2019-09-16 20:38:16 +03:00

99 lines
2.2 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_TOWN_H_3BE21D2293B44AA4A3D22D25BE1B9350
#define FS_TOWN_H_3BE21D2293B44AA4A3D22D25BE1B9350
#include "position.h"
class Town
{
public:
explicit Town(uint32_t id) : id(id) {}
const Position& getTemplePosition() const {
return templePosition;
}
const std::string& getName() const {
return name;
}
void setTemplePos(Position pos) {
templePosition = pos;
}
void setName(std::string name) {
this->name = std::move(name);
}
uint32_t getID() const {
return id;
}
private:
uint32_t id;
std::string name;
Position templePosition;
};
typedef std::map<uint32_t, Town*> TownMap;
class Towns
{
public:
Towns() = default;
~Towns() {
for (const auto& it : townMap) {
delete it.second;
}
}
// non-copyable
Towns(const Towns&) = delete;
Towns& operator=(const Towns&) = delete;
bool addTown(uint32_t townId, Town* town) {
return townMap.emplace(townId, town).second;
}
Town* getTown(const std::string& townName) const {
for (const auto& it : townMap) {
if (strcasecmp(townName.c_str(), it.second->getName().c_str()) == 0) {
return it.second;
}
}
return nullptr;
}
Town* getTown(uint32_t townId) const {
auto it = townMap.find(townId);
if (it == townMap.end()) {
return nullptr;
}
return it->second;
}
const TownMap& getTowns() const {
return townMap;
}
private:
TownMap townMap;
};
#endif