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https://github.com/ErikasKontenis/SabrehavenServer.git
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251 lines
9.2 KiB
C++
251 lines
9.2 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_CYLINDER_H_54BBCEB2A5B7415DAD837E4D58115150
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#define FS_CYLINDER_H_54BBCEB2A5B7415DAD837E4D58115150
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#include "enums.h"
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#include "thing.h"
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class Item;
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class Creature;
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static constexpr int32_t INDEX_WHEREEVER = -1;
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enum cylinderflags_t {
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FLAG_NOLIMIT = 1 << 0, //Bypass limits like capacity/container limits, blocking items/creatures etc.
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FLAG_IGNOREBLOCKITEM = 1 << 1, //Bypass movable blocking item checks
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FLAG_IGNOREBLOCKCREATURE = 1 << 2, //Bypass creature checks
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FLAG_CHILDISOWNER = 1 << 3, //Used by containers to query capacity of the carrier (player)
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FLAG_PATHFINDING = 1 << 4, //An additional check is done for floor changing/teleport items
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FLAG_IGNOREFIELDDAMAGE = 1 << 5, //Bypass field damage checks
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FLAG_IGNORENOTMOVEABLE = 1 << 6, //Bypass check for mobility
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FLAG_IGNOREAUTOSTACK = 1 << 7, //queryDestination will not try to stack items together
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FLAG_PLACECHECK = 1 << 8, //Special check for placing the monster
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};
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enum cylinderlink_t {
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LINK_OWNER,
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LINK_PARENT,
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LINK_TOPPARENT,
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LINK_NEAR,
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};
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class Cylinder : virtual public Thing
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{
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public:
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/**
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* Query if the cylinder can add an object
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* \param index points to the destination index (inventory slot/container position)
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* -1 is a internal value and means add to a empty position, with no destItem
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* \param thing the object to move/add
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* \param count is the amount that we want to move/add
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* \param flags if FLAG_CHILDISOWNER if set the query is from a child-cylinder (check cap etc.)
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* if FLAG_NOLIMIT is set blocking items/container limits is ignored
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* \param actor the creature trying to add the thing
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* \returns ReturnValue holds the return value
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*/
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virtual ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count,
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uint32_t flags, Creature* actor = nullptr) const = 0;
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/**
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* Query the cylinder how much it can accept
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* \param index points to the destination index (inventory slot/container position)
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* -1 is a internal value and means add to a empty position, with no destItem
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* \param thing the object to move/add
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* \param count is the amount that we want to move/add
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* \param maxQueryCount is the max amount that the cylinder can accept
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* \param flags optional flags to modify the default behaviour
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* \returns ReturnValue holds the return value
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*/
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virtual ReturnValue queryMaxCount(int32_t index, const Thing& thing, uint32_t count, uint32_t& maxQueryCount,
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uint32_t flags) const = 0;
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/**
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* Query if the cylinder can remove an object
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* \param thing the object to move/remove
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* \param count is the amount that we want to remove
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* \param flags optional flags to modify the default behaviour
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* \returns ReturnValue holds the return value
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*/
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virtual ReturnValue queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const = 0;
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/**
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* Query the destination cylinder
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* \param index points to the destination index (inventory slot/container position),
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* -1 is a internal value and means add to a empty position, with no destItem
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* this method can change the index to point to the new cylinder index
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* \param destItem is the destination object
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* \param flags optional flags to modify the default behaviour
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* this method can modify the flags
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* \returns Cylinder returns the destination cylinder
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*/
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virtual Cylinder* queryDestination(int32_t& index, const Thing& thing, Item** destItem,
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uint32_t& flags) = 0;
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/**
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* Add the object to the cylinder
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* \param thing is the object to add
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*/
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virtual void addThing(Thing* thing) = 0;
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/**
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* Add the object to the cylinder
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* \param index points to the destination index (inventory slot/container position)
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* \param thing is the object to add
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*/
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virtual void addThing(int32_t index, Thing* thing) = 0;
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/**
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* Update the item count or type for an object
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* \param thing is the object to update
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* \param itemId is the new item id
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* \param count is the new count value
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*/
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virtual void updateThing(Thing* thing, uint16_t itemId, uint32_t count) = 0;
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/**
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* Replace an object with a new
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* \param index is the position to change (inventory slot/container position)
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* \param thing is the object to update
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*/
