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https://github.com/ErikasKontenis/SabrehavenServer.git
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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_WILDCARDTREE_H_054C9BA46A1D4EA4B7C77ECE60ED4DEB
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#define FS_WILDCARDTREE_H_054C9BA46A1D4EA4B7C77ECE60ED4DEB
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#include "enums.h"
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class WildcardTreeNode
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{
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public:
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explicit WildcardTreeNode(bool breakpoint) : breakpoint(breakpoint) {}
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WildcardTreeNode(WildcardTreeNode&& other) = default;
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// non-copyable
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WildcardTreeNode(const WildcardTreeNode&) = delete;
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WildcardTreeNode& operator=(const WildcardTreeNode&) = delete;
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WildcardTreeNode* getChild(char ch);
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const WildcardTreeNode* getChild(char ch) const;
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WildcardTreeNode* addChild(char ch, bool breakpoint);
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void insert(const std::string& str);
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void remove(const std::string& str);
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ReturnValue findOne(const std::string& query, std::string& result) const;
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private:
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std::map<char, WildcardTreeNode> children;
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bool breakpoint;
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};
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#endif
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