SabrehavenServer/src/fileloader.h
2019-09-16 20:38:16 +03:00

248 lines
5.1 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_FILELOADER_H_9B663D19E58D42E6BFACFE5B09D7A05E
#define FS_FILELOADER_H_9B663D19E58D42E6BFACFE5B09D7A05E
#include <limits>
#include <vector>
struct NodeStruct;
typedef NodeStruct* NODE;
struct NodeStruct {
uint32_t start = 0;
uint32_t propsSize = 0;
uint32_t type = 0;
NodeStruct* next = nullptr;
NodeStruct* child = nullptr;
static void clearNet(NodeStruct* root) {
if (root) {
clearChild(root);
}
}
private:
static void clearNext(NodeStruct* node) {
NodeStruct* deleteNode = node;
NodeStruct* nextNode;
while (deleteNode) {
if (deleteNode->child) {
clearChild(deleteNode->child);
}
nextNode = deleteNode->next;
delete deleteNode;
deleteNode = nextNode;
}
}
static void clearChild(NodeStruct* node) {
if (node->child) {
clearChild(node->child);
}
if (node->next) {
clearNext(node->next);
}
delete node;
}
};
static constexpr auto NO_NODE = nullptr;
enum FILELOADER_ERRORS {
ERROR_NONE,
ERROR_INVALID_FILE_VERSION,
ERROR_CAN_NOT_OPEN,
ERROR_CAN_NOT_CREATE,
ERROR_EOF,
ERROR_SEEK_ERROR,
ERROR_NOT_OPEN,
ERROR_INVALID_NODE,
ERROR_INVALID_FORMAT,
ERROR_TELL_ERROR,
ERROR_COULDNOTWRITE,
ERROR_CACHE_ERROR,
};
class PropStream;
class FileLoader
{
public:
FileLoader() = default;
~FileLoader();
// non-copyable
FileLoader(const FileLoader&) = delete;
FileLoader& operator=(const FileLoader&) = delete;
bool openFile(const char* filename, const char* identifier);
const uint8_t* getProps(const NODE, size_t& size);
bool getProps(const NODE, PropStream& props);
NODE getChildNode(const NODE parent, uint32_t& type);
NODE getNextNode(const NODE prev, uint32_t& type);
FILELOADER_ERRORS getError() const {
return lastError;
}
protected:
enum SPECIAL_BYTES {
ESCAPE_CHAR = 0xFD,
NODE_START = 0xFE,
NODE_END = 0xFF,
};
bool parseNode(NODE node);
inline bool readByte(int32_t& value);
inline bool readBytes(uint32_t size, int32_t pos);
inline bool safeSeek(uint32_t pos);
inline bool safeTell(int32_t& pos);
protected:
struct cache {
uint8_t* data;
uint32_t loaded;
uint32_t base;
uint32_t size;
};
static constexpr int32_t CACHE_BLOCKS = 3;
cache cached_data[CACHE_BLOCKS] = {};
uint8_t* buffer = new uint8_t[1024];
NODE root = nullptr;
FILE* file = nullptr;
FILELOADER_ERRORS lastError = ERROR_NONE;
uint32_t buffer_size = 1024;
uint32_t cache_size = 0;
static constexpr uint32_t NO_VALID_CACHE = std::numeric_limits<uint32_t>::max();
uint32_t cache_index = NO_VALID_CACHE;
uint32_t cache_offset = NO_VALID_CACHE;
inline uint32_t getCacheBlock(uint32_t pos);
int32_t loadCacheBlock(uint32_t pos);
};
class PropStream
{
public:
void init(const char* a, size_t size) {
p = a;
end = a + size;
}
size_t size() const {
return end - p;
}
template <typename T>
bool read(T& ret) {
if (size() < sizeof(T)) {
return false;
}
memcpy(&ret, p, sizeof(T));
p += sizeof(T);
return true;
}
bool readString(std::string& ret) {
uint16_t strLen;
if (!read<uint16_t>(strLen)) {
return false;
}
if (size() < strLen) {
return false;
}
char* str = new char[strLen + 1];
memcpy(str, p, strLen);
str[strLen] = 0;
ret.assign(str, strLen);
delete[] str;
p += strLen;
return true;
}
bool skip(size_t n) {
if (size() < n) {
return false;
}
p += n;
return true;
}
protected:
const char* p = nullptr;
const char* end = nullptr;
};
class PropWriteStream
{
public:
PropWriteStream() = default;
// non-copyable
PropWriteStream(const PropWriteStream&) = delete;
PropWriteStream& operator=(const PropWriteStream&) = delete;
const char* getStream(size_t& size) const {
size = buffer.size();
return buffer.data();
}
void clear() {
buffer.clear();
}
template <typename T>
void write(T add) {
char* addr = reinterpret_cast<char*>(&add);
std::copy(addr, addr + sizeof(T), std::back_inserter(buffer));
}
void writeString(const std::string& str) {
size_t strLength = str.size();
if (strLength > std::numeric_limits<uint16_t>::max()) {
write<uint16_t>(0);
return;
}
write(static_cast<uint16_t>(strLength));
std::copy(str.begin(), str.end(), std::back_inserter(buffer));
}
protected:
std::vector<char> buffer;
};
#endif