mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_CONNECTION_H_FC8E1B4392D24D27A2F129D8B93A6348
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#define FS_CONNECTION_H_FC8E1B4392D24D27A2F129D8B93A6348
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#include <unordered_set>
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#include "networkmessage.h"
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static constexpr int32_t CONNECTION_WRITE_TIMEOUT = 30;
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static constexpr int32_t CONNECTION_READ_TIMEOUT = 30;
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class Protocol;
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typedef std::shared_ptr<Protocol> Protocol_ptr;
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class OutputMessage;
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typedef std::shared_ptr<OutputMessage> OutputMessage_ptr;
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class Connection;
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typedef std::shared_ptr<Connection> Connection_ptr;
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typedef std::weak_ptr<Connection> ConnectionWeak_ptr;
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class ServiceBase;
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typedef std::shared_ptr<ServiceBase> Service_ptr;
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class ServicePort;
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typedef std::shared_ptr<ServicePort> ServicePort_ptr;
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typedef std::shared_ptr<const ServicePort> ConstServicePort_ptr;
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class ConnectionManager
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{
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public:
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static ConnectionManager& getInstance() {
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static ConnectionManager instance;
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return instance;
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}
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Connection_ptr createConnection(boost::asio::io_service& io_service, ConstServicePort_ptr servicePort);
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void releaseConnection(const Connection_ptr& connection);
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void closeAll();
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protected:
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ConnectionManager() = default;
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std::unordered_set<Connection_ptr> connections;
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std::mutex connectionManagerLock;
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};
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class Connection : public std::enable_shared_from_this<Connection>
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{
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public:
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// non-copyable
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Connection(const Connection&) = delete;
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Connection& operator=(const Connection&) = delete;
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enum ConnectionState_t {
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CONNECTION_STATE_OPEN,
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CONNECTION_STATE_CLOSED,
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};
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enum { FORCE_CLOSE = true };
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Connection(boost::asio::io_service& io_service,
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ConstServicePort_ptr service_port) :
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readTimer(io_service),
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writeTimer(io_service),
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service_port(std::move(service_port)),
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socket(io_service) {
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connectionState = CONNECTION_STATE_OPEN;
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receivedFirst = false;
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packetsSent = 0;
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timeConnected = time(nullptr);
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}
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~Connection();
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friend class ConnectionManager;
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void close(bool force = false);
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// Used by protocols that require server to send first
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void accept(Protocol_ptr protocol);
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void accept();
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void send(const OutputMessage_ptr& msg);
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uint32_t getIP();
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private:
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void parseHeader(const boost::system::error_code& error);
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void parsePacket(const boost::system::error_code& error);
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void onWriteOperation(const boost::system::error_code& error);
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static void handleTimeout(ConnectionWeak_ptr connectionWeak, const boost::system::error_code& error);
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void closeSocket();
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void internalSend(const OutputMessage_ptr& msg);
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boost::asio::ip::tcp::socket& getSocket() {
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return socket;
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}
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friend class ServicePort;
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NetworkMessage msg;
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boost::asio::deadline_timer readTimer;
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boost::asio::deadline_timer writeTimer;
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std::recursive_mutex connectionLock;
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std::list<OutputMessage_ptr> messageQueue;
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ConstServicePort_ptr service_port;
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Protocol_ptr protocol;
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boost::asio::ip::tcp::socket socket;
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time_t timeConnected;
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uint32_t packetsSent;
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bool connectionState;
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bool receivedFirst;
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};
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#endif
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