SabrehavenServer/src/commands.h
2019-09-16 20:38:16 +03:00

75 lines
2.0 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_COMMANDS_H_C95A575CCADF434699D26CD042690970
#define FS_COMMANDS_H_C95A575CCADF434699D26CD042690970
#include "enums.h"
class Player;
struct Command;
struct s_defcommands;
class Commands
{
public:
Commands();
~Commands();
// non-copyable
Commands(const Commands&) = delete;
Commands& operator=(const Commands&) = delete;
bool loadFromXml();
bool reload();
bool exeCommand(Player& player, const std::string& cmd);
protected:
//commands
void reloadInfo(Player& player, const std::string& param);
void sellHouse(Player& player, const std::string& param);
void forceRaid(Player& player, const std::string& param);
//table of commands
static s_defcommands defined_commands[];
std::map<std::string, Command*> commandMap;
};
typedef void (Commands::*CommandFunc)(Player&, const std::string&);
struct Command {
Command(CommandFunc f, uint32_t groupId, AccountType_t accountType, bool log)
: f(f), groupId(groupId), accountType(accountType), log(log) {}
CommandFunc f;
uint32_t groupId;
AccountType_t accountType;
bool log;
};
struct s_defcommands {
const char* name;
CommandFunc f;
};
#endif