mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-30 01:29:21 +02:00
1555 lines
37 KiB
C++
1555 lines
37 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "creature.h"
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#include "game.h"
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#include "monster.h"
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#include "configmanager.h"
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#include "scheduler.h"
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extern Game g_game;
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extern ConfigManager g_config;
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extern CreatureEvents* g_creatureEvents;
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Creature::Creature()
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{
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onIdleStatus();
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}
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Creature::~Creature()
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{
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for (Creature* summon : summons) {
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summon->setAttackedCreature(nullptr);
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summon->setMaster(nullptr);
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summon->decrementReferenceCounter();
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}
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for (Condition* condition : conditions) {
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condition->endCondition(this);
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delete condition;
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}
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}
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bool Creature::canSee(const Position& myPos, const Position& pos, int32_t viewRangeX, int32_t viewRangeY)
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{
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if (myPos.z <= 7) {
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//we are on ground level or above (7 -> 0)
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//view is from 7 -> 0
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if (pos.z > 7) {
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return false;
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}
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} else if (myPos.z >= 8) {
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//we are underground (8 -> 15)
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//view is +/- 2 from the floor we stand on
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if (Position::getDistanceZ(myPos, pos) > 2) {
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return false;
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}
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}
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const int_fast32_t offsetz = myPos.getZ() - pos.getZ();
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return (pos.getX() >= myPos.getX() - viewRangeX + offsetz) && (pos.getX() <= myPos.getX() + viewRangeX + offsetz)
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&& (pos.getY() >= myPos.getY() - viewRangeY + offsetz) && (pos.getY() <= myPos.getY() + viewRangeY + offsetz);
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}
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bool Creature::canSee(const Position& pos) const
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{
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return canSee(getPosition(), pos, Map::maxViewportX, Map::maxViewportY);
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}
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bool Creature::canSeeCreature(const Creature* creature) const
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{
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if (!canSeeInvisibility() && creature->isInvisible()) {
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return false;
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}
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return true;
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}
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void Creature::setSkull(Skulls_t newSkull)
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{
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skull = newSkull;
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g_game.updateCreatureSkull(this);
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}
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int64_t Creature::getTimeSinceLastMove() const
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{
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if (lastStep) {
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return OTSYS_TIME() - lastStep;
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}
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return std::numeric_limits<int64_t>::max();
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}
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int32_t Creature::getWalkDelay(Direction dir) const
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{
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if (lastStep == 0) {
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return 0;
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}
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int64_t ct = OTSYS_TIME();
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int64_t stepDuration = getStepDuration(dir);
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return stepDuration - (ct - lastStep);
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}
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int32_t Creature::getWalkDelay() const
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{
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//Used for auto-walking
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if (lastStep == 0) {
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return 0;
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}
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int64_t ct = OTSYS_TIME();
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int64_t stepDuration = getStepDuration() * lastStepCost;
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return stepDuration - (ct - lastStep);
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}
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void Creature::onThink(uint32_t interval)
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{
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if (!isMapLoaded && useCacheMap()) {
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isMapLoaded = true;
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updateMapCache();
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}
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if (followCreature && master != followCreature && !canSeeCreature(followCreature)) {
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onCreatureDisappear(followCreature, false);
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}
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if (attackedCreature && master != attackedCreature && !canSeeCreature(attackedCreature)) {
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onCreatureDisappear(attackedCreature, false);
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}
