mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-02 10:39:20 +02:00
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/**
|
|
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
|
|
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
|
|
#define FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
|
|
|
|
#include "database.h"
|
|
#include "map.h"
|
|
|
|
class IOMapSerialize
|
|
{
|
|
public:
|
|
static void loadHouseItems(Map* map);
|
|
static bool saveHouseItems();
|
|
static bool loadHouseInfo();
|
|
static bool saveHouseInfo();
|
|
|
|
protected:
|
|
static void saveItem(PropWriteStream& stream, const Item* item);
|
|
static void saveTile(PropWriteStream& stream, const Tile* tile);
|
|
|
|
static bool loadContainer(PropStream& propStream, Container* container);
|
|
static bool loadItem(PropStream& propStream, Cylinder* parent);
|
|
};
|
|
|
|
#endif
|