2019-09-29 21:56:37 +03:00

400 lines
10 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_ENUMS_H_003445999FEE4A67BCECBE918B0124CE
#define FS_ENUMS_H_003445999FEE4A67BCECBE918B0124CE
enum ThreadState {
THREAD_STATE_RUNNING,
THREAD_STATE_CLOSING,
THREAD_STATE_TERMINATED,
};
enum itemAttrTypes : uint32_t {
ITEM_ATTRIBUTE_NONE,
ITEM_ATTRIBUTE_ACTIONID = 1 << 0,
ITEM_ATTRIBUTE_MOVEMENTID = 1 << 1,
ITEM_ATTRIBUTE_DESCRIPTION = 1 << 2,
ITEM_ATTRIBUTE_TEXT = 1 << 3,
ITEM_ATTRIBUTE_DATE = 1 << 4,
ITEM_ATTRIBUTE_WRITER = 1 << 5,
ITEM_ATTRIBUTE_NAME = 1 << 6,
ITEM_ATTRIBUTE_ARTICLE = 1 << 7,
ITEM_ATTRIBUTE_PLURALNAME = 1 << 8,
ITEM_ATTRIBUTE_WEIGHT = 1 << 9,
ITEM_ATTRIBUTE_ATTACK = 1 << 10,
ITEM_ATTRIBUTE_DEFENSE = 1 << 11,
ITEM_ATTRIBUTE_ARMOR = 1 << 12,
ITEM_ATTRIBUTE_SHOOTRANGE = 1 << 13,
ITEM_ATTRIBUTE_OWNER = 1 << 14,
ITEM_ATTRIBUTE_DURATION = 1 << 15,
ITEM_ATTRIBUTE_DECAYSTATE = 1 << 16,
ITEM_ATTRIBUTE_CORPSEOWNER = 1 << 17,
ITEM_ATTRIBUTE_CHARGES = 1 << 18,
ITEM_ATTRIBUTE_FLUIDTYPE = 1 << 19,
ITEM_ATTRIBUTE_DOORID = 1 << 20,
ITEM_ATTRIBUTE_KEYNUMBER = 1 << 21,
ITEM_ATTRIBUTE_KEYHOLENUMBER = 1 << 22,
ITEM_ATTRIBUTE_DOORQUESTNUMBER = 1 << 23,
ITEM_ATTRIBUTE_DOORQUESTVALUE = 1 << 24,
ITEM_ATTRIBUTE_DOORLEVEL = 1 << 25,
ITEM_ATTRIBUTE_CHESTQUESTNUMBER = 1 << 26,
};
enum VipStatus_t : uint8_t {
VIPSTATUS_OFFLINE = 0,
VIPSTATUS_ONLINE = 1,
};
enum OperatingSystem_t : uint8_t {
CLIENTOS_NONE = 0,
CLIENTOS_LINUX = 1,
CLIENTOS_WINDOWS = 2,
CLIENTOS_FLASH = 3,
CLIENTOS_OTCLIENT_LINUX = 10,
CLIENTOS_OTCLIENT_WINDOWS = 11,
CLIENTOS_OTCLIENT_MAC = 12,
};
enum AccountType_t : uint8_t {
ACCOUNT_TYPE_NORMAL = 1,
ACCOUNT_TYPE_TUTOR = 2,
ACCOUNT_TYPE_SENIORTUTOR = 3,
ACCOUNT_TYPE_GAMEMASTER = 4,
ACCOUNT_TYPE_GOD = 5
};
enum RaceType_t : uint8_t {
RACE_NONE,
RACE_VENOM,
RACE_BLOOD,
RACE_UNDEAD,
RACE_FIRE,
};
enum CombatType_t : uint16_t {
COMBAT_NONE = 0,
COMBAT_PHYSICALDAMAGE = 1 << 0,
COMBAT_ENERGYDAMAGE = 1 << 1,
COMBAT_EARTHDAMAGE = 1 << 2,
COMBAT_FIREDAMAGE = 1 << 3,
COMBAT_UNDEFINEDDAMAGE = 1 << 4,
COMBAT_LIFEDRAIN = 1 << 5,
COMBAT_MANADRAIN = 1 << 6,
COMBAT_HEALING = 1 << 7,
COMBAT_COUNT = 9
};
enum CombatParam_t {
COMBAT_PARAM_TYPE,
COMBAT_PARAM_EFFECT,
COMBAT_PARAM_DISTANCEEFFECT,
COMBAT_PARAM_BLOCKSHIELD,
COMBAT_PARAM_BLOCKARMOR,
COMBAT_PARAM_TARGETCASTERORTOPMOST,
COMBAT_PARAM_CREATEITEM,
COMBAT_PARAM_AGGRESSIVE,
COMBAT_PARAM_DISPEL,
COMBAT_PARAM_USECHARGES,