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blockTicks += interval;
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if (blockTicks >= 1000) {
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blockCount = std::min<uint32_t>(blockCount + 1, 2);
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blockTicks = 0;
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}
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if (followCreature) {
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walkUpdateTicks += interval;
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if (forceUpdateFollowPath || walkUpdateTicks >= 2000) {
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walkUpdateTicks = 0;
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forceUpdateFollowPath = false;
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isUpdatingPath = true;
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}
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}
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if (isUpdatingPath) {
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isUpdatingPath = false;
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goToFollowCreature();
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}
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//scripting event - onThink
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const CreatureEventList& thinkEvents = getCreatureEvents(CREATURE_EVENT_THINK);
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for (CreatureEvent* thinkEvent : thinkEvents) {
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thinkEvent->executeOnThink(this, interval);
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}
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}
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void Creature::onAttacking(uint32_t interval)
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{
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if (!attackedCreature) {
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return;
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}
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onAttacked();
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attackedCreature->onAttacked();
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if (g_game.isSightClear(getPosition(), attackedCreature->getPosition(), true)) {
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doAttacking(interval);
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}
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}
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void Creature::onIdleStatus()
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{
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if (getHealth() > 0) {
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damageMap.clear();
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lastHitCreatureId = 0;
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}
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}
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void Creature::onWalk()
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{
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if (getWalkDelay() <= 0) {
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Direction dir;
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uint32_t flags = FLAG_IGNOREFIELDDAMAGE;
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if (getNextStep(dir, flags)) {
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ReturnValue ret = g_game.internalMoveCreature(this, dir, flags);
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if (ret != RETURNVALUE_NOERROR) {
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if (Player* player = getPlayer()) {
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player->sendCancelMessage(ret);
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player->sendCancelWalk();
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}
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forceUpdateFollowPath = true;
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}
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} else {
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if (listWalkDir.empty()) {
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onWalkComplete();
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}
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stopEventWalk();
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}
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}
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if (cancelNextWalk) {
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listWalkDir.clear();
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onWalkAborted();
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cancelNextWalk = false;
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}
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if (eventWalk != 0) {
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eventWalk = 0;
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addEventWalk();
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}
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}
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void Creature::onWalk(Direction& dir)
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{
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if (hasCondition(CONDITION_DRUNK)) {
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uint32_t r = uniform_random(0, 20);
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if (r <= DIRECTION_DIAGONAL_MASK) {
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if (r < DIRECTION_DIAGONAL_MASK) {
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dir = static_cast<Direction>(r);
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}
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g_game.internalCreatureSay(this, TALKTYPE_SAY, "Hicks!", false);
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}
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}
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}
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bool Creature::getNextStep(Direction& dir, uint32_t&)
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{
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if (listWalkDir.empty()) {
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return false;
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}
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dir = listWalkDir.front();
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listWalkDir.pop_front();
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onWalk(dir);
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return true;
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}
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void Creature::startAutoWalk(const std::forward_list<Direction>& listDir)
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{
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listWalkDir = listDir;
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size_t size = 0;
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for (auto it = listDir.begin(); it != listDir.end() && size <= 1; ++it) {
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size++;
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}
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addEventWalk(size == 1);
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}
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void Creature::addEventWalk(bool firstStep)
