SabrehavenServer/800OTClient/data/shaders/map_default_fragment.frag
2022-04-09 13:45:27 +03:00

12 lines
198 B
GLSL

varying vec2 v_TexCoord;
uniform vec4 u_Color;
uniform sampler2D u_Tex0;
void main()
{
gl_FragColor = texture2D(u_Tex0, v_TexCoord) * u_Color;
if(gl_FragColor.a < 0.01)
discard;
}