COMBAT_PARAM_DECREASEDAMAGE,
COMBAT_PARAM_MAXIMUMDECREASEDDAMAGE,
};
enum fightMode_t : uint8_t {
FIGHTMODE_ATTACK = 1,
FIGHTMODE_BALANCED = 2,
FIGHTMODE_DEFENSE = 3,
};
enum CallBackParam_t {
CALLBACK_PARAM_LEVELMAGICVALUE,
CALLBACK_PARAM_SKILLVALUE,
CALLBACK_PARAM_TARGETTILE,
CALLBACK_PARAM_TARGETCREATURE,
};
enum ConditionParam_t {
CONDITION_PARAM_OWNER = 1,
CONDITION_PARAM_TICKS = 2,
//CONDITION_PARAM_OUTFIT = 3,
CONDITION_PARAM_HEALTHGAIN = 4,
CONDITION_PARAM_HEALTHTICKS = 5,
CONDITION_PARAM_MANAGAIN = 6,
CONDITION_PARAM_MANATICKS = 7,
CONDITION_PARAM_DELAYED = 8,
CONDITION_PARAM_SPEED = 9,
CONDITION_PARAM_LIGHT_LEVEL = 10,
CONDITION_PARAM_LIGHT_COLOR = 11,
CONDITION_PARAM_SOULGAIN = 12,
CONDITION_PARAM_SOULTICKS = 13,
CONDITION_PARAM_MINVALUE = 14,
CONDITION_PARAM_MAXVALUE = 15,
CONDITION_PARAM_STARTVALUE = 16,
CONDITION_PARAM_TICKINTERVAL = 17,
CONDITION_PARAM_SKILL_MELEE = 19,
CONDITION_PARAM_SKILL_FIST = 20,
CONDITION_PARAM_SKILL_CLUB = 21,
CONDITION_PARAM_SKILL_SWORD = 22,
CONDITION_PARAM_SKILL_AXE = 23,
CONDITION_PARAM_SKILL_DISTANCE = 24,
CONDITION_PARAM_SKILL_SHIELD = 25,
CONDITION_PARAM_SKILL_FISHING = 26,
CONDITION_PARAM_STAT_MAXHITPOINTS = 27,
CONDITION_PARAM_STAT_MAXMANAPOINTS = 28,
// CONDITION_PARAM_STAT_SOULPOINTS = 29,
CONDITION_PARAM_STAT_MAGICPOINTS = 30,
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31,
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32,
// CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33,
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34,
CONDITION_PARAM_PERIODICDAMAGE = 35,
CONDITION_PARAM_SKILL_MELEEPERCENT = 36,
CONDITION_PARAM_SKILL_FISTPERCENT = 37,
CONDITION_PARAM_SKILL_CLUBPERCENT = 38,
CONDITION_PARAM_SKILL_SWORDPERCENT = 39,
CONDITION_PARAM_SKILL_AXEPERCENT = 40,
CONDITION_PARAM_SKILL_DISTANCEPERCENT = 41,
CONDITION_PARAM_SKILL_SHIELDPERCENT = 42,
CONDITION_PARAM_SKILL_FISHINGPERCENT = 43,
// CONDITION_PARAM_BUFF_SPELL = 44,
CONDITION_PARAM_SUBID = 45,
CONDITION_PARAM_FIELD = 46,
CONDITION_PARAM_CYCLE = 47,
CONDITION_PARAM_HIT_DAMAGE = 48,
CONDITION_PARAM_COUNT = 49,
CONDITION_PARAM_MAX_COUNT = 50,
};
enum BlockType_t : uint8_t {
BLOCK_NONE,
BLOCK_DEFENSE,
BLOCK_ARMOR,
BLOCK_IMMUNITY
};
enum skills_t : uint8_t {
SKILL_FIST = 0,
SKILL_CLUB = 1,
SKILL_SWORD = 2,
SKILL_AXE = 3,
SKILL_DISTANCE = 4,
SKILL_SHIELD = 5,
SKILL_FISHING = 6,
SKILL_MAGLEVEL = 7,
SKILL_LEVEL = 8,