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{
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cancelNextWalk = false;
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if (getStepSpeed() <= 0) {
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return;
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}
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if (eventWalk != 0) {
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return;
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}
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int64_t ticks = getEventStepTicks(firstStep);
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if (ticks <= 0) {
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return;
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}
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// Take first step right away, but still queue the next
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if (ticks == 1) {
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g_game.checkCreatureWalk(getID());
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}
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eventWalk = g_scheduler.addEvent(createSchedulerTask(ticks, std::bind(&Game::checkCreatureWalk, &g_game, getID())));
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}
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void Creature::stopEventWalk()
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{
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if (eventWalk != 0) {
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g_scheduler.stopEvent(eventWalk);
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eventWalk = 0;
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}
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}
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void Creature::updateMapCache()
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{
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Tile* tile;
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const Position& myPos = getPosition();
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Position pos(0, 0, myPos.z);
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for (int32_t y = -maxWalkCacheHeight; y <= maxWalkCacheHeight; ++y) {
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for (int32_t x = -maxWalkCacheWidth; x <= maxWalkCacheWidth; ++x) {
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pos.x = myPos.getX() + x;
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pos.y = myPos.getY() + y;
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tile = g_game.map.getTile(pos);
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updateTileCache(tile, pos);
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}
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}
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}
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void Creature::updateTileCache(const Tile* tile, int32_t dx, int32_t dy)
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{
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if (std::abs(dx) <= maxWalkCacheWidth && std::abs(dy) <= maxWalkCacheHeight) {
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localMapCache[maxWalkCacheHeight + dy][maxWalkCacheWidth + dx] = tile && tile->queryAdd(0, *this, 1, FLAG_PATHFINDING) == RETURNVALUE_NOERROR;
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}
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}
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void Creature::updateTileCache(const Tile* tile, const Position& pos)
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{
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const Position& myPos = getPosition();
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if (pos.z == myPos.z) {
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int32_t dx = Position::getOffsetX(pos, myPos);
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int32_t dy = Position::getOffsetY(pos, myPos);
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updateTileCache(tile, dx, dy);
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}
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}
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int32_t Creature::getWalkCache(const Position& pos) const
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{
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if (!useCacheMap()) {
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return 2;
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}
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const Position& myPos = getPosition();
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if (myPos.z != pos.z) {
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return 0;
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}
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if (pos == myPos) {
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return 1;
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}
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int32_t dx = Position::getOffsetX(pos, myPos);
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if (std::abs(dx) <= maxWalkCacheWidth) {
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int32_t dy = Position::getOffsetY(pos, myPos);
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if (std::abs(dy) <= maxWalkCacheHeight) {
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if (localMapCache[maxWalkCacheHeight + dy][maxWalkCacheWidth + dx]) {
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return 1;
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} else {
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return 0;
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}
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}
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}
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//out of range
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return 2;
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}
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void Creature::onAddTileItem(const Tile* tile, const Position& pos)
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{
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if (isMapLoaded && pos.z == getPosition().z) {
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updateTileCache(tile, pos);
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}
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}
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void Creature::onUpdateTileItem(const Tile* tile, const Position& pos, const Item*,
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const ItemType& oldType, const Item*, const ItemType& newType)
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{
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if (!isMapLoaded) {
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return;
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}
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if (oldType.blockSolid || oldType.blockPathFind || newType.blockPathFind || newType.blockSolid) {
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if (pos.z == getPosition().z) {
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updateTileCache(tile, pos);
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}
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}
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}
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void Creature::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType, const Item*)
