SabrehavenServer/src/wildcardtree.h
2019-09-16 20:38:16 +03:00

50 lines
1.7 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_WILDCARDTREE_H_054C9BA46A1D4EA4B7C77ECE60ED4DEB
#define FS_WILDCARDTREE_H_054C9BA46A1D4EA4B7C77ECE60ED4DEB
#include "enums.h"
class WildcardTreeNode
{
public:
explicit WildcardTreeNode(bool breakpoint) : breakpoint(breakpoint) {}
WildcardTreeNode(WildcardTreeNode&& other) = default;
// non-copyable
WildcardTreeNode(const WildcardTreeNode&) = delete;
WildcardTreeNode& operator=(const WildcardTreeNode&) = delete;
WildcardTreeNode* getChild(char ch);
const WildcardTreeNode* getChild(char ch) const;
WildcardTreeNode* addChild(char ch, bool breakpoint);
void insert(const std::string& str);
void remove(const std::string& str);
ReturnValue findOne(const std::string& query, std::string& result) const;
private:
std::map<char, WildcardTreeNode> children;
bool breakpoint;
};
#endif