mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-03 02:59:21 +02:00
143 lines
4.2 KiB
C++
143 lines
4.2 KiB
C++
/**
|
|
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
|
|
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef FS_ACTIONS_H_87F60C5F587E4B84948F304A6451E6E6
|
|
#define FS_ACTIONS_H_87F60C5F587E4B84948F304A6451E6E6
|
|
|
|
#include "baseevents.h"
|
|
#include "enums.h"
|
|
#include "luascript.h"
|
|
|
|
class Action;
|
|
using Action_ptr = std::unique_ptr<Action>;
|
|
using ActionFunction = std::function<bool(Player* player, Item* item, const Position& fromPosition, Thing* target, const Position& toPosition, bool isHotkey)>;
|
|
|
|
class Action : public Event
|
|
{
|
|
public:
|
|
explicit Action(const Action* copy);
|
|
explicit Action(LuaScriptInterface* interface);
|
|
|
|
bool configureEvent(const pugi::xml_node& node) override;
|
|
|
|
//scripting
|
|
virtual bool executeUse(Player* player, Item* item, const Position& fromPosition,
|
|
Thing* target, const Position& toPosition, bool isHotkey);
|
|
//
|
|
|
|
bool getAllowFarUse() const {
|
|
return allowFarUse;
|
|
}
|
|
void setAllowFarUse(bool v) {
|
|
allowFarUse = v;
|
|
}
|
|
|
|
bool getCheckLineOfSight() const {
|
|
return checkLineOfSight;
|
|
}
|
|
void setCheckLineOfSight(bool v) {
|
|
checkLineOfSight = v;
|
|
}
|
|
|
|
bool getCheckFloor() const {
|
|
return checkFloor;
|
|
}
|
|
void setCheckFloor(bool v) {
|
|
checkFloor = v;
|
|
}
|
|
|
|
std::vector<uint16_t> getItemIdRange() {
|
|
return ids;
|
|
}
|
|
void addItemId(uint16_t id) {
|
|
ids.emplace_back(id);
|
|
}
|
|
|
|
std::vector<uint16_t> getUniqueIdRange() {
|
|
return uids;
|
|
}
|
|
void addUniqueId(uint16_t id) {
|
|
uids.emplace_back(id);
|
|
}
|
|
|
|
std::vector<uint16_t> getActionIdRange() {
|
|
return aids;
|
|
}
|
|
void addActionId(uint16_t id) {
|
|
aids.emplace_back(id);
|
|
}
|
|
|
|
virtual ReturnValue canExecuteAction(const Player* player, const Position& toPos);
|
|
virtual bool hasOwnErrorHandler() {
|
|
return false;
|
|
}
|
|
virtual Thing* getTarget(Player* player, Creature* targetCreature, const Position& toPosition, uint8_t toStackPos) const;
|
|
|
|
ActionFunction function;
|
|
|
|
private:
|
|
std::string getScriptEventName() const override;
|
|
|
|
bool allowFarUse = false;
|
|
bool checkFloor = true;
|
|
bool checkLineOfSight = true;
|
|
std::vector<uint16_t> ids;
|
|
std::vector<uint16_t> uids;
|
|
std::vector<uint16_t> aids;
|
|
};
|
|
|
|
class Actions final : public BaseEvents
|
|
{
|
|
public:
|
|
Actions();
|
|
~Actions();
|
|
|
|
// non-copyable
|
|
Actions(const Actions&) = delete;
|
|
Actions& operator=(const Actions&) = delete;
|
|
|
|
bool useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey);
|
|
bool useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, bool isHotkey, Creature* creature = nullptr);
|
|
|
|
ReturnValue canUse(const Player* player, const Position& pos);
|
|
ReturnValue canUse(const Player* player, const Position& pos, const Item* item);
|
|
ReturnValue canUseFar(const Creature* creature, const Position& toPos, bool checkLineOfSight, bool checkFloor);
|
|
|
|
private:
|
|
ReturnValue internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey);
|
|
static void showUseHotkeyMessage(Player* player, const Item* item, uint32_t count);
|
|
|
|
void clear() final;
|
|
LuaScriptInterface& getScriptInterface() final;
|
|
std::string getScriptBaseName() const final;
|
|
Event* getEvent(const std::string& nodeName) final;
|
|
bool registerEvent(Event* event, const pugi::xml_node& node) final;
|
|
|
|
typedef std::map<uint16_t, Action*> ActionUseMap;
|
|
ActionUseMap useItemMap;
|
|
ActionUseMap actionItemMap;
|
|
|
|
Action* getAction(const Item* item);
|
|
void clearMap(ActionUseMap& map);
|
|
|
|
LuaScriptInterface scriptInterface;
|
|
};
|
|
|
|
#endif
|