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https://github.com/ErikasKontenis/SabrehavenServer.git
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78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_BED_H_84DE19758D424C6C9789189231946BFF
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#define FS_BED_H_84DE19758D424C6C9789189231946BFF
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#include "item.h"
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class House;
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class Player;
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class BedItem final : public Item
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{
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public:
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explicit BedItem(uint16_t id);
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BedItem* getBed() final {
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return this;
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}
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const BedItem* getBed() const final {
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return this;
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}
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Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) final;
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void serializeAttr(PropWriteStream& propWriteStream) const final;
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bool canRemove() const final {
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return house == nullptr;
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}
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uint32_t getSleeper() const {
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return sleeperGUID;
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}
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House* getHouse() const {
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return house;
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}
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void setHouse(House* h) {
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house = h;
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}
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bool canUse(Player* player);
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bool trySleep(Player* player);
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bool sleep(Player* player);
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void wakeUp(Player* player);
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BedItem* getNextBedItem() const;
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protected:
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void updateAppearance(const Player* player);
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void regeneratePlayer(Player* player) const;
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void internalSetSleeper(const Player* player);
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void internalRemoveSleeper();
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House* house = nullptr;
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uint64_t sleepStart;
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uint32_t sleeperGUID;
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};
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#endif
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