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{
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if (!isMapLoaded) {
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return;
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}
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if (iType.blockSolid || iType.blockPathFind || iType.isGroundTile()) {
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if (pos.z == getPosition().z) {
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updateTileCache(tile, pos);
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}
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}
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}
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void Creature::onCreatureAppear(Creature* creature, bool isLogin)
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{
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if (creature == this) {
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if (useCacheMap()) {
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isMapLoaded = true;
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updateMapCache();
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}
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if (isLogin) {
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setLastPosition(getPosition());
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}
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} else if (isMapLoaded) {
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if (creature->getPosition().z == getPosition().z) {
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updateTileCache(creature->getTile(), creature->getPosition());
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}
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}
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}
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void Creature::onRemoveCreature(Creature* creature, bool)
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{
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onCreatureDisappear(creature, true);
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if (creature == this) {
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if (master && !master->isRemoved()) {
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master->removeSummon(this);
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}
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} else if (isMapLoaded) {
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if (creature->getPosition().z == getPosition().z) {
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updateTileCache(creature->getTile(), creature->getPosition());
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}
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}
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}
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void Creature::onCreatureDisappear(const Creature* creature, bool isLogout)
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{
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if (attackedCreature == creature) {
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setAttackedCreature(nullptr);
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onAttackedCreatureDisappear(isLogout);
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}
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if (followCreature == creature) {
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setFollowCreature(nullptr);
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onFollowCreatureDisappear(isLogout);
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}
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}
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void Creature::onChangeZone(ZoneType_t zone)
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{
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if (attackedCreature && zone == ZONE_PROTECTION) {
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onCreatureDisappear(attackedCreature, false);
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}
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}
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void Creature::onAttackedCreatureChangeZone(ZoneType_t zone)
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{
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if (zone == ZONE_PROTECTION) {
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onCreatureDisappear(attackedCreature, false);
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}
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}
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void Creature::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos,
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const Tile* oldTile, const Position& oldPos, bool teleport)
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{
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if (creature == this) {
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lastStep = OTSYS_TIME();
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lastStepCost = 1;
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if (!teleport) {
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if (oldPos.z != newPos.z) {
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//floor change extra cost
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lastStepCost = 2;
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} else if (Position::getDistanceX(newPos, oldPos) >= 1 && Position::getDistanceY(newPos, oldPos) >= 1) {
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//diagonal extra cost
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lastStepCost = 3;
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}
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} else {
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stopEventWalk();
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}
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if (!summons.empty()) {
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//check if any of our summons is out of range (+/- 2 floors or 30 tiles away)
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std::forward_list<Creature*> despawnList;
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for (Creature* summon : summons) {
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const Position& pos = summon->getPosition();
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if (Position::getDistanceZ(newPos, pos) > 2 || (std::max<int32_t>(Position::getDistanceX(newPos, pos), Position::getDistanceY(newPos, pos)) > 30)) {
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despawnList.push_front(summon);
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}
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}
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for (Creature* despawnCreature : despawnList) {
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g_game.removeCreature(despawnCreature, true);
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}
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}
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if (newTile->getZone() != oldTile->getZone()) {
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onChangeZone(getZone());
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}
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//update map cache
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if (isMapLoaded) {
