2022-04-18 18:50:47 +03:00

961 lines
29 KiB
Lua

local loadLocalShaders = false
appearanceOptions = {}
configOptions = {}
previewOptions = {}
previewDir = 2
filterText = ""
currentCategory = "outfit"
outfitWindow = nil
outfitCreatureBox = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
dataTables = {
outfits = {},
mounts = {},
auras = {},
wings = {},
shaders = {},
manaBar = {},
healthBar = {}
}
math.randomseed(os.time())
-- take local shaders, won't work if server does not support it
localShaders = {}
local shaderFiles = g_resources.listDirectoryFiles("/data/shaders/", true, false)
for i, file in ipairs(shaderFiles) do
local name = file:split(".")[1]:trim():lower()
name = name:gsub("/data/shaders//", "")
name = name:gsub("_fragment", "")
name = name:gsub("_vertex", "")
if name:find("outfit") and not table.find(localShaders, name) then
table.insert(localShaders, name)
end
end
function setupTables()
configOptions = {
{id = "addon1", text = "Addon 1", checked = false, enabled = g_game.getFeature(GamePlayerAddons)},
{id = "addon2", text = "Addon 2", checked = false, enabled = g_game.getFeature(GamePlayerAddons)},
{id = "mount", text = "Mount", checked = false, enabled = g_game.getFeature(GamePlayerMounts)},
{id = "wings", text = "Wings", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "aura", text = "Aura", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "shader", text = "Shaders", checked = false, enabled = g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0},
{id = "healtbar", text = "Health Bars", checked = false, enabled = g_game.getFeature(GameHealthInfoBackground)},
{id = "manabar", text = "Mana Bars", checked = false, enabled = g_game.getFeature(GameHealthInfoBackground)}
}
appearanceOptions = {
{id = "presetCat", text = "Preset", enabled = true},
{id = "outfitCat", text = "Outfit", enabled = true},
{id = "mountCat", text = "Mount", enabled = g_game.getFeature(GamePlayerMounts)},
{id = "wingsCat", text = "Wings", enabled = g_game.getFeature(GameWingsAndAura)},
{id = "auraCat", text = "Aura", enabled = g_game.getFeature(GameWingsAndAura)},
{id = "shaderCat", text = "Shader", enabled = g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0},
{id = "healtbarCat", text = "Health Bars", enabled = g_game.getFeature(GameHealthInfoBackground)},
{id = "manabarCat", text = "Mana Bars", enabled = g_game.getFeature(GameHealthInfoBackground)}
}
previewOptions = {
{id = "move", text = "Movement", checked = false, enabled = true},
{id = "showOutfit", text = "Outfit", checked = true, enabled = true},
{id = "showMount", text = "Mount", checked = false, enabled = g_game.getFeature(GamePlayerMounts)},
{id = "showWings", text = "Wings", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "showAura", text = "Aura", checked = false, enabled = g_game.getFeature(GameWingsAndAura)},
{id = "showShader", text = "Shader", checked = false, enabled = g_game.getFeature(GameOutfitShaders) or loadLocalShaders and #localShaders > 0}
}
end
function init()
connect(
g_game,
{
onOpenOutfitWindow = create,
onGameEnd = destroy
}
)
end
function terminate()
disconnect(
g_game,
{
onOpenOutfitWindow = create,
onGameEnd = destroy
}
)
destroy()
end
function onFilterList(text)
if not outfitWindow then
return
end
filterText = text:lower()
refreshVisiblePreviews()
end
function clearFilterText()
if not outfitWindow then
return
end
outfitWindow.search.filterWindow:setText("")
end
function onPresetButtonPress(key)
local widget
for i, child in ipairs(outfitWindow.list:getChildren()) do
if child.catalog == "preset" then
if child:isChecked() then
widget = child
break
end
end
end
if key == "delete" then
if widget then
widget:destroy()
end
elseif key == "new" then
local outfit = getOutfitFromCurrentChecks(1)
outfit.mount = 0
local mount = getOutfitFromCurrentChecks().mount
local name = "new preset"
local widget = g_ui.createWidget("LargePreviewTile", outfitWindow.list)
widget.catalog = "preset"
widget:setId("preset." .. outfit.type .. name)
widget.outfit:setOutfit(outfit)
if mount then
widget.mount:setOutfit(
{
type = mount
}
)
end
widget.title:setText(name)
elseif key == "rename" then
if widget then
modules.client_textedit.show(widget.title, {title = "Rename Preset", placeholder = widget.title:getText()})
