SabrehavenServer/src/connection.h
2019-09-16 20:38:16 +03:00

138 lines
3.8 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_CONNECTION_H_FC8E1B4392D24D27A2F129D8B93A6348
#define FS_CONNECTION_H_FC8E1B4392D24D27A2F129D8B93A6348
#include <unordered_set>
#include "networkmessage.h"
static constexpr int32_t CONNECTION_WRITE_TIMEOUT = 30;
static constexpr int32_t CONNECTION_READ_TIMEOUT = 30;
class Protocol;
typedef std::shared_ptr<Protocol> Protocol_ptr;
class OutputMessage;
typedef std::shared_ptr<OutputMessage> OutputMessage_ptr;
class Connection;
typedef std::shared_ptr<Connection> Connection_ptr;
typedef std::weak_ptr<Connection> ConnectionWeak_ptr;
class ServiceBase;
typedef std::shared_ptr<ServiceBase> Service_ptr;
class ServicePort;
typedef std::shared_ptr<ServicePort> ServicePort_ptr;
typedef std::shared_ptr<const ServicePort> ConstServicePort_ptr;
class ConnectionManager
{
public:
static ConnectionManager& getInstance() {
static ConnectionManager instance;
return instance;
}
Connection_ptr createConnection(boost::asio::io_service& io_service, ConstServicePort_ptr servicePort);
void releaseConnection(const Connection_ptr& connection);
void closeAll();
protected:
ConnectionManager() = default;
std::unordered_set<Connection_ptr> connections;
std::mutex connectionManagerLock;
};
class Connection : public std::enable_shared_from_this<Connection>
{
public:
// non-copyable
Connection(const Connection&) = delete;
Connection& operator=(const Connection&) = delete;
enum ConnectionState_t {
CONNECTION_STATE_OPEN,
CONNECTION_STATE_CLOSED,
};
enum { FORCE_CLOSE = true };
Connection(boost::asio::io_service& io_service,
ConstServicePort_ptr service_port) :
readTimer(io_service),
writeTimer(io_service),
service_port(std::move(service_port)),
socket(io_service) {
connectionState = CONNECTION_STATE_OPEN;
receivedFirst = false;
packetsSent = 0;
timeConnected = time(nullptr);
}
~Connection();
friend class ConnectionManager;
void close(bool force = false);
// Used by protocols that require server to send first
void accept(Protocol_ptr protocol);
void accept();
void send(const OutputMessage_ptr& msg);
uint32_t getIP();
private:
void parseHeader(const boost::system::error_code& error);
void parsePacket(const boost::system::error_code& error);
void onWriteOperation(const boost::system::error_code& error);
static void handleTimeout(ConnectionWeak_ptr connectionWeak, const boost::system::error_code& error);
void closeSocket();
void internalSend(const OutputMessage_ptr& msg);
boost::asio::ip::tcp::socket& getSocket() {
return socket;
}
friend class ServicePort;
NetworkMessage msg;
boost::asio::deadline_timer readTimer;
boost::asio::deadline_timer writeTimer;
std::recursive_mutex connectionLock;
std::list<OutputMessage_ptr> messageQueue;
ConstServicePort_ptr service_port;
Protocol_ptr protocol;
boost::asio::ip::tcp::socket socket;
time_t timeConnected;
uint32_t packetsSent;
bool connectionState;
bool receivedFirst;
};
#endif