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if (teleport || oldPos.z != newPos.z) {
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updateMapCache();
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} else {
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const Position& myPos = getPosition();
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if (oldPos.y > newPos.y) { //north
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//shift y south
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for (int32_t y = mapWalkHeight - 1; --y >= 0;) {
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memcpy(localMapCache[y + 1], localMapCache[y], sizeof(localMapCache[y]));
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}
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//update 0
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for (int32_t x = -maxWalkCacheWidth; x <= maxWalkCacheWidth; ++x) {
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Tile* cacheTile = g_game.map.getTile(myPos.getX() + x, myPos.getY() - maxWalkCacheHeight, myPos.z);
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updateTileCache(cacheTile, x, -maxWalkCacheHeight);
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}
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} else if (oldPos.y < newPos.y) { // south
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//shift y north
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for (int32_t y = 0; y <= mapWalkHeight - 2; ++y) {
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memcpy(localMapCache[y], localMapCache[y + 1], sizeof(localMapCache[y]));
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}
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//update mapWalkHeight - 1
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for (int32_t x = -maxWalkCacheWidth; x <= maxWalkCacheWidth; ++x) {
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Tile* cacheTile = g_game.map.getTile(myPos.getX() + x, myPos.getY() + maxWalkCacheHeight, myPos.z);
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updateTileCache(cacheTile, x, maxWalkCacheHeight);
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}
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}
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if (oldPos.x < newPos.x) { // east
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//shift y west
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int32_t starty = 0;
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int32_t endy = mapWalkHeight - 1;
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int32_t dy = Position::getDistanceY(oldPos, newPos);
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if (dy < 0) {
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endy += dy;
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} else if (dy > 0) {
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starty = dy;
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}
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for (int32_t y = starty; y <= endy; ++y) {
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for (int32_t x = 0; x <= mapWalkWidth - 2; ++x) {
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localMapCache[y][x] = localMapCache[y][x + 1];
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}
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}
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//update mapWalkWidth - 1
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for (int32_t y = -maxWalkCacheHeight; y <= maxWalkCacheHeight; ++y) {
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Tile* cacheTile = g_game.map.getTile(myPos.x + maxWalkCacheWidth, myPos.y + y, myPos.z);
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updateTileCache(cacheTile, maxWalkCacheWidth, y);
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}
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} else if (oldPos.x > newPos.x) { // west
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//shift y east
|
|
int32_t starty = 0;
|
|
int32_t endy = mapWalkHeight - 1;
|
|
int32_t dy = Position::getDistanceY(oldPos, newPos);
|
|
|
|
if (dy < 0) {
|
|
endy += dy;
|
|
} else if (dy > 0) {
|
|
starty = dy;
|
|
}
|
|
|
|
for (int32_t y = starty; y <= endy; ++y) {
|
|
for (int32_t x = mapWalkWidth - 1; --x >= 0;) {
|
|
localMapCache[y][x + 1] = localMapCache[y][x];
|
|
}
|
|
}
|
|
|
|
//update 0
|
|
for (int32_t y = -maxWalkCacheHeight; y <= maxWalkCacheHeight; ++y) {
|
|
Tile* cacheTile = g_game.map.getTile(myPos.x - maxWalkCacheWidth, myPos.y + y, myPos.z);
|
|
updateTileCache(cacheTile, -maxWalkCacheWidth, y);
|
|
}
|
|
}
|
|
|
|
updateTileCache(oldTile, oldPos);
|
|
}
|
|
}
|
|
} else {
|
|
if (isMapLoaded) {
|
|
const Position& myPos = getPosition();
|
|
|
|
if (newPos.z == myPos.z) {
|
|
updateTileCache(newTile, newPos);
|
|
}
|
|
|
|
if (oldPos.z == myPos.z) {
|
|
updateTileCache(oldTile, oldPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (creature == followCreature || (creature == this && followCreature)) {
|
|
if (hasFollowPath) {
|
|
isUpdatingPath = true;
|
|
// this updates following walking
|
|
if (lastWalkUpdate == 0 || OTSYS_TIME() - lastWalkUpdate >= 250) {
|
|
g_dispatcher.addTask(createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID())));
|
|
lastWalkUpdate = OTSYS_TIME();
|
|
}
|
|
}
|
|
|
|
if (newPos.z != oldPos.z || !canSee(followCreature->getPosition())) {
|
|
onCreatureDisappear(followCreature, false);
|
|
}
|
|
}
|
|
|
|
if (creature == attackedCreature || (creature == this && attackedCreature)) {
|
|
if (newPos.z != oldPos.z || !canSee(attackedCreature->getPosition())) {
|
|
onCreatureDisappear(attackedCreature, false);
|
|
} else {
|
|
if (hasExtraSwing()) {
|
|
//our target is moving lets see if we can get in hit
|
|
g_dispatcher.addTask(createTask(std::bind(&Game::checkCreatureAttack, &g_game, getID())));
|
|
}
|
|
|
|
if (newTile->getZone() != oldTile->getZone()) {
|
|
onAttackedCreatureChangeZone(attackedCreature->getZone());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::onDeath()
|
|
{
|
|
bool lastHitUnjustified = false;
|
|
bool mostDamageUnjustified = false;
|
|
Creature* lastHitCreature = g_game.getCreatureByID(lastHitCreatureId);
|
|
Creature* lastHitCreatureMaster;
|
|
if (lastHitCreature) {
|
|
lastHitUnjustified = lastHitCreature->onKilledCreature(this);
|
|
lastHitCreatureMaster = lastHitCreature->getMaster();
|
|
}
|
|
else {
|
|
lastHitCreatureMaster = nullptr;
|
|
}
|
|
|
|
Creature* mostDamageCreature = nullptr;
|
|
|
|
const int64_t timeNow = OTSYS_TIME();
|
|
const uint32_t inFightTicks = g_config.getNumber(ConfigManager::PZ_LOCKED);
|
|
int32_t mostDamage = 0;
|
|
std::map<Creature*, uint64_t> experienceMap;
|
|
for (const auto& it : damageMap) {
|
|
if (Creature* attacker = g_game.getCreatureByID(it.first)) {
|
|
CountBlock_t cb = it.second;
|
|
if ((cb.total > mostDamage && (timeNow - cb.ticks <= inFightTicks))) {
|
|
mostDamage = cb.total;
|
|
mostDamageCreature = attacker;
|
|
}
|
|
|
|
if (attacker != this) {
|
|
uint64_t gainExp = getGainedExperience(attacker);
|
|
if (Player* attackerPlayer = attacker->getPlayer()) {
|
|
attackerPlayer->removeAttacked(getPlayer());
|
|
Party* party = attackerPlayer->getParty();
|
|
if (party && party->getLeader() && party->isSharedExperienceActive() && party->isSharedExperienceEnabled()) {
|
|
attacker = party->getLeader();
|
|
}
|
|
}
|
|
|
|
auto tmpIt = experienceMap.find(attacker);
|
|
if (tmpIt == experienceMap.end()) {
|
|
experienceMap[attacker] = gainExp;
|
|
}
|
|
else {
|
|
tmpIt->second += gainExp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto& it : experienceMap) {
|