end
elseif key == "save" then
if widget then
local data = getOutfitFromCurrentChecks()
local outfit = data.outfit
local mount = data.mount
widget.outfit:setOutfit(outfit)
if mount then
widget.mount:setOutfit(mount)
end
save()
end
end
end
function onOptionChange(key, checked, widget)
if not outfitWindow then
return
end
local creature = outfitWindow.preview.creaturePanel.creature
if key:find("show") or key:find("addon") then
refreshPreview()
end
if key:find("Cat") then
currentCategory = string.sub(key, 1, key:len() - 3)
-- set filter window title
outfitWindow.search.title:setText("Filter " .. currentCategory .. "s")
if key == "presetCat" then
outfitWindow.list:getLayout():setNumColumns(1)
outfitWindow.list:getLayout():setCellSize({height = 100, width = 217})
outfitWindow.search:setVisible(false)
outfitWindow.preset:setVisible(true)
else
outfitWindow.list:getLayout():setNumColumns(2)
outfitWindow.list:getLayout():setCellSize({height = 100, width = 106})
outfitWindow.search:setVisible(true)
outfitWindow.preset:setVisible(false)
end
-- set correct checks
for i, child in ipairs(widget:getParent():getParent():getChildren()) do
child.checkBox:setChecked(widget == child.checkBox)
end
refreshVisiblePreviews()
elseif key == "move" then
creature:setAnimate(checked)
elseif key == "showOutfit" or key == "showMount" then
local options = outfitWindow.preview.options
local showOutfit = options.showOutfit
local showMount = options.showMount
showOutfit = showOutfit and showOutfit.check:isChecked()
showMount = showMount and showMount.check:isChecked()
if not showMount and not showOutfit then
options.move.check:setChecked(false)
creature:setAnimate(false)
options.move:disable()
else
options.move:enable()
end
end
end
function refreshVisiblePreviews()
if not outfitWindow then
return
end
for i, child in ipairs(outfitWindow.list:getChildren()) do
local id = child:getId()
local catalog = string.split(id, ".")[1]
local name = string.split(id, ".")[2]
local show = catalog == currentCategory and name:find(filterText)
child:setVisible(show)
end
end
function getOutfitFromCurrentChecks(returnVal)
returnVal = returnVal or 0
-- 0 - return raw table
-- 1 - return combined outfit according to configure checks
-- 2 - return combined outfit according to preview checks
if not outfitWindow then
return
end
local data = {
cleanOutfit = {}, -- outfit.type & colors
mount = 0, -- outfit.mount
addons = 0, -- outfit.addons
shader = "", -- outfit.shader
wings = 0, -- outfit.wings
aura = 0, -- outfit.aura
healthbar = "", -- outfit.healthbar
manabar = "" -- outfit.manabar
}
local combinedOutfit
local previewOutfit
local options = outfitWindow.config.options
local addon1 = options.addon1
local addon2 = options.addon2
addon1 = addon1 and addon1.check:isChecked()
addon2 = addon2 and addon2.check:isChecked()
local showAddons = addon1 and addon2 and 3 or addon2 and 2 or addon1 and 1 or 0
local showMount = g_game.getFeature(GamePlayerMounts) and options.mount and options.mount.check:isChecked()
local showShader = (g_game.getFeature(GameOutfitShaders) or #localShaders > 0) and options.shader and options.shader.check:isChecked()
local showHealthBar = g_game.getFeature(GameHealthInfoBackground) and options.healthbar and options.healthbar:isChecked()
local showManaBar = g_game.getFeature(GameHealthInfoBackground) and options.manabar and options.manabar:isChecked()
local showAura = g_game.getFeature(GameWingsAndAura) and options.aura and options.aura:isChecked()
local showWings = g_game.getFeature(GameWingsAndAura) and options.wings and options.wings:isChecked()
for i, child in ipairs(outfitWindow.list:getChildren()) do
if child:isChecked() and child.catalog ~= "preset" then
local catalog = child.catalog
local outfit = child.creature:getOutfit()
if catalog == "outfit" then -- get type and colors
data.cleanOutfit = outfit
elseif catalog == "mount" then
data[catalog] = outfit.type
elseif catalog == "shader" then
data[catalog] = child.shader
elseif catalog == "wings" then
data[catalog] = outfit.type
elseif catalog == "aura" then
data[catalog] = outfit.aura
elseif catalog == "healthbar" then
local id = string.split(child:getId(), " ")[2]
data[catalog] = id
