SabrehavenServer/src/teleport.cpp
2019-09-16 20:38:16 +03:00

123 lines
3.5 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "teleport.h"
#include "game.h"
extern Game g_game;
Attr_ReadValue Teleport::readAttr(AttrTypes_t attr, PropStream& propStream)
{
if (attr == ATTR_TELE_DEST) {
if (!propStream.read<uint16_t>(destPos.x) || !propStream.read<uint16_t>(destPos.y) || !propStream.read<uint8_t>(destPos.z)) {
return ATTR_READ_ERROR;
}
return ATTR_READ_CONTINUE;
}
return Item::readAttr(attr, propStream);
}
void Teleport::serializeAttr(PropWriteStream& propWriteStream) const
{
Item::serializeAttr(propWriteStream);
propWriteStream.write<uint8_t>(ATTR_TELE_DEST);
propWriteStream.write<uint16_t>(destPos.x);
propWriteStream.write<uint16_t>(destPos.y);
propWriteStream.write<uint8_t>(destPos.z);
}
ReturnValue Teleport::queryAdd(int32_t, const Thing&, uint32_t, uint32_t, Creature*) const
{
return RETURNVALUE_NOTPOSSIBLE;
}
ReturnValue Teleport::queryMaxCount(int32_t, const Thing&, uint32_t, uint32_t&, uint32_t) const
{
return RETURNVALUE_NOTPOSSIBLE;
}
ReturnValue Teleport::queryRemove(const Thing&, uint32_t, uint32_t) const
{
return RETURNVALUE_NOERROR;
}
Cylinder* Teleport::queryDestination(int32_t&, const Thing&, Item**, uint32_t&)
{
return this;
}
void Teleport::addThing(Thing* thing)
{
return addThing(0, thing);
}
void Teleport::addThing(int32_t, Thing* thing)
{
Tile* destTile = g_game.map.getTile(destPos);
if (!destTile) {
return;
}
const MagicEffectClasses effect = Item::items[id].magicEffect;
if (Creature* creature = thing->getCreature()) {
Position origPos = creature->getPosition();
g_game.internalCreatureTurn(creature, origPos.x > destPos.x ? DIRECTION_WEST : DIRECTION_EAST);
g_game.map.moveCreature(*creature, *destTile);
if (effect != CONST_ME_NONE) {
g_game.addMagicEffect(origPos, effect);
g_game.addMagicEffect(destTile->getPosition(), effect);
}
} else if (Item* item = thing->getItem()) {
if (effect != CONST_ME_NONE) {
g_game.addMagicEffect(destTile->getPosition(), effect);
g_game.addMagicEffect(item->getPosition(), effect);
}
g_game.internalMoveItem(getTile(), destTile, INDEX_WHEREEVER, item, item->getItemCount(), nullptr);
}
}
void Teleport::updateThing(Thing*, uint16_t, uint32_t)
{
//
}
void Teleport::replaceThing(uint32_t, Thing*)
{
//
}
void Teleport::removeThing(Thing*, uint32_t)
{
//
}
void Teleport::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t)
{
getParent()->postAddNotification(thing, oldParent, index, LINK_PARENT);
}
void Teleport::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
{
getParent()->postRemoveNotification(thing, newParent, index, LINK_PARENT);
}