2022-04-06 14:58:52 +00:00

76 lines
2.2 KiB
Lua

local ropeSpots = {
386, 421
}
local holeSpots = {
293, 294, 369, 370, 385, 394, 411, 412,
421, 432, 433, 435, 482, 5081, 483, 594,
595, 607, 609, 610, 615, 1066, 1067, 1080
}
local pools = {2886, 2887, 2888, 2889, 2890, 2891, 2895, 2896, 2897, 2898, 2899, 2900}
function onUse(player, item, fromPosition, target, toPosition)
if (configManager.getBoolean(configKeys.ROPE_SPOT_BLOCK)) then
-- Rope for 7.4 protocol.
local newPos = {x = toPosition.x, y = toPosition.y, z = toPosition.z, stackpos = 0}
local groundItem = getThingfromPos(newPos)
local blockingItem = getThingfromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z, stackpos = 255})
if table.contains(ropeSpots, groundItem.itemid) then
newPos.y = newPos.y + 1
newPos.z = newPos.z - 1
if((blockingItem.itemid > 0 and not isInArray(pools, blockingItem.itemid)) or isCreature(blockingItem.uid)) then
doPlayerSendCancel(player, "You cannot use this object.")
else
doTeleportThing(player, newPos)
end
elseif table.contains(holeSpots, groundItem.itemid) then
newPos.y = newPos.y + 1
local downPos = {x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = 255}
local downItem = getThingfromPos(downPos)
if(downItem.itemid > 0) then
doTeleportThing(downItem.uid, newPos)
else
doPlayerSendCancel(player, "You cannot use this object.")
end
end
return true
else
local tile = Tile(toPosition)
if not tile then
return false
end
if not tile:getGround() then
return false
end
if table.contains(ropeSpots, tile:getGround():getId()) then
player:teleportTo(target:getPosition():moveRel(0, 1, -1))
return true
elseif table.contains(holeSpots, tile:getGround():getId()) or target:getId() == 435 then
local tile = Tile(target:getPosition():moveRel(0, 0, 1))
if not tile then
return false
end
local thing = tile:getTopCreature()
if not thing then
thing = tile:getTopVisibleThing()
end
if thing:isCreature() then
thing:teleportTo(target:getPosition():moveRel(0, 1, 0), false)
return true
end
if thing:isItem() and thing:getType():isMovable() then
thing:moveTo(target:getPosition():moveRel(0, 1, 0))
return true
end
return true
end
return false
end
return true
end