SKILL_FIRST = SKILL_FIST,
SKILL_LAST = SKILL_FISHING
};
enum stats_t {
STAT_MAXHITPOINTS,
STAT_MAXMANAPOINTS,
STAT_SOULPOINTS, // unused
STAT_MAGICPOINTS,
STAT_FIRST = STAT_MAXHITPOINTS,
STAT_LAST = STAT_MAGICPOINTS
};
enum formulaType_t {
COMBAT_FORMULA_UNDEFINED,
COMBAT_FORMULA_LEVELMAGIC,
COMBAT_FORMULA_SKILL,
COMBAT_FORMULA_DAMAGE,
};
enum ConditionType_t {
CONDITION_NONE,
CONDITION_POISON = 1 << 0,
CONDITION_FIRE = 1 << 1,
CONDITION_ENERGY = 1 << 2,
CONDITION_HASTE = 1 << 3,
CONDITION_PARALYZE = 1 << 4,
CONDITION_OUTFIT = 1 << 5,
CONDITION_INVISIBLE = 1 << 6,
CONDITION_LIGHT = 1 << 7,
CONDITION_MANASHIELD = 1 << 8,
CONDITION_INFIGHT = 1 << 9,
CONDITION_DRUNK = 1 << 10,
CONDITION_REGENERATION = 1 << 11,
CONDITION_SOUL = 1 << 12,
CONDITION_MUTED = 1 << 13,
CONDITION_CHANNELMUTEDTICKS = 1 << 14,
CONDITION_YELLTICKS = 1 << 15,
CONDITION_ATTRIBUTES = 1 << 16,
CONDITION_EXHAUST = 1 << 17,
CONDITION_PACIFIED = 1 << 18,
CONDITION_AGGRESSIVE = 1 << 19,
};
enum ConditionId_t : int8_t {
CONDITIONID_DEFAULT = -1,
CONDITIONID_COMBAT,
CONDITIONID_HEAD,
CONDITIONID_NECKLACE,
CONDITIONID_BACKPACK,
CONDITIONID_ARMOR,
CONDITIONID_RIGHT,
CONDITIONID_LEFT,
CONDITIONID_LEGS,
CONDITIONID_FEET,
CONDITIONID_RING,
CONDITIONID_AMMO,
};
enum PlayerSex_t : uint8_t {
PLAYERSEX_FEMALE = 0,
PLAYERSEX_MALE = 1,
PLAYERSEX_LAST = PLAYERSEX_MALE
};
enum Vocation_t : uint16_t {
VOCATION_NONE,
VOCATION_SORCERER = 1 << 0,
VOCATION_DRUID = 1 << 1,
VOCATION_PALADIN = 1 << 2,
VOCATION_KNIGHT = 1 << 3,
};
enum ReturnValue {
RETURNVALUE_NOERROR,
RETURNVALUE_NOTPOSSIBLE,
RETURNVALUE_NOTENOUGHROOM,
RETURNVALUE_PLAYERISPZLOCKED,
RETURNVALUE_PLAYERISNOTINVITED,
RETURNVALUE_CANNOTTHROW,
RETURNVALUE_THEREISNOWAY,
RETURNVALUE_DESTINATIONOUTOFREACH,
RETURNVALUE_CREATUREBLOCK,
RETURNVALUE_NOTMOVEABLE,
RETURNVALUE_DROPTWOHANDEDITEM,
RETURNVALUE_BOTHHANDSNEEDTOBEFREE,
RETURNVALUE_CANONLYUSEONEWEAPON,
RETURNVALUE_NEEDEXCHANGE,
RETURNVALUE_CANNOTBEDRESSED,
RETURNVALUE_PUTTHISOBJECTINYOURHAND,
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS,
RETURNVALUE_TOOFARAWAY,
RETURNVALUE_FIRSTGODOWNSTAIRS,
RETURNVALUE_FIRSTGOUPSTAIRS,
RETURNVALUE_CONTAINERNOTENOUGHROOM,
RETURNVALUE_NOTENOUGHCAPACITY,
RETURNVALUE_CANNOTPICKUP,
RETURNVALUE_THISISIMPOSSIBLE,
RETURNVALUE_DEPOTISFULL,
RETURNVALUE_CREATUREDOESNOTEXIST,
RETURNVALUE_CANNOTUSETHISOBJECT,
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE,