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virtual void replaceThing(uint32_t index, Thing* thing) = 0;
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/**
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* Remove an object
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* \param thing is the object to delete
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* \param count is the new count value
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*/
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virtual void removeThing(Thing* thing, uint32_t count) = 0;
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/**
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* Is sent after an operation (move/add) to update internal values
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* \param thing is the object that has been added
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* \param index is the objects new index value
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* \param link holds the relation the object has to the cylinder
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*/
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virtual void postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link = LINK_OWNER) = 0;
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/**
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* Is sent after an operation (move/remove) to update internal values
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* \param thing is the object that has been removed
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* \param index is the previous index of the removed object
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* \param link holds the relation the object has to the cylinder
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*/
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virtual void postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link = LINK_OWNER) = 0;
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/**
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* Gets the index of an object
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* \param thing the object to get the index value from
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* \returns the index of the object, returns -1 if not found
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*/
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virtual int32_t getThingIndex(const Thing* thing) const;
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/**
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* Returns the first index
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* \returns the first index, if not implemented 0 is returned
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*/
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virtual size_t getFirstIndex() const;
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/**
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* Returns the last index
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* \returns the last index, if not implemented 0 is returned
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*/
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virtual size_t getLastIndex() const;
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/**
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* Gets the object based on index
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* \returns the object, returns nullptr if not found
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*/
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virtual Thing* getThing(size_t index) const;
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/**
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* Get the amount of items of a certain type
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* \param itemId is the item type to the get the count of
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* \param subType is the extra type an item can have such as charges/fluidtype, -1 means not used
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* \returns the amount of items of the asked item type
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*/
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virtual uint32_t getItemTypeCount(uint16_t itemId, int32_t subType = -1) const;
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/**
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* Get the amount of items of a all types
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* \param countMap a map to put the itemID:count mapping in
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* \returns a map mapping item id to count (same as first argument)
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*/
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virtual std::map<uint32_t, uint32_t>& getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const;
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/**
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* Adds an object to the cylinder without sending to the client(s)
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* \param thing is the object to add
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*/
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virtual void internalAddThing(Thing* thing);
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/**
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* Adds an object to the cylinder without sending to the client(s)
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* \param thing is the object to add
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* \param index points to the destination index (inventory slot/container position)
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*/
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virtual void internalAddThing(uint32_t index, Thing* thing);
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virtual void startDecaying();
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};
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class VirtualCylinder final : public Cylinder
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{
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public:
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static VirtualCylinder* virtualCylinder;
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virtual ReturnValue queryAdd(int32_t, const Thing&, uint32_t, uint32_t, Creature* = nullptr) const override {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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virtual ReturnValue queryMaxCount(int32_t, const Thing&, uint32_t, uint32_t&, uint32_t) const override {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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virtual ReturnValue queryRemove(const Thing&, uint32_t, uint32_t) const override {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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virtual Cylinder* queryDestination(int32_t&, const Thing&, Item**, uint32_t&) override {
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return nullptr;
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}
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virtual void addThing(Thing*) override {}
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virtual void addThing(int32_t, Thing*) override {}
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virtual void updateThing(Thing*, uint16_t, uint32_t) override {}
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virtual void replaceThing(uint32_t, Thing*) override {}
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virtual void removeThing(Thing*, uint32_t) override {}
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virtual void postAddNotification(Thing*, const Cylinder*, int32_t, cylinderlink_t = LINK_OWNER) override {}
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virtual void postRemoveNotification(Thing*, const Cylinder*, int32_t, cylinderlink_t = LINK_OWNER) override {}
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bool isPushable() const override {
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return false;
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}
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int32_t getThrowRange() const override {
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return 1;
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}
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std::string getDescription(int32_t) const override {
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return {};
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}
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bool isRemoved() const override {
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return false;
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}
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};
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#endif
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