elseif catalog == "manabar" then
local id = string.split(child:getId(), " ")[2]
data[catalog] = id
end
end
end
data.addons = showAddons
if returnVal == 1 then
combinedOutfit = data.cleanOutfit
combinedOutfit.addons = showAddons
combinedOutfit.mount = showMount and data.mount > 0 and data.mount or nil
combinedOutfit.shader = showShader and data.shader:len() > 0 and data.shader or nil
combinedOutfit.wings = showWings and data.wings > 0 and data.wings or nil
combinedOutfit.aura = showAura and data.aura > 0 and data.aura or nil
combinedOutfit.healthbar = showHealthBar and data.healthbar:len() > 0 and data.healthbar or nil
combinedOutfit.manabar = showManaBar and data.manabar:len() > 0 and data.manabar or nil
elseif returnVal == 2 then
previewOutfit = data.cleanOutfit
previewOutfit.addons = showAddons
previewOutfit.mount = data.mount > 0 and data.mount or nil
previewOutfit.shader = data.shader:len() > 0 and data.shader or nil
previewOutfit.wings = data.wings > 0 and data.wings or nil
previewOutfit.aura = data.aura > 0 and data.aura or nil
previewOutfit.healthbar = data.healthbar:len() > 0 and data.healthbar or nil
previewOutfit.manabar = data.manabar:len() > 0 and data.manabar or nil
end
-- TODO: test & most likely fix all custom features (wings, auras, shaders, bars)
if returnVal == 0 then
return data -- raw
elseif returnVal == 1 then
return combinedOutfit -- combined @ configure
else
return previewOutfit -- combined @ preview
end
end
function randomize()
local outfitTemplate = {
outfitWindow.appearance.parts.head,
outfitWindow.appearance.parts.primary,
outfitWindow.appearance.parts.secondary,
outfitWindow.appearance.parts.detail
}
for i = 1, #outfitTemplate do
local n = math.random(#colorBoxes)
outfitTemplate[i]:setChecked(true)
colorBoxes[n]:setChecked(true)
outfitTemplate[i]:setChecked(false)
end
outfitTemplate[1]:setChecked(true)
end
function onElementSelect(widget)
if not outfitWindow then
return
end
local catalog = string.split(widget:getId(), ".")[1]
-- apply correct check
for i, child in ipairs(widget:getParent():getChildren()) do
-- there can be few items checked, but only one per catalog
if child.catalog == widget.catalog then
child:setChecked(widget == child)
end
end
if catalog == "outfit" then
local outfit = widget.creature:getOutfit()
local addons = outfit.addons
local addon1 = outfitWindow.config.options.addon1.check
local addon2 = outfitWindow.config.options.addon2.check
addon1:setChecked(addons == 1 or addons == 3)
addon2:setChecked(addons > 1)
addon1:setEnabled(addons == 1 or addons == 3)
addon2:setEnabled(addons > 1)
refreshPreview()
setCategoryDescription(catalog, outfit.type)
elseif catalog == "mount" then
local outfit = widget.creature:getOutfit()
refreshPreview()
setCategoryDescription(catalog, outfit.type)
elseif catalog == "preset" then
local outfit = widget.outfit:getOutfit().type
local mount = widget.mount:getOutfit().type
for i, child in ipairs(outfitWindow.list:getChildren()) do
if child.catalog == "outfit" then
if child.creature:getOutfit().type == outfit then
onElementSelect(child)
end
end
if child.catalog == "mount" then
if child.creature:getOutfit().type == mount then
onElementSelect(child)
end
end
end
setCategoryDescription(catalog, widget.title:getText())
refreshPreview()
elseif catalog == "shader" then
local shader = widget.creature:getOutfit().shader
setCategoryDescription(catalog, widget.title:getText())
refreshPreview()
elseif catalog == "healthbar" then
elseif catalog == "manabar" then
elseif catalog == "wings" then
end
end
function refreshPreview()
if not outfitWindow then
return
end
local creature = outfitWindow.preview.creaturePanel.creature
local options = outfitWindow.preview.options
local outfit = getOutfitFromCurrentChecks(2)
local showOutfit = options.showOutfit and options.showOutfit.check:isChecked()
local showMount = g_game.getFeature(GamePlayerMounts) and options.showMount and options.showMount.check:isChecked()
local showShader = (g_game.getFeature(GameOutfitShaders) or #localShaders > 0) and options.showShader and options.showShader.check:isChecked()
local showWings = g_game.getFeature(GameWingsAndAura) and options.showWings and options.showWings.check:isChecked()
