SabrehavenServer/src/depotlocker.h
2019-09-16 20:38:16 +03:00

64 lines
1.9 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_DEPOTLOCKER_H_53AD8E0606A34070B87F792611F4F3F8
#define FS_DEPOTLOCKER_H_53AD8E0606A34070B87F792611F4F3F8
#include "container.h"
class DepotLocker final : public Container
{
public:
explicit DepotLocker(uint16_t type);
DepotLocker* getDepotLocker() final {
return this;
}
const DepotLocker* getDepotLocker() const final {
return this;
}
//serialization
Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) final;
uint16_t getDepotId() const {
return depotId;
}
void setDepotId(uint16_t depotId) {
this->depotId = depotId;
}
//cylinder implementations
ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count,
uint32_t flags, Creature* actor = nullptr) const final;
void postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link = LINK_OWNER) final;
void postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link = LINK_OWNER) final;
bool canRemove() const final {
return false;
}
private:
uint16_t depotId;
};
#endif