|
it.first->onGainExperience(it.second, this);
|
|
}
|
|
|
|
if (mostDamageCreature) {
|
|
if (mostDamageCreature != lastHitCreature && mostDamageCreature != lastHitCreatureMaster) {
|
|
Creature* mostDamageCreatureMaster = mostDamageCreature->getMaster();
|
|
if (lastHitCreature != mostDamageCreatureMaster && (lastHitCreatureMaster == nullptr || mostDamageCreatureMaster != lastHitCreatureMaster)) {
|
|
mostDamageUnjustified = mostDamageCreature->onKilledCreature(this, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool droppedCorpse = dropCorpse(lastHitCreature, mostDamageCreature, lastHitUnjustified, mostDamageUnjustified);
|
|
death(lastHitCreature);
|
|
|
|
if (master) {
|
|
master->removeSummon(this);
|
|
}
|
|
|
|
if (droppedCorpse) {
|
|
g_game.removeCreature(this, false);
|
|
}
|
|
}
|
|
|
|
bool Creature::dropCorpse(Creature* lastHitCreature, Creature* mostDamageCreature, bool lastHitUnjustified, bool mostDamageUnjustified)
|
|
{
|
|
Item* splash;
|
|
switch (getRace()) {
|
|
case RACE_VENOM:
|
|
splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_SLIME);
|
|
break;
|
|
|
|
case RACE_BLOOD:
|
|
splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_BLOOD);
|
|
break;
|
|
|
|
default:
|
|
splash = nullptr;
|
|
break;
|
|
}
|
|
|
|
Tile* tile = getTile();
|
|
|
|
if (splash) {
|
|
g_game.internalAddItem(tile, splash, INDEX_WHEREEVER, FLAG_NOLIMIT);
|
|
g_game.startDecay(splash);
|
|
}
|
|
|
|
Item* corpse = getCorpse(lastHitCreature, mostDamageCreature);
|
|
if (corpse) {
|
|
g_game.internalAddItem(tile, corpse, INDEX_WHEREEVER, FLAG_NOLIMIT);
|
|
g_game.startDecay(corpse);
|
|
}
|
|
|
|
//scripting event - onDeath
|
|
for (CreatureEvent* deathEvent : getCreatureEvents(CREATURE_EVENT_DEATH)) {
|
|
deathEvent->executeOnDeath(this, corpse, lastHitCreature, mostDamageCreature, lastHitUnjustified, mostDamageUnjustified);
|
|
}
|
|
|
|
if (corpse) {
|
|
dropLoot(corpse->getContainer(), lastHitCreature);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::hasBeenAttacked(uint32_t attackerId)
|
|
{
|
|
auto it = damageMap.find(attackerId);
|
|
if (it == damageMap.end()) {
|
|
return false;
|
|
}
|
|
return (OTSYS_TIME() - it->second.ticks) <= g_config.getNumber(ConfigManager::PZ_LOCKED);
|
|
}
|
|
|
|
Item* Creature::getCorpse(Creature*, Creature*)
|
|
{
|
|
return Item::CreateItem(getLookCorpse());
|
|
}
|
|
|
|
void Creature::changeHealth(int32_t healthChange, bool sendHealthChange/* = true*/)
|
|
{
|
|
int32_t oldHealth = health;
|
|
|
|
if (healthChange > 0) {
|
|
health += std::min<int32_t>(healthChange, getMaxHealth() - health);
|
|
} else {
|
|
health = std::max<int32_t>(0, health + healthChange);
|
|
}
|
|
|
|
if (sendHealthChange && oldHealth != health) {
|
|
g_game.addCreatureHealth(this);
|
|
}
|
|
}
|
|
|
|
void Creature::gainHealth(Creature* healer, int32_t healthGain)
|
|
{
|
|
changeHealth(healthGain);
|
|
if (healer) {
|
|
healer->onTargetCreatureGainHealth(this, healthGain);
|
|
}
|
|
}
|
|
|
|
void Creature::drainHealth(Creature* attacker, int32_t damage)
|
|
{
|
|
changeHealth(-damage, false);
|
|
|
|
if (attacker) {
|
|
attacker->onAttackedCreatureDrainHealth(this, damage);
|
|
}
|
|
}
|
|
|
|
BlockType_t Creature::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage,
|
|
bool checkDefense /* = false */, bool checkArmor /* = false */, bool /* field = false */)
|
|
{
|
|
BlockType_t blockType = BLOCK_NONE;
|
|
|
|
if (isImmune(combatType)) {
|
|
damage = 0;
|
|
blockType = BLOCK_IMMUNITY;
|
|
} else if (checkDefense || checkArmor) {
|
|
if (checkDefense && OTSYS_TIME() >= earliestDefendTime) {
|
|
damage -= getDefense();
|
|
|
|
earliestDefendTime = lastDefendTime + 2000;
|
|
lastDefendTime = OTSYS_TIME();
|
|
|
|
if (damage <= 0) {
|
|
damage = 0;
|
|
blockType = BLOCK_DEFENSE;
|
|
}
|
|
}
|
|
|
|
if (checkArmor) {
|
|
if (damage > 0 && combatType == COMBAT_PHYSICALDAMAGE) {
|
|
damage -= getArmor();
|
|
if (damage <= 0) {
|
|
damage = 0;
|
|
blockType = BLOCK_ARMOR;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool hasDefense = false;
|
|
|
|
if (blockCount > 0) {
|
|
--blockCount;
|
|
hasDefense = true;
|
|
}
|
|
|
|
if (hasDefense && blockType != BLOCK_NONE) {
|
|
onBlockHit();
|
|
}
|
|
}
|
|
|
|
if (attacker) {
|
|
attacker->onAttackedCreature(this);
|
|
attacker->onAttackedCreatureBlockHit(blockType);
|
|
}
|
|
|
|
onAttacked();
|
|
return blockType;
|
|
}
|
|
|
|
bool Creature::setAttackedCreature(Creature* creature)
|
|
{
|
|
if (creature) {
|
|
const Position& creaturePos = creature->getPosition();
|
|
if (creaturePos.z != getPosition().z || !canSee(creaturePos)) {
|
|
attackedCreature = nullptr;
|
|
return false;
|
|
}
|
|
|
|
if (isSummon() && master) {
|
|
if (Monster* monster = master->getMonster()) {
|
|
if (monster->mType->info.targetDistance <= 1) {
|
|
if (!monster->hasFollowPath && !monster->followCreature) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
attackedCreature = creature;
|
|
onAttackedCreature(attackedCreature);
|
|
attackedCreature->onAttacked();
|
|
} else {
|
|
attackedCreature = nullptr;
|
|
}
|
|
|
|
for (Creature* summon : summons) {
|
|
summon->setAttackedCreature(creature);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Creature::getPathSearchParams(const Creature*, FindPathParams& fpp) const
|
|
{
|
|
fpp.fullPathSearch = !hasFollowPath;
|
|
fpp.clearSight = true;
|
|
fpp.maxSearchDist = 12;
|
|
fpp.minTargetDist = 1;
|
|
fpp.maxTargetDist = 1;
|
|
}
|
|
|
|
void Creature::goToFollowCreature()
|
|
{
|
|
if (followCreature) {
|
|
FindPathParams fpp;
|
|
getPathSearchParams(followCreature, fpp);
|
|
|
|
Monster* monster = getMonster();
|
|
if (monster && !monster->getMaster() && (monster->isFleeing() || fpp.maxTargetDist > 1)) {
|
|
Direction dir = DIRECTION_NONE;
|
|
|
|
if (monster->isFleeing()) {
|
|
monster->getDistanceStep(followCreature->getPosition(), dir, true);
|
|
} else { //maxTargetDist > 1
|
|
if (!monster->getDistanceStep(followCreature->getPosition(), dir)) {
|
|
// if we can't get anything then let the A* calculate
|
|
listWalkDir.clear();
|
|
if (getPathTo(followCreature->getPosition(), listWalkDir, fpp)) {
|
|
hasFollowPath = true;
|
|
startAutoWalk(listWalkDir);
|
|
} else {
|
|
hasFollowPath = false;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (dir != DIRECTION_NONE) {
|
|
listWalkDir.clear();
|
|
listWalkDir.push_front(dir);
|
|
|
|
hasFollowPath = true;
|
|
startAutoWalk(listWalkDir);
|
|
}
|
|
} else {
|
|
listWalkDir.clear();
|
|
if (getPathTo(followCreature->getPosition(), listWalkDir, fpp)) {
|
|
hasFollowPath = true;
|
|
startAutoWalk(listWalkDir);
|
|
} else {
|
|
hasFollowPath = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
onFollowCreatureComplete(followCreature);
|
|
}
|
|
|
|
bool Creature::setFollowCreature(Creature* creature)
|
|
{
|
|
if (creature) {
|
|
if (followCreature == creature) {
|
|
return true;
|
|
}
|
|
|
|
const Position& creaturePos = creature->getPosition();
|
|
if (creaturePos.z != getPosition().z || !canSee(creaturePos)) {
|
|
followCreature = nullptr;
|
|
return false;
|
|
}
|
|
|
|
if (!listWalkDir.empty()) {
|
|
listWalkDir.clear();
|
|
onWalkAborted();
|
|
}
|
|
|
|
hasFollowPath = false;
|
|
forceUpdateFollowPath = false;
|
|
followCreature = creature;
|
|
isUpdatingPath = true;
|
|
} else {
|
|
isUpdatingPath = false;
|
|
followCreature = nullptr;
|
|
}
|
|
|
|
onFollowCreature(creature);
|
|
return true;
|
|
}
|
|
|
|
double Creature::getDamageRatio(Creature* attacker) const
|
|
{
|
|
uint32_t totalDamage = 0;
|
|
uint32_t attackerDamage = 0;
|
|
|
|
for (const auto& it : damageMap) {
|
|
const CountBlock_t& cb = it.second;
|
|
totalDamage += cb.total;
|
|
if (it.first == attacker->getID()) {
|
|
attackerDamage += cb.total;
|
|
}
|