local showAura = g_game.getFeature(GameWingsAndAura) and options.showAura and options.showAura.check:isChecked()
if showOutfit then
outfit.mount = not showMount and 0 or outfit.mount
-- those things can only be displaed when showOutfit
outfit.shader = not showShader and "" or outfit.shader
outfit.wings = not showWings and 0 or outfit.wings
outfit.aura = not showAura and 0 or outfit.aura
elseif showMount then
outfit = {type = outfit.mount}
else
return creature:setOutfit({})
end
creature:setOutfit(outfit)
end
function rotatePreview(side)
if not outfitWindow then
return
end
local creature = outfitWindow.preview.creaturePanel.creature
previewDir = side == "rotateLeft" and (previewDir + 1) or (previewDir - 1)
previewDir = previewDir % 4
creature:setDirection(previewDir)
end
function setCategoryDescription(id, key)
if not outfitWindow then
return
end
-- id can be widgetId so extract id
local type = string.split(id, ".")[1] -- ie. outfit
local tableKey = type .. "s" -- ie. outfits
local newId = type .. "Cat" -- ie. outfitCat
local table = dataTables[tableKey]
local widget = outfitWindow.appearance.categories[newId]
widget = widget and widget.description
if id == "preset" or id == "shader" then
return widget:setText(key)
end
-- something went wrong
if not table or not widget then
return
end
for i, data in ipairs(table) do
if data[1] == key then
return widget:setText(data[2])
end
end
widget:setText("-")
end
function onClotheCheckChange(clotheButtonBox)
if not outfitWindow then
return
end
local outfit = outfitWindow.preview.creaturePanel.creature:getOutfit()
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == "head" then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == "primary" then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == "secondary" then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == "detail" then
colorId = outfit.feet
end
outfitWindow.appearance.colorBoxPanel["colorBox" .. colorId]:setChecked(true)
end
end
function onColorCheckChange(colorBox)
if not outfitWindow then
return
end
local outfit = outfitWindow.preview.creaturePanel.creature:getOutfit()
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
if currentColorBox then
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
end
currentColorBox = colorBox
if currentClotheButtonBox:getId() == "head" then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == "primary" then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == "secondary" then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == "detail" then
outfit.feet = currentColorBox.colorId
end
outfitWindow.preview.creaturePanel.creature:setOutfit(outfit)
updateOutfits()
refreshPreview()
end
end
function updateOutfits()
if not outfitWindow then
return
end
local outfit = outfitWindow.preview.creaturePanel.creature:getOutfit()
for i, child in ipairs(outfitWindow.list:getChildren()) do
if child.catalog == "outfit" then
local previewOutfit = child.creature:getOutfit()
previewOutfit.head = outfit.head
previewOutfit.body = outfit.body
previewOutfit.legs = outfit.legs
previewOutfit.feet = outfit.feet
child.creature:setOutfit(previewOutfit)
end
end
end
function create(currentOutfit, outfitList, mountList, wingList, auraList, shaderList, hpBarList, manaBarList)
if outfitWindow and not outfitWindow:isHidden() then
return
end
load()
destroy()
setupTables()
-- use local shaders if server doesnt send any
shaderList = #shaderList > 0 and shaderList or loadLocalShaders and localShaders or {}
outfitWindow = g_ui.displayUI("outfitwindow")
dataTables = {
outfits = outfitList,
mounts = mountList,
wings = wingList,
auras = auraList,
shaders = shaderList,
hpBars = hpBarList,
manaBars = manaBarList
}
outfitWindow.appearance.onGeometryChange = function(widget, old, new)
local filterHeight = outfitWindow.search:getHeight() -- to detect layout used, 56 for default 47 for retro
local diff = 239 + filterHeight
local height = new.height
outfitWindow:setHeight(height + diff)
end
local creature = outfitWindow.preview.creaturePanel.creature
local outfitType = currentOutfit.type
local mountType = currentOutfit.mount
local clearOutfit = currentOutfit
local currentAddons = currentOutfit.addons
local availableAddons
for i, outfit in ipairs(outfitList) do