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE,
RETURNVALUE_YOUAREALREADYTRADING,
RETURNVALUE_THISPLAYERISALREADYTRADING,
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT,
RETURNVALUE_DIRECTPLAYERSHOOT,
RETURNVALUE_NOTENOUGHLEVEL,
RETURNVALUE_NOTENOUGHMAGICLEVEL,
RETURNVALUE_NOTENOUGHMANA,
RETURNVALUE_NOTENOUGHSOUL,
RETURNVALUE_YOUAREEXHAUSTED,
RETURNVALUE_PLAYERISNOTREACHABLE,
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES,
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE,
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER,
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE,
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE,
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE,
RETURNVALUE_YOUCANONLYUSEITONCREATURES,
RETURNVALUE_CREATUREISNOTREACHABLE,
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS,
RETURNVALUE_YOUNEEDPREMIUMACCOUNT,
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL,
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL,
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL,
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE,
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE,
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE,
RETURNVALUE_YOUCANNOTLOGOUTHERE,
RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL,
RETURNVALUE_CANNOTCONJUREITEMHERE,
RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS,
RETURNVALUE_NAMEISTOOAMBIGIOUS,
RETURNVALUE_CANONLYUSEONESHIELD,
RETURNVALUE_NOPARTYMEMBERSINRANGE,
RETURNVALUE_YOUARENOTTHEOWNER,
RETURNVALUE_TRADEPLAYERFARAWAY,
RETURNVALUE_YOUDONTOWNTHISHOUSE,
RETURNVALUE_TRADEPLAYERALREADYOWNSAHOUSE,
RETURNVALUE_TRADEPLAYERHIGHESTBIDDER,
RETURNVALUE_YOUCANNOTTRADETHISHOUSE,
};
struct Outfit_t {
uint16_t lookType = 0;
uint16_t lookTypeEx = 0;
uint8_t lookHead = 0;
uint8_t lookBody = 0;
uint8_t lookLegs = 0;
uint8_t lookFeet = 0;
uint8_t lookAddons = 0;
};
struct LightInfo {
uint8_t level = 0;
uint8_t color = 0;
constexpr LightInfo() = default;
constexpr LightInfo(uint8_t level, uint8_t color) : level(level), color(color) {}
};
enum CombatOrigin
{
ORIGIN_NONE,
ORIGIN_CONDITION,
ORIGIN_SPELL,
ORIGIN_MELEE,
ORIGIN_RANGED,
};
struct CombatDamage
{
CombatType_t type;
int32_t value;
int32_t min;
int32_t max;
CombatOrigin origin;
CombatDamage()
{
origin = ORIGIN_NONE;
type = COMBAT_NONE;
value = 0;
min = 0;
max = 0;
}
};
#endif