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https://github.com/ErikasKontenis/SabrehavenServer.git
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75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_COMMANDS_H_C95A575CCADF434699D26CD042690970
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#define FS_COMMANDS_H_C95A575CCADF434699D26CD042690970
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#include "enums.h"
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class Player;
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struct Command;
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struct s_defcommands;
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class Commands
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{
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public:
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Commands();
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~Commands();
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// non-copyable
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Commands(const Commands&) = delete;
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Commands& operator=(const Commands&) = delete;
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bool loadFromXml();
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bool reload();
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bool exeCommand(Player& player, const std::string& cmd);
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protected:
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//commands
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void reloadInfo(Player& player, const std::string& param);
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void sellHouse(Player& player, const std::string& param);
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void forceRaid(Player& player, const std::string& param);
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//table of commands
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static s_defcommands defined_commands[];
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std::map<std::string, Command*> commandMap;
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};
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typedef void (Commands::*CommandFunc)(Player&, const std::string&);
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struct Command {
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Command(CommandFunc f, uint32_t groupId, AccountType_t accountType, bool log)
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: f(f), groupId(groupId), accountType(accountType), log(log) {}
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CommandFunc f;
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uint32_t groupId;
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AccountType_t accountType;
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bool log;
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};
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struct s_defcommands {
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const char* name;
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CommandFunc f;
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};
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#endif
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