|
}
|
|
|
|
if (totalDamage == 0) {
|
|
return 0;
|
|
}
|
|
|
|
return (static_cast<double>(attackerDamage) / totalDamage);
|
|
}
|
|
|
|
uint64_t Creature::getGainedExperience(Creature* attacker) const
|
|
{
|
|
return std::floor(getDamageRatio(attacker) * getLostExperience());
|
|
}
|
|
|
|
void Creature::addDamagePoints(Creature* attacker, int32_t damagePoints)
|
|
{
|
|
if (damagePoints <= 0) {
|
|
return;
|
|
}
|
|
|
|
uint32_t attackerId = attacker->id;
|
|
|
|
auto it = damageMap.find(attackerId);
|
|
if (it == damageMap.end()) {
|
|
CountBlock_t cb;
|
|
cb.ticks = OTSYS_TIME();
|
|
cb.total = damagePoints;
|
|
damageMap[attackerId] = cb;
|
|
} else {
|
|
it->second.total += damagePoints;
|
|
it->second.ticks = OTSYS_TIME();
|
|
}
|
|
|
|
lastHitCreatureId = attackerId;
|
|
}
|
|
|
|
void Creature::onAddCondition(ConditionType_t type)
|
|
{
|
|
if (type == CONDITION_PARALYZE && hasCondition(CONDITION_HASTE)) {
|
|
removeCondition(CONDITION_HASTE);
|
|
} else if (type == CONDITION_HASTE && hasCondition(CONDITION_PARALYZE)) {
|
|
removeCondition(CONDITION_PARALYZE);
|
|
}
|
|
}
|
|
|
|
void Creature::onAddCombatCondition(ConditionType_t)
|
|
{
|
|
//
|
|
}
|
|
|
|
void Creature::onEndCondition(ConditionType_t)
|
|
{
|
|
//
|
|
}
|
|
|
|
void Creature::onTickCondition(ConditionType_t type, bool& bRemove)
|
|
{
|
|
const MagicField* field = getTile()->getFieldItem();
|
|
if (!field) {
|
|
return;
|
|
}
|
|
|
|
switch (type) {
|
|
case CONDITION_FIRE:
|
|
bRemove = (field->getCombatType() != COMBAT_FIREDAMAGE);
|
|
break;
|
|
case CONDITION_ENERGY:
|
|
bRemove = (field->getCombatType() != COMBAT_ENERGYDAMAGE);
|
|
break;
|
|
case CONDITION_POISON:
|
|
bRemove = (field->getCombatType() != COMBAT_EARTHDAMAGE);
|
|
break;
|
|
case CONDITION_DROWN:
|
|
bRemove = (field->getCombatType() != COMBAT_DROWNDAMAGE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Creature::onCombatRemoveCondition(Condition* condition)
|
|
{
|
|
removeCondition(condition);
|
|
}
|
|
|
|
void Creature::onAttacked()
|
|
{
|
|
//
|
|
}
|
|
|
|
void Creature::onAttackedCreatureDrainHealth(Creature* target, int32_t points)
|
|
{
|
|
target->addDamagePoints(this, points);
|
|
}
|
|
|
|
bool Creature::onKilledCreature(Creature* target, bool)
|
|
{
|
|
if (latestKillEvent == target->getID()) {
|
|
return false;
|
|
}
|
|
|
|
latestKillEvent = target->getID();
|
|
|
|
if (master) {
|
|
master->onKilledCreature(target);
|
|
return false;
|
|
}
|
|
|
|
//scripting event - onKill
|
|
const CreatureEventList& killEvents = getCreatureEvents(CREATURE_EVENT_KILL);
|
|
for (CreatureEvent* killEvent : killEvents) {
|
|
killEvent->executeOnKill(this, target);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Creature::onGainExperience(uint64_t gainExp, Creature* target)
|
|
{
|
|
if (gainExp == 0 || !master) {
|
|
return;
|
|
}
|
|
|
|
gainExp /= 2;
|
|
master->onGainExperience(gainExp, target);
|
|
|
|
g_game.addAnimatedText(position, TEXTCOLOR_WHITE_EXP, std::to_string(gainExp));
|
|
}
|
|
|
|
void Creature::addSummon(Creature* creature)
|
|
{
|
|
creature->setDropLoot(false);
|
|
creature->setSkillLoss(false);
|
|
creature->setMaster(this);
|
|
creature->incrementReferenceCounter();
|
|
summons.push_back(creature);
|
|
}
|
|
|
|
void Creature::removeSummon(Creature* creature)
|
|
{
|
|
auto cit = std::find(summons.begin(), summons.end(), creature);
|
|
if (cit != summons.end()) {
|
|
creature->setDropLoot(true);
|
|
creature->setSkillLoss(true);
|
|
creature->setMaster(nullptr);
|
|
creature->decrementReferenceCounter();
|
|
summons.erase(cit);
|
|
}
|
|
}
|
|
|
|
bool Creature::addCondition(Condition* condition, bool force/* = false*/)
|
|
{
|
|
if (condition == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
if (!force && condition->getType() == CONDITION_HASTE && hasCondition(CONDITION_PARALYZE)) {
|
|
int64_t walkDelay = getWalkDelay();
|
|
if (walkDelay > 0) {
|
|
g_scheduler.addEvent(createSchedulerTask(walkDelay, std::bind(&Game::forceAddCondition, &g_game, getID(), condition)));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Condition* prevCond = getCondition(condition->getType(), condition->getId(), condition->getSubId());
|
|
if (prevCond) {
|
|
prevCond->addCondition(this, condition);
|
|
delete condition;
|
|
return true;
|
|
}
|
|
|
|
if (condition->startCondition(this)) {
|
|
conditions.push_back(condition);
|
|
onAddCondition(condition->getType());
|
|
return true;
|
|
}
|
|
|
|
delete condition;
|
|
return false;
|
|
}
|
|
|
|
bool Creature::addCombatCondition(Condition* condition)
|
|
{
|
|
//Caution: condition variable could be deleted after the call to addCondition
|
|
ConditionType_t type = condition->getType();
|
|
|
|
if (!addCondition(condition)) {
|
|
return false;
|
|
}
|
|
|
|
onAddCombatCondition(type);
|
|
return true;
|
|
}
|
|
|
|
void Creature::removeCondition(ConditionType_t type, bool force/* = false*/)
|
|
{
|
|
auto it = conditions.begin(), end = conditions.end();
|
|
while (it != end) {
|
|
Condition* condition = *it;
|
|
if (condition->getType() != type) {
|
|
++it;
|
|
continue;
|
|
}
|
|
|
|
if (!force && type == CONDITION_PARALYZE) {
|
|
int64_t walkDelay = getWalkDelay();
|
|
if (walkDelay > 0) {
|
|
g_scheduler.addEvent(createSchedulerTask(walkDelay, std::bind(&Game::forceRemoveCondition, &g_game, getID(), type)));
|
|
return;
|
|
}
|
|
}
|
|
|
|
it = conditions.erase(it);
|
|
|
|
condition->endCondition(this);
|
|
delete condition;
|
|
|
|
onEndCondition(type);
|
|
}
|
|
}
|
|
|
|
void Creature::removeCondition(ConditionType_t type, ConditionId_t conditionId, bool force/* = false*/)
|
|
{
|
|
auto it = conditions.begin(), end = conditions.end();
|
|
while (it != end) {
|
|
Condition* condition = *it;
|
|
if (condition->getType() != type || condition->getId() != conditionId) {
|
|
++it;
|
|
continue;
|
|
}
|
|
|
|
if (!force && type == CONDITION_PARALYZE) {
|
|
int64_t walkDelay = getWalkDelay();
|
|
if (walkDelay > 0) {
|
|
g_scheduler.addEvent(createSchedulerTask(walkDelay, std::bind(&Game::forceRemoveCondition, &g_game, getID(), type)));
|
|
return;
|
|
}
|
|
}
|
|
|
|
it = conditions.erase(it);
|
|
|
|
condition->endCondition(this);
|
|
delete condition;
|
|
|
|
onEndCondition(type);
|
|
}
|
|
}
|
|
|
|
void Creature::removeCombatCondition(ConditionType_t type)
|
|
{
|
|
std::vector<Condition*> removeConditions;
|
|
for (Condition* condition : conditions) {
|
|
if (condition->getType() == type) {
|
|
removeConditions.push_back(condition);
|
|
}
|
|
}
|
|
|
|
for (Condition* condition : removeConditions) {
|
|
onCombatRemoveCondition(condition);
|
|
}
|
|
}
|
|
|
|
void Creature::removeCondition(Condition* condition, bool force/* = false*/)
|
|
{
|
|
auto it = std::find(conditions.begin(), conditions.end(), condition);
|
|
if (it == conditions.end()) {
|
|
return;
|
|
}
|
|
|
|
if (!force && condition->getType() == CONDITION_PARALYZE) {
|
|
int64_t walkDelay = getWalkDelay();
|
|
if (walkDelay > 0) {
|
|
g_scheduler.addEvent(createSchedulerTask(walkDelay, std::bind(&Game::forceRemoveCondition, &g_game, getID(), condition->getType())));
|
|
return;
|
|
}
|
|
}
|
|
|
|
conditions.erase(it);
|
|
|
|
condition->endCondition(this);
|
|
onEndCondition(condition->getType());
|
|
delete condition;
|
|
}
|
|
|
|
Condition* Creature::getCondition(ConditionType_t type) const
|
|
{
|
|
for (Condition* condition : conditions) {
|
|
if (condition->getType() == type) {
|
|
return condition;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Condition* Creature::getCondition(ConditionType_t type, ConditionId_t conditionId, uint32_t subId/* = 0*/) const
|
|
{
|
|
for (Condition* condition : conditions) {
|
|
if (condition->getType() == type && condition->getId() == conditionId && condition->getSubId() == subId) {
