mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_TOWN_H_3BE21D2293B44AA4A3D22D25BE1B9350
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#define FS_TOWN_H_3BE21D2293B44AA4A3D22D25BE1B9350
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#include "position.h"
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class Town
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{
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public:
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explicit Town(uint32_t id) : id(id) {}
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const Position& getTemplePosition() const {
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return templePosition;
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}
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const std::string& getName() const {
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return name;
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}
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void setTemplePos(Position pos) {
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templePosition = pos;
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}
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void setName(std::string name) {
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this->name = std::move(name);
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}
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uint32_t getID() const {
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return id;
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}
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private:
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uint32_t id;
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std::string name;
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Position templePosition;
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};
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typedef std::map<uint32_t, Town*> TownMap;
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class Towns
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{
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public:
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Towns() = default;
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~Towns() {
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for (const auto& it : townMap) {
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delete it.second;
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}
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}
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// non-copyable
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Towns(const Towns&) = delete;
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Towns& operator=(const Towns&) = delete;
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bool addTown(uint32_t townId, Town* town) {
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return townMap.emplace(townId, town).second;
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}
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Town* getTown(const std::string& townName) const {
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for (const auto& it : townMap) {
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if (strcasecmp(townName.c_str(), it.second->getName().c_str()) == 0) {
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return it.second;
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}
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}
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return nullptr;
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}
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Town* getTown(uint32_t townId) const {
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auto it = townMap.find(townId);
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if (it == townMap.end()) {
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return nullptr;
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}
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return it->second;
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}
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const TownMap& getTowns() const {
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return townMap;
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}
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private:
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TownMap townMap;
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};
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#endif
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