2019-12-29 14:49:00 +02:00

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# GIMUD - Graphical Interface Multi User Dungeon
# perac.npc: Datenbank für den Bogner Perac
Name = "Perac"
Outfit = (129,78-52-68-114-0)
Home = [32295,31784,7]
Radius = 1
Behaviour = {
ADDRESS,"hello$",! -> "Oh, please come in. What do you need?"
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Sorry, I am already talking to a customer."
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye."
"bye" -> "Good bye.", Idle
"farewell" -> *
"job" -> "I am the fletcher of Carlin. I am selling bows, crossbows, and ammunition. Do you need anything?"
"name" -> "I am Perac, fletcher and marksman extraordinaire."
"marksman" -> "I am a paladin and the best marksman in the land."
"time" -> "Don't bother me. Go and buy a watch."
"ghostlands" -> "I was there ... once. I got out before the illusions drove me mad. Better stay out of that area!"
"bow" -> Type=3350, Amount=1, Price=400, "Do you want to buy a bow for %P gold?", Topic=1
"crossbow" -> Type=3349, Amount=1, Price=500, "Do you want to buy a crossbow for %P gold?", Topic=1
"arrow" -> Type=3447, Amount=1, Price=2, "Do you want to buy an arrow for %P gold?", Topic=1
"bolt" -> Type=3446, Amount=1, Price=3, "Do you want to buy a bolt for %P gold?", Topic=1
%1,1<%1,"bow" -> Type=3350, Amount=%1, Price=400*%1, "Do you want to buy %A bows for %P gold?", Topic=1
%1,1<%1,"crossbow" -> Type=3349, Amount=%1, Price=500*%1, "Do you want to buy %A crossbows for %P gold?", Topic=1
%1,1<%1,"arrow" -> Type=3447, Amount=%1, Price=2*%1, "Do you want to buy %A arrows for %P gold?", Topic=1
%1,1<%1,"bolt" -> Type=3446, Amount=%1, Price=3*%1, "Do you want to buy %A bolts for %P gold?", Topic=1
"buy" -> "I am selling bows, crossbows, and ammunition. Do you need anything?"
"do","you","sell" -> *
"do","you","have" -> *
"offer" -> *
"goods" -> *
"ammo" -> "Do you need arrows for a bow or bolts for a crossbow?"
"ammunition" -> *
Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
Topic=1,"yes" -> "Come back, when you have enough money."
Topic=1 -> "Hmm, but next time."
}