|
|
return condition;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Creature::executeConditions(uint32_t interval)
|
|
{
|
|
auto it = conditions.begin(), end = conditions.end();
|
|
while (it != end) {
|
|
Condition* condition = *it;
|
|
if (!condition->executeCondition(this, interval)) {
|
|
ConditionType_t type = condition->getType();
|
|
|
|
it = conditions.erase(it);
|
|
|
|
condition->endCondition(this);
|
|
delete condition;
|
|
|
|
onEndCondition(type);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Creature::hasCondition(ConditionType_t type, uint32_t subId/* = 0*/) const
|
|
{
|
|
if (isSuppress(type)) {
|
|
return false;
|
|
}
|
|
|
|
int64_t timeNow = OTSYS_TIME();
|
|
for (Condition* condition : conditions) {
|
|
if (condition->getType() != type || condition->getSubId() != subId) {
|
|
continue;
|
|
}
|
|
|
|
if (condition->getEndTime() >= timeNow) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Creature::isImmune(CombatType_t type) const
|
|
{
|
|
return hasBitSet(static_cast<uint32_t>(type), getDamageImmunities());
|
|
}
|
|
|
|
bool Creature::isImmune(ConditionType_t type) const
|
|
{
|
|
return hasBitSet(static_cast<uint32_t>(type), getConditionImmunities());
|
|
}
|
|
|
|
bool Creature::isSuppress(ConditionType_t type) const
|
|
{
|
|
return hasBitSet(static_cast<uint32_t>(type), getConditionSuppressions());
|
|
}
|
|
|
|
int64_t Creature::getStepDuration(Direction dir) const
|
|
{
|
|
int64_t stepDuration = getStepDuration();
|
|
if ((dir & DIRECTION_DIAGONAL_MASK) != 0) {
|
|
stepDuration *= 3;
|
|
}
|
|
return stepDuration;
|
|
}
|
|
|
|
int64_t Creature::getStepDuration() const
|
|
{
|
|
if (isRemoved()) {
|
|
return 0;
|
|
}
|
|
|
|
uint32_t groundSpeed;
|
|
int32_t stepSpeed = getStepSpeed();
|
|
|
|
Item* ground = tile->getGround();
|
|
if (ground) {
|
|
groundSpeed = Item::items[ground->getID()].speed;
|
|
if (groundSpeed == 0) {
|
|
groundSpeed = 150;
|
|
}
|
|
} else {
|
|
groundSpeed = 150;
|
|
}
|
|
|
|
double duration = std::floor(1000 * groundSpeed) / stepSpeed;
|
|
int64_t stepDuration = std::ceil(duration / 50) * 50;
|
|
|
|
const Monster* monster = getMonster();
|
|
if (monster && monster->isTargetNearby() && !monster->isFleeing() && !monster->getMaster()) {
|
|
stepDuration *= 3;
|
|
}
|
|
|
|
return stepDuration;
|
|
}
|
|
|
|
int64_t Creature::getEventStepTicks(bool onlyDelay) const
|
|
{
|
|
int64_t ret = getWalkDelay();
|
|
if (ret <= 0) {
|
|
int64_t stepDuration = getStepDuration();
|
|
if (onlyDelay && stepDuration > 0) {
|
|
ret = 1;
|
|
} else {
|
|
ret = stepDuration * lastStepCost;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
LightInfo Creature::getCreatureLight() const
|
|
{
|
|
return internalLight;
|
|
}
|
|
|
|
void Creature::setNormalCreatureLight()
|
|
{
|
|
internalLight.level = 0;
|
|
internalLight.color = 0;
|
|
}
|
|
|
|
bool Creature::registerCreatureEvent(const std::string& name)
|
|
{
|
|
CreatureEvent* event = g_creatureEvents->getEventByName(name);
|
|
if (!event) {
|
|
return false;
|
|
}
|
|
|
|
CreatureEventType_t type = event->getEventType();
|
|
if (hasEventRegistered(type)) {
|
|
for (CreatureEvent* creatureEvent : eventsList) {
|
|
if (creatureEvent == event) {
|
|
return false;
|
|
}
|
|
}
|
|
} else {
|
|
scriptEventsBitField |= static_cast<uint32_t>(1) << type;
|
|
}
|
|
|
|
eventsList.push_back(event);
|
|
return true;
|
|
}
|
|
|
|
bool Creature::unregisterCreatureEvent(const std::string& name)
|
|
{
|
|
CreatureEvent* event = g_creatureEvents->getEventByName(name);
|
|
if (!event) {
|
|
return false;
|
|
}
|
|
|
|
CreatureEventType_t type = event->getEventType();
|
|
if (!hasEventRegistered(type)) {
|
|
return false;
|
|
}
|
|
|
|
bool resetTypeBit = true;
|
|
|
|
auto it = eventsList.begin(), end = eventsList.end();
|
|
while (it != end) {
|
|
CreatureEvent* curEvent = *it;
|
|
if (curEvent == event) {
|
|
it = eventsList.erase(it);
|
|
continue;
|
|
}
|
|
|
|
if (curEvent->getEventType() == type) {
|
|
resetTypeBit = false;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
if (resetTypeBit) {
|
|
scriptEventsBitField &= ~(static_cast<uint32_t>(1) << type);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureEventList Creature::getCreatureEvents(CreatureEventType_t type)
|
|
{
|
|
CreatureEventList tmpEventList;
|
|
|
|
if (!hasEventRegistered(type)) {
|
|
return tmpEventList;
|
|
}
|
|
|
|
for (CreatureEvent* creatureEvent : eventsList) {
|
|
if (creatureEvent->getEventType() == type) {
|
|
tmpEventList.push_back(creatureEvent);
|
|
}
|
|
}
|
|
|
|
return tmpEventList;
|
|
}
|
|
|
|
bool FrozenPathingConditionCall::isInRange(const Position& startPos, const Position& testPos,
|
|
const FindPathParams& fpp) const
|
|
{
|
|
if (fpp.fullPathSearch) {
|
|
if (testPos.x > targetPos.x + fpp.maxTargetDist) {
|
|
return false;
|
|
}
|
|
|
|
if (testPos.x < targetPos.x - fpp.maxTargetDist) {
|
|
return false;
|
|
}
|
|
|
|
if (testPos.y > targetPos.y + fpp.maxTargetDist) {
|
|
return false;
|
|
}
|
|
|
|
if (testPos.y < targetPos.y - fpp.maxTargetDist) {
|
|
return false;
|
|
}
|
|
} else {
|
|
int_fast32_t dx = Position::getOffsetX(startPos, targetPos);
|
|
|
|
int32_t dxMax = (dx >= 0 ? fpp.maxTargetDist : 0);
|
|
if (testPos.x > targetPos.x + dxMax) {
|
|
return false;
|
|
}
|
|
|
|
int32_t dxMin = (dx <= 0 ? fpp.maxTargetDist : 0);
|
|
if (testPos.x < targetPos.x - dxMin) {
|
|
return false;
|
|
}
|
|
|
|
int_fast32_t dy = Position::getOffsetY(startPos, targetPos);
|
|
|
|
int32_t dyMax = (dy >= 0 ? fpp.maxTargetDist : 0);
|
|
if (testPos.y > targetPos.y + dyMax) {
|
|
return false;
|
|
}
|
|
|
|
int32_t dyMin = (dy <= 0 ? fpp.maxTargetDist : 0);
|
|
if (testPos.y < targetPos.y - dyMin) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool FrozenPathingConditionCall::operator()(const Position& startPos, const Position& testPos,
|
|
const FindPathParams& fpp, int32_t& bestMatchDist) const
|
|
{
|
|
if (!isInRange(startPos, testPos, fpp)) {
|
|
return false;
|
|
}
|
|
|
|
if (fpp.clearSight && !g_game.isSightClear(testPos, targetPos, true)) {
|
|
return false;
|
|
}
|
|
|
|
int32_t testDist = std::max<int32_t>(Position::getDistanceX(targetPos, testPos), Position::getDistanceY(targetPos, testPos));
|
|
if (fpp.maxTargetDist == 1) {
|
|
if (testDist < fpp.minTargetDist || testDist > fpp.maxTargetDist) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
} else if (testDist <= fpp.maxTargetDist) {
|
|
if (testDist < fpp.minTargetDist) {
|
|
return false;
|
|
}
|
|
|
|
if (testDist == fpp.maxTargetDist) {
|
|
bestMatchDist = 0;
|
|
return true;
|
|
} else if (testDist > bestMatchDist) {
|
|
//not quite what we want, but the best so far
|
|
bestMatchDist = testDist;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Creature::isInvisible() const
|
|
{
|
|
return std::find_if(conditions.begin(), conditions.end(), [] (const Condition* condition) {
|
|
return condition->getType() == CONDITION_INVISIBLE;
|
|
}) != conditions.end();
|
|
}
|
|
|
|
bool Creature::getPathTo(const Position& targetPos, std::forward_list<Direction>& dirList, const FindPathParams& fpp) const
|
|
{
|
|
return g_game.map.getPathMatching(*this, dirList, FrozenPathingConditionCall(targetPos), fpp);
|
|
}
|
|
|
|
bool Creature::getPathTo(const Position& targetPos, std::forward_list<Direction>& dirList, int32_t minTargetDist, int32_t maxTargetDist, bool fullPathSearch /*= true*/, bool clearSight /*= true*/, int32_t maxSearchDist /*= 0*/) const
|
|
{
|
|
FindPathParams fpp;
|
|
fpp.fullPathSearch = fullPathSearch;
|
|
fpp.maxSearchDist = maxSearchDist;
|
|
fpp.clearSight = clearSight;
|
|
fpp.minTargetDist = minTargetDist;
|
|
fpp.maxTargetDist = maxTargetDist;
|
|
return getPathTo(targetPos, dirList, fpp);
|
|
}
|