2022-04-06 14:58:52 +00:00

156 lines
4.2 KiB
Lua

-- @docclass
UICreatureButton = extends(UIWidget, "UICreatureButton")
local CreatureButtonColors = {
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
}
local LifeBarColors = {} -- Must be sorted by percentAbove
table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#BF0A0A' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#910F0F' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#850C0C' } )
function UICreatureButton.create()
local button = UICreatureButton.internalCreate()
button:setFocusable(false)
button.creature = nil
button.isHovered = false
return button
end
function UICreatureButton:setCreature(creature)
self.creature = creature
end
function UICreatureButton:getCreature()
return self.creature
end
function UICreatureButton:getCreatureId()
return self.creature:getId()
end
function UICreatureButton:setup(id)
self.lifeBarWidget = self:getChildById('lifeBar')
self.creatureWidget = self:getChildById('creature')
self.labelWidget = self:getChildById('label')
self.skullWidget = self:getChildById('skull')
self.emblemWidget = self:getChildById('emblem')
end
function UICreatureButton:update()
local color = CreatureButtonColors.onIdle
local show = false
if self.creature == g_game.getAttackingCreature() then
color = CreatureButtonColors.onTargeted
elseif self.creature == g_game.getFollowingCreature() then
color = CreatureButtonColors.onFollowed
end
color = self.isHovered and color.hovered or color.notHovered
if self.color == color then
return
end
self.color = color
if color ~= CreatureButtonColors.onIdle.notHovered then
self.creatureWidget:setBorderWidth(1)
self.creatureWidget:setBorderColor(color)
self.labelWidget:setColor(color)
else
self.creatureWidget:setBorderWidth(0)
self.labelWidget:setColor(color)
end
end
function UICreatureButton:creatureSetup(creature)
if self.creature ~= creature then
self.creature = creature
self.creatureWidget:setCreature(creature)
if self.creatureName ~= creature:getName() then
self.creatureName = creature:getName()
self.labelWidget:setText(creature:getName())
end
end
self:updateLifeBarPercent()
self:updateSkull()
self:updateEmblem()
self:update()
end
function UICreatureButton:updateSkull()
if not self.creature then
return
end
local skullId = self.creature:getSkull()
if skullId == self.skullId then
return
end
self.skullId = skullId
if skullId ~= SkullNone then
self.skullWidget:setWidth(self.skullWidget:getHeight())
local imagePath = getSkullImagePath(skullId)
self.skullWidget:setImageSource(imagePath)
self.labelWidget:setMarginLeft(5)
else
self.skullWidget:setWidth(0)
if self.creature:getEmblem() == EmblemNone then
self.labelWidget:setMarginLeft(2)
end
end
end
function UICreatureButton:updateEmblem()
if not self.creature then
return
end
local emblemId = self.creature:getEmblem()
if self.emblemId == emblemId then
return
end
self.emblemId = emblemId
if emblemId ~= EmblemNone then
self.emblemWidget:setWidth(self.emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
self.emblemWidget:setImageSource(imagePath)
self.emblemWidget:setMarginLeft(5)
self.labelWidget:setMarginLeft(5)
else
self.emblemWidget:setWidth(0)
self.emblemWidget:setMarginLeft(0)
if self.creature:getSkull() == SkullNone then
self.labelWidget:setMarginLeft(2)
end
end
end
function UICreatureButton:updateLifeBarPercent()
if not self.creature then
return
end
local percent = self.creature:getHealthPercent()
if self.percent == percent then
return
end
self.percent = percent
self.lifeBarWidget:setPercent(percent)
local color
for i, v in pairs(LifeBarColors) do
if percent > v.percentAbove then
color = v.color
break
end
end
self.lifeBarWidget:setBackgroundColor(color)
end