SabrehavenServer/src/iomapserialize.h
2019-09-16 20:38:16 +03:00

43 lines
1.5 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
#define FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
#include "database.h"
#include "map.h"
class IOMapSerialize
{
public:
static void loadHouseItems(Map* map);
static bool saveHouseItems();
static bool loadHouseInfo();
static bool saveHouseInfo();
protected:
static void saveItem(PropWriteStream& stream, const Item* item);
static void saveTile(PropWriteStream& stream, const Tile* tile);
static bool loadContainer(PropStream& propStream, Container* container);
static bool loadItem(PropStream& propStream, Cylinder* parent);
};
#endif