mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-02 02:29:21 +02:00
155 lines
4.0 KiB
C++
155 lines
4.0 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "player.h"
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#include "talkaction.h"
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#include "pugicast.h"
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TalkActions::TalkActions()
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: scriptInterface("TalkAction Interface")
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{
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scriptInterface.initState();
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}
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TalkActions::~TalkActions()
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{
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clear();
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}
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void TalkActions::clear()
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{
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talkActions.clear();
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scriptInterface.reInitState();
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}
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LuaScriptInterface& TalkActions::getScriptInterface()
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{
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return scriptInterface;
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}
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std::string TalkActions::getScriptBaseName() const
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{
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return "talkactions";
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}
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Event* TalkActions::getEvent(const std::string& nodeName)
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{
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if (strcasecmp(nodeName.c_str(), "talkaction") != 0) {
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return nullptr;
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}
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return new TalkAction(&scriptInterface);
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}
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bool TalkActions::registerEvent(Event* event, const pugi::xml_node&)
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{
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auto talkAction = std::unique_ptr<TalkAction>(static_cast<TalkAction*>(event)); // event is guaranteed to be a TalkAction
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talkActions.push_front(std::move(*talkAction));
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return true;
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}
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TalkActionResult_t TalkActions::playerSaySpell(Player* player, SpeakClasses type, const std::string& words) const
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{
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size_t wordsLength = words.length();
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for (const TalkAction& talkAction : talkActions) {
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const std::string& talkactionWords = talkAction.getWords();
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size_t talkactionLength = talkactionWords.length();
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if (wordsLength < talkactionLength || strncasecmp(words.c_str(), talkactionWords.c_str(), talkactionLength) != 0) {
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continue;
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}
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std::string param;
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if (wordsLength != talkactionLength) {
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param = words.substr(talkactionLength);
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if (param.front() != ' ') {
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continue;
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}
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trim_left(param, ' ');
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char separator = talkAction.getSeparator();
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if (separator != ' ') {
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if (!param.empty()) {
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if (param.front() != separator) {
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continue;
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} else {
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param.erase(param.begin());
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}
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}
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}
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}
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if (talkAction.executeSay(player, param, type)) {
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return TALKACTION_CONTINUE;
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} else {
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return TALKACTION_BREAK;
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}
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}
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return TALKACTION_CONTINUE;
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}
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bool TalkAction::configureEvent(const pugi::xml_node& node)
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{
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pugi::xml_attribute wordsAttribute = node.attribute("words");
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if (!wordsAttribute) {
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std::cout << "[Error - TalkAction::configureEvent] Missing words for talk action or spell" << std::endl;
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return false;
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}
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pugi::xml_attribute separatorAttribute = node.attribute("separator");
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if (separatorAttribute) {
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separator = pugi::cast<char>(separatorAttribute.value());
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}
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words = wordsAttribute.as_string();
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return true;
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}
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std::string TalkAction::getScriptEventName() const
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{
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return "onSay";
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}
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bool TalkAction::executeSay(Player* player, const std::string& param, SpeakClasses type) const
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{
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//onSay(player, words, param, type)
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if (!scriptInterface->reserveScriptEnv()) {
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std::cout << "[Error - TalkAction::executeSay] Call stack overflow" << std::endl;
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return false;
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}
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ScriptEnvironment* env = scriptInterface->getScriptEnv();
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env->setScriptId(scriptId, scriptInterface);
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lua_State* L = scriptInterface->getLuaState();
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scriptInterface->pushFunction(scriptId);
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LuaScriptInterface::pushUserdata<Player>(L, player);
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LuaScriptInterface::setMetatable(L, -1, "Player");
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LuaScriptInterface::pushString(L, words);
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LuaScriptInterface::pushString(L, param);
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lua_pushnumber(L, type);
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return scriptInterface->callFunction(4);
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}
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