if outfit[1] == outfitType then
availableAddons = outfit[3]
end
end
clearOutfit.mount = 0
creature:setOutfit(clearOutfit)
previewDir = 2
-- outfits
for i, outfit in ipairs(outfitList) do
local id = outfit[1]
local name = outfit[2]
local addons = outfit[3]
local outfit = currentOutfit
outfit.type = id
outfit.addons = addons
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("outfit." .. name:lower() .. " " .. id)
widget.title:setText(name)
outfit.mount = 0
widget.creature:setOutfit(outfit)
widget.catalog = "outfit"
end
-- mounts
for i, mount in ipairs(mountList) do
local id = mount[1]
local name = mount[2]
local mountOufit = {
type = id
}
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("mount." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(mountOufit)
widget.catalog = "mount"
end
-- wings
for i, wings in ipairs(wingList) do
local id = wings[1]
local name = wings[2]
local wingsOufit = {
type = id
}
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("wings." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(wingsOufit)
widget.catalog = "wings"
end
-- auras
for i, aura in ipairs(auraList) do
local id = aura[1]
local name = aura[2]
local auraOufit = {
type = id
}
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("aura." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(auraOufit)
widget.catalog = "aura"
end
-- shaders
for i, shader in ipairs(shaderList) do
if type(shader) ~= "table" then
shader = {i, shader}
end
local id = shader[1]
local name = shader[2]
local shaderOutfit = currentOutfit
shaderOutfit.shader = name
shaderOutfit.type = outfitType
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("shader." .. name:lower() .. " " .. id)
widget.title:setText(name)
widget.creature:setOutfit(shaderOutfit)
widget.catalog = "shader"
widget.shader = shaderOutfit.shader
end
if g_game.getFeature(GameHealthInfoBackground) then
table.insert(hpBarList, 1, {0, "-"})
table.insert(manaBarList, 1, {0, "-"})
end
-- hpbar
for i, bar in ipairs(hpBarList) do
local id = bar[1]
local name = bar[2]
local path = g_healthBars.getHealthBarPath(id)
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("healthbar." .. name:lower() .. " " .. id)
widget.item:setImageSource(i > 1 and path or "")
widget.title:setText(i > i and name or "Standard")
widget.catalog = "healthbar"
end
-- hpbar
for i, bar in ipairs(manaBarList) do
local id = bar[1]
local name = bar[2]
local path = g_healthBars.getHealthBarPath(id)
local widget = g_ui.createWidget("SmallPreviewTile", outfitWindow.list)
widget:setId("manabar." .. name:lower() .. " " .. id)
widget.item:setImageSource(i > 1 and path or "")
widget.title:setText(i > i and name or "Standard")
widget.catalog = "manabar"
end
-- check current outfit
for i, child in ipairs(outfitWindow.list:getChildren()) do
local catalog = child.catalog
local outfit = child.creature:getOutfit()
if catalog == "outfit" then
if outfit.type == outfitType then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
end
elseif catalog == "mount" then
if outfit.type == mountType then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "shader" then
if outfit.shader == currentOutfit.shader then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "wings" then
if outfit.wings == currentOutfit.wings then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "aura" then
if outfit.aura == currentOutfit.aura then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "manabar" then
if child:getId():find(outfit.manabar) then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
elseif catalog == "healthbar" then
if child:getId():find(outfit.healthbar) then
child:setChecked(true)
outfitWindow.list:moveChildToIndex(child, 1)
child:setVisible(false)
end
end
end
-- color box
for j = 0, 6 do
for i = 0, 18 do
local colorBox = g_ui.createWidget("ColorBox", outfitWindow.appearance.colorBoxPanel)
local outfitColor = getOutfitColor(j * 19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId("colorBox" .. j * 19 + i)
colorBox.colorId = j * 19 + i
if j * 19 + i == currentOutfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
colorBoxes[#colorBoxes + 1] = colorBox
end
end
-- hook outfit sections
currentClotheButtonBox = outfitWindow.appearance.parts.head
