECT `limit` FROM `znote_guild_wars` WHERE `znote_guild_wars`.`id` = `guild_wars`.`id`) AS `limit`, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild1`) guild1_kills, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild2`) guild2_kills FROM `guild_wars` WHERE (`guild1` = " .. guildId .. " OR `guild2` = " .. guildId .. ") AND `status` = 1 AND `id` = " .. warId)
if resultId then
local guild1_kills = result.getDataInt(resultId, "guild1_kills")
local guild2_kills = result.getDataInt(resultId, "guild2_kills")
local limit = result.getDataInt(resultId, "limit")
result.free(resultId)
local members = guild:getMembersOnline()
for i = 1, #members do
members[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
end
local enemyMembers = enemyGuild:getMembersOnline()
for i = 1, #enemyMembers do
enemyMembers[i]:sendChannelMessage("", string.format("%s was killed by %s. The new score is %d:%d frags (limit: %d)", playerName, killerName, guild1_kills, guild2_kills, limit), TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
end
if guild1_kills >= limit or guild2_kills >= limit then
db.query("UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `status` = 1 AND `id` = " .. warId)
Game.broadcastMessage(string.format("%s has just won the war against %s.", guild:getName(), enemyGuild:getName()), MESSAGE_EVENT_ADVANCE)
end
end
end
function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
local player = Player(cid) local player = Player(cid)
@ -11,7 +42,7 @@ function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjust
local byPlayer = 0 local byPlayer = 0
local killerCreature = Creature(killer) local killerCreature = Creature(killer)
if killerCreature == nil then if not killerCreature then
killerName = "field item" killerName = "field item"
else else
if killerCreature:isPlayer() then if killerCreature:isPlayer() then
@ -23,7 +54,7 @@ function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjust
byPlayer = 1 byPlayer = 1
end end
end end
killerName = killerCreature:getName() killerName = killerCreature:isMonster() and killerCreature:getType():getNameDescription() or killerCreature:getName()
end end
local byPlayerMostDamage = 0 local byPlayerMostDamage = 0
@ -40,7 +71,7 @@ function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjust
byPlayerMostDamage = 1 byPlayerMostDamage = 1
end end
end end
mostDamageName = mostDamageKiller:getName() mostDamageName = mostDamageKiller:isMonster() and mostDamageKiller:getType():getNameDescription() or mostDamageKiller:getName()
end end
local playerGuid = player:getGuid() local playerGuid = player:getGuid()
@ -64,31 +95,23 @@ function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjust
end end
if byPlayer == 1 then if byPlayer == 1 then
local playerGuild = player:getGuild() local targetGuild = player:getGuild()
if playerGuild then targetGuild = targetGuild and targetGuild:getId() or 0
if targetGuild ~= 0 then
local killerGuild = killerCreature:getGuild() local killerGuild = killerCreature:getGuild()
if playerGuild ~= killerGuild and isInWar(cid, killerCreature) then killerGuild = killerGuild and killerGuild:getId() or 0
if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(cid, killerCreature) then
local warId = false local warId = false
resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild:getId() .. " AND `guild2` = " .. playerGuild:getId() .. ") OR (`guild1` = " .. playerGuild:getId() .. " AND `guild2` = " .. killerGuild:getId() .. "))") resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))")
if resultId ~= false then if resultId ~= false then
warId = result.getDataInt(resultId, "id") warId = result.getDataInt(resultId, "id")
result.free(resultId) result.free(resultId)
end end
if warId ~= false then if warId ~= false then
db.query("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild:getId() .. ", " .. playerGuild:getId() .. ", " .. os.time() .. ", " .. warId .. ")") local playerName = player:getName()
local wars = db.storeQuery("SELECT `guild_wars`.`id`, (SELECT `limit` FROM `znote_guild_wars` WHERE `znote_guild_wars`.`id` = `guild_wars`.`id`) AS `limit`, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild1`) guild1_kills, (SELECT COUNT(1) FROM `guildwar_kills` WHERE `guildwar_kills`.`warid` = `guild_wars`.`id` AND `guildwar_kills`.`killerguild` = `guild_wars`.`guild2`) guild2_kills FROM `guild_wars` WHERE (`guild1` = " .. killerGuild:getId() .. " OR `guild2` = " .. killerGuild:getId() .. ") AND `id` = " .. warId .. " AND `status` = 1") db.query("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(playerName) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
if wars ~= false then addEvent(sendWarStatus, 1000, killerGuild, targetGuild, warId, playerName, killerName)
guildKills1 = result.getDataInt(wars, "guild1_kills")
guildKills2 = result.getDataInt(wars, "guild2_kills")
fragLimit = result.getDataInt(wars, "limit")
result.free(wars)
end
if guildKills1 >= fragLimit or guildKills2 >= fragLimit then
Game.broadcastMessage(string.format("%s has just won the war against %s.", killerGuild:getName(), playerGuild:getName()), MESSAGE_EVENT_ADVANCE)
db.query("UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `status` = 1 AND `id` = " .. warId)
end
end end
end end
end end