mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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142 lines
3.5 KiB
C++
142 lines
3.5 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_CONFIGMANAGER_H_6BDD23BD0B8344F4B7C40E8BE6AF6F39
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#define FS_CONFIGMANAGER_H_6BDD23BD0B8344F4B7C40E8BE6AF6F39
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#if __has_include("luajit/lua.hpp")
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#include <luajit/lua.hpp>
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#else
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#include <lua.hpp>
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#endif
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class ConfigManager
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{
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public:
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enum boolean_config_t {
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SHOW_MONSTER_LOOT,
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ALLOW_CHANGEOUTFIT,
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ONE_PLAYER_ON_ACCOUNT,
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AIMBOT_HOTKEY_ENABLED,
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REMOVE_RUNE_CHARGES,
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EXPERIENCE_FROM_PLAYERS,
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FREE_PREMIUM,
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REPLACE_KICK_ON_LOGIN,
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ALLOW_CLONES,
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BIND_ONLY_GLOBAL_ADDRESS,
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OPTIMIZE_DATABASE,
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STAMINA_SYSTEM,
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WARN_UNSAFE_SCRIPTS,
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CONVERT_UNSAFE_SCRIPTS,
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TELEPORT_NEWBIES,
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STACK_CUMULATIVES,
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BLOCK_HEIGHT,
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DROP_ITEMS,
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DISTANCE_WEAPONS_DROP_ON_GROUND,
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LAST_BOOLEAN_CONFIG /* this must be the last one */
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};
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enum string_config_t {
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DUMMY_STR,
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MAP_NAME,
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HOUSE_RENT_PERIOD,
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SERVER_NAME,
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OWNER_NAME,
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OWNER_EMAIL,
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URL,
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LOCATION,
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IP,
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MOTD,
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WORLD_TYPE,
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MYSQL_HOST,
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MYSQL_USER,
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MYSQL_PASS,
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MYSQL_DB,
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MYSQL_SOCK,
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DEFAULT_PRIORITY,
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MAP_AUTHOR,
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LAST_STRING_CONFIG /* this must be the last one */
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};
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enum integer_config_t {
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SQL_PORT,
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MAX_PLAYERS,
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PZ_LOCKED,
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DEFAULT_DESPAWNRANGE,
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DEFAULT_DESPAWNRADIUS,
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RATE_EXPERIENCE,
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RATE_SKILL,
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RATE_LOOT,
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RATE_MAGIC,
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RATE_SPAWN,
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BAN_LENGTH,
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MAX_MESSAGEBUFFER,
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ACTIONS_DELAY_INTERVAL,
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EX_ACTIONS_DELAY_INTERVAL,
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KICK_AFTER_MINUTES,
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PROTECTION_LEVEL,
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DEATH_LOSE_PERCENT,
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KNIGHT_CLOSE_ATTACK_DAMAGE_INCREASE_PERCENT,
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PALADIN_RANGE_ATTACK_DAMAGE_INCREASE_PERCENT,
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STATUSQUERY_TIMEOUT,
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WHITE_SKULL_TIME,
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RED_SKULL_TIME,
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KILLS_DAY_RED_SKULL,
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KILLS_WEEK_RED_SKULL,
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KILLS_MONTH_RED_SKULL,
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KILLS_DAY_BANISHMENT,
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KILLS_WEEK_BANISHMENT,
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KILLS_MONTH_BANISHMENT,
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GAME_PORT,
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LOGIN_PORT,
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STATUS_PORT,
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STAIRHOP_DELAY,
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EXP_FROM_PLAYERS_LEVEL_RANGE,
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MAX_PACKETS_PER_SECOND,
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NEWBIE_TOWN,
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NEWBIE_LEVEL_THRESHOLD,
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MONEY_RATE,
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CLIENT_VERSION,
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LAST_INTEGER_CONFIG /* this must be the last one */
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};
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bool load();
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bool reload();
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const std::string& getString(string_config_t what) const;
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int32_t getNumber(integer_config_t what) const;
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bool getBoolean(boolean_config_t what) const;
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private:
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static std::string getGlobalString(lua_State* L, const char* identifier, const char* defaultValue);
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static int32_t getGlobalNumber(lua_State* L, const char* identifier, const int32_t defaultValue = 0);
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static bool getGlobalBoolean(lua_State* L, const char* identifier, const bool defaultValue);
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std::string string[LAST_STRING_CONFIG] = {};
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int32_t integer[LAST_INTEGER_CONFIG] = {};
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bool boolean[LAST_BOOLEAN_CONFIG] = {};
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bool loaded = false;
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};
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#endif
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