outfitWindow.appearance.parts.head.onCheckChange = onClotheCheckChange
outfitWindow.appearance.parts.primary.onCheckChange = onClotheCheckChange
outfitWindow.appearance.parts.secondary.onCheckChange = onClotheCheckChange
outfitWindow.appearance.parts.detail.onCheckChange = onClotheCheckChange
-- previewOptions
for i, settings in ipairs(previewOptions) do
if settings.enabled then
local widget = g_ui.createWidget("OptionsCheckBox", outfitWindow.preview.options)
widget:setId(settings.id)
widget:setText(settings.text)
widget.check:setChecked(settings.checked)
if i > 1 then
local catalog = string.sub(settings.id, 5):lower()
local data = dataTables[catalog .. "s"]
-- if there's no options for certain category disable widget
if not data or #data == 0 then
widget.check:setChecked(false)
widget.check:setEnabled(false)
widget:setEnabled(false)
widget.check:setColor("#808080")
end
end
end
end
-- config options
for i, settings in ipairs(configOptions) do
if settings.enabled then
local widget = g_ui.createWidget("OptionsCheckBox", outfitWindow.config.options)
widget:setId(settings.id)
widget:setText(settings.text)
widget:setChecked(settings.checked)
end
end
-- appearance options
for i, settings in ipairs(appearanceOptions) do
if settings.enabled then
local widget = g_ui.createWidget("AppearanceCategory", outfitWindow.appearance.categories)
widget:setId(settings.id)
widget.checkBox:setText(settings.text)
widget.checkBox:setChecked(i == 2)
end
end
setCategoryDescription("outfit", outfitType)
setCategoryDescription("mount", mountType)
local addon1 = outfitWindow.config.options.addon1.check
local addon2 = outfitWindow.config.options.addon2.check
local mount = g_game.getFeature(GamePlayerMounts) and outfitWindow.config.options.mount.check
if #mountList == 0 and g_game.getFeature(GamePlayerMounts) then
mount:disable()
end
addon1:setChecked(currentAddons == 1 or currentAddons == 3)
addon2:setChecked(currentAddons > 1)
addon1:setEnabled(availableAddons > 0)
addon2:setEnabled(availableAddons > 1)
for i, setting in ipairs(settings) do
local outfit = setting.outfit
local mount = setting.mount
local name = setting.name
local widget = g_ui.createWidget("LargePreviewTile", outfitWindow.list)
widget.catalog = "preset"
widget:setId("preset." .. outfit.type .. name)
widget.outfit:setOutfit(outfit)
if mount then
widget.mount:setOutfit(mount)
end
widget.title:setText(name)
end
refreshVisiblePreviews()
refreshPreview()
end
function destroy()
if outfitWindow then
filterText = ""
currentCategory = "outfit"
outfitWindow:destroy()
outfitWindow = nil
end
end
function accept()
local player = g_game.getLocalPlayer()
if outfitWindow then
save()
filterText = ""
currentCategory = "outfit"
if g_game.getFeature(GamePlayerMounts) then
local mount = outfitWindow.config.options.mount.check:isChecked()
if not player:isMounted() and mount then
player:mount()
end
end
g_game.changeOutfit(getOutfitFromCurrentChecks(1))
outfitWindow:destroy()
outfitWindow = nil
end
end
-- json
function save()
local settings = {}
for i, child in ipairs(outfitWindow.list:getChildren()) do
if child.catalog == "preset" then
local data = {
outfit = child.outfit:getOutfit(),
mount = child.mount:getOutfit(),
name = child.title:getText()
}
table.insert(settings, data)
end
end
local file = "/settings/outfits.json"
if not g_resources.fileExists(file) then
g_resources.makeDir("/settings")
end
local status, result =
pcall(
function()
return json.encode(settings, 2)
end
)
if not status then
return onError("Error while saving top bar settings. Data won't be saved. Details: " .. result)
end
if result:len() > 100 * 1024 * 1024 then
return onError("Something went wrong, file is above 100MB, won't be saved")
end
g_resources.writeFileContents(file, result)
end
function load()
local file = "/settings/outfits.json"
if not g_resources.fileExists(file) then
g_resources.makeDir("/settings")
end
if g_resources.fileExists(file) then
local status, result =
pcall(
function()
return json.decode(g_resources.readFileContents(file))
end
)
if not status then
return onError("Error while reading top bar settings file. To fix this problem you can delete storage.json. Details: " .. result)
end
settings = result
else
settings = {}
end
end