SabrehavenServer/src/scriptmanager.cpp
2019-09-16 20:38:16 +03:00

108 lines
2.9 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "scriptmanager.h"
#include "actions.h"
#include "chat.h"
#include "talkaction.h"
#include "spells.h"
#include "movement.h"
#include "globalevent.h"
#include "events.h"
Actions* g_actions = nullptr;
CreatureEvents* g_creatureEvents = nullptr;
Chat* g_chat = nullptr;
Events* g_events = nullptr;
GlobalEvents* g_globalEvents = nullptr;
Spells* g_spells = nullptr;
TalkActions* g_talkActions = nullptr;
MoveEvents* g_moveEvents = nullptr;
extern LuaEnvironment g_luaEnvironment;
ScriptingManager::~ScriptingManager()
{
delete g_events;
delete g_spells;
delete g_actions;
delete g_talkActions;
delete g_moveEvents;
delete g_chat;
delete g_creatureEvents;
delete g_globalEvents;
}
bool ScriptingManager::loadScriptSystems()
{
if (g_luaEnvironment.loadFile("data/global.lua") == -1) {
std::cout << "[Warning - ScriptingManager::loadScriptSystems] Can not load data/global.lua" << std::endl;
}
g_chat = new Chat();
g_spells = new Spells();
if (!g_spells->loadFromXml()) {
std::cout << "> ERROR: Unable to load spells!" << std::endl;
return false;
}
g_actions = new Actions();
if (!g_actions->loadFromXml()) {
std::cout << "> ERROR: Unable to load actions!" << std::endl;
return false;
}
g_talkActions = new TalkActions();
if (!g_talkActions->loadFromXml()) {
std::cout << "> ERROR: Unable to load talk actions!" << std::endl;
return false;
}
g_moveEvents = new MoveEvents();
if (!g_moveEvents->loadFromXml()) {
std::cout << "> ERROR: Unable to load move events!" << std::endl;
return false;
}
g_creatureEvents = new CreatureEvents();
if (!g_creatureEvents->loadFromXml()) {
std::cout << "> ERROR: Unable to load creature events!" << std::endl;
return false;
}
g_globalEvents = new GlobalEvents();
if (!g_globalEvents->loadFromXml()) {
std::cout << "> ERROR: Unable to load global events!" << std::endl;
return false;
}
g_events = new Events();
if (!g_events->load()) {
std::cout << "> ERROR: Unable to load events!" << std::endl;
return false;
}
return true;
}