SabrehavenServer/src/iologindata.cpp

982 lines
33 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "iologindata.h"
#include "configmanager.h"
#include "game.h"
extern ConfigManager g_config;
extern Game g_game;
Account IOLoginData::loadAccount(uint32_t accno)
{
Account account;
std::ostringstream query;
query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `id` = " << accno;
DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
if (!result) {
return account;
}
account.id = result->getNumber<uint32_t>("id");
account.name = result->getNumber<uint32_t>("name");
account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
account.premiumDays = result->getNumber<uint16_t>("premdays");
account.lastDay = result->getNumber<time_t>("lastday");
return account;
}
bool IOLoginData::saveAccount(const Account& acc)
{
std::ostringstream query;
query << "UPDATE `accounts` SET `premdays` = " << acc.premiumDays << ", `lastday` = " << acc.lastDay << " WHERE `id` = " << acc.id;
return Database::getInstance()->executeQuery(query.str());
}
bool IOLoginData::loginserverAuthentication(uint32_t accountName, const std::string& password, Account& account)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << accountName;
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return false;
}
if (transformToSHA1(password) != result->getString("password")) {
return false;
}
account.id = result->getNumber<uint32_t>("id");
account.name = result->getNumber<uint32_t>("name");
account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
account.premiumDays = result->getNumber<uint16_t>("premdays");
account.lastDay = result->getNumber<time_t>("lastday");
query.str(std::string());
query << "SELECT `name`, `deletion` FROM `players` WHERE `account_id` = " << account.id;
result = db->storeQuery(query.str());
if (result) {
do {
if (result->getNumber<uint64_t>("deletion") == 0) {
account.characters.push_back(result->getString("name"));
}
} while (result->next());
std::sort(account.characters.begin(), account.characters.end());
}
return true;
}
uint32_t IOLoginData::gameworldAuthentication(uint32_t accountName, const std::string& password, std::string& characterName)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id`, `password` FROM `accounts` WHERE `name` = " << accountName;
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return 0;
}
if (transformToSHA1(password) != result->getString("password")) {
return 0;
}
uint32_t accountId = result->getNumber<uint32_t>("id");
query.str(std::string());
query << "SELECT `account_id`, `name`, `deletion` FROM `players` WHERE `name` = " << db->escapeString(characterName);
result = db->storeQuery(query.str());
if (!result) {
return 0;
}
if (result->getNumber<uint32_t>("account_id") != accountId || result->getNumber<uint64_t>("deletion") != 0) {
return 0;
}
characterName = result->getString("name");
return accountId;
}
AccountType_t IOLoginData::getAccountType(uint32_t accountId)
{
std::ostringstream query;
query << "SELECT `type` FROM `accounts` WHERE `id` = " << accountId;
DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
if (!result) {
return ACCOUNT_TYPE_NORMAL;
}
return static_cast<AccountType_t>(result->getNumber<uint16_t>("type"));
}
void IOLoginData::setAccountType(uint32_t accountId, AccountType_t accountType)
{
std::ostringstream query;
query << "UPDATE `accounts` SET `type` = " << static_cast<uint16_t>(accountType) << " WHERE `id` = " << accountId;
Database::getInstance()->executeQuery(query.str());
}
void IOLoginData::updateOnlineStatus(uint32_t guid, bool login)
{
if (g_config.getBoolean(ConfigManager::ALLOW_CLONES)) {
return;
}
std::ostringstream query;
if (login) {
query << "INSERT INTO `players_online` VALUES (" << guid << ')';
} else {
query << "DELETE FROM `players_online` WHERE `player_id` = " << guid;
}
Database::getInstance()->executeQuery(query.str());
}
bool IOLoginData::preloadPlayer(Player* player, const std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id`, `account_id`, `group_id`, `deletion`, (SELECT `type` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `account_type`";
if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
query << ", (SELECT `premdays` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `premium_days`";
}
query << " FROM `players` WHERE `name` = " << db->escapeString(name);
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return false;
}
if (result->getNumber<uint64_t>("deletion") != 0) {
return false;
}
player->setGUID(result->getNumber<uint32_t>("id"));
Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
if (!group) {
std::cout << "[Error - IOLoginData::preloadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist." << std::endl;
return false;
}
player->setGroup(group);
player->accountNumber = result->getNumber<uint32_t>("account_id");
player->accountType = static_cast<AccountType_t>(result->getNumber<uint16_t>("account_type"));
if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
player->premiumDays = result->getNumber<uint16_t>("premium_days");
} else {
player->premiumDays = std::numeric_limits<uint16_t>::max();
}
return true;
}
bool IOLoginData::loadPlayerById(Player* player, uint32_t id)
{
std::ostringstream query;
query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `id` = " << id;
return loadPlayer(player, Database::getInstance()->storeQuery(query.str()));
}
bool IOLoginData::loadPlayerByName(Player* player, const std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `name` = " << db->escapeString(name);
return loadPlayer(player, db->storeQuery(query.str()));
}
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
{
if (!result) {
return false;
}
Database* db = Database::getInstance();
uint32_t accno = result->getNumber<uint32_t>("account_id");
Account acc = loadAccount(accno);
player->setGUID(result->getNumber<uint32_t>("id"));
player->name = result->getString("name");
player->accountNumber = accno;
player->accountType = acc.accountType;
if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
player->premiumDays = std::numeric_limits<uint16_t>::max();
} else {
player->premiumDays = acc.premiumDays;
}
Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
if (!group) {
std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist" << std::endl;
return false;
}
player->setGroup(group);
player->bankBalance = result->getNumber<uint64_t>("balance");
player->setSex(static_cast<PlayerSex_t>(result->getNumber<uint16_t>("sex")));
player->level = std::max<uint32_t>(1, result->getNumber<uint32_t>("level"));
uint64_t experience = result->getNumber<uint64_t>("experience");
uint64_t currExpCount = Player::getExpForLevel(player->level);
uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
if (experience < currExpCount || experience > nextExpCount) {
experience = currExpCount;
}
player->experience = experience;
if (currExpCount < nextExpCount) {
player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
} else {
player->levelPercent = 0;
}
player->soul = result->getNumber<uint16_t>("soul");
player->capacity = std::max<uint32_t>(400, result->getNumber<uint32_t>("cap")) * 100;
player->blessings = result->getNumber<uint16_t>("blessings");
unsigned long conditionsSize;
const char* conditions = result->getStream("conditions", conditionsSize);
PropStream propStream;
propStream.init(conditions, conditionsSize);
Condition* condition = Condition::createCondition(propStream);
while (condition) {
if (condition->unserialize(propStream)) {
player->storedConditionList.push_front(condition);
} else {
delete condition;
}
condition = Condition::createCondition(propStream);
}
if (!player->setVocation(result->getNumber<uint16_t>("vocation"))) {
std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getNumber<uint16_t>("vocation") << " which doesn't exist" << std::endl;
return false;
}
player->mana = result->getNumber<uint32_t>("mana");
player->manaMax = result->getNumber<uint32_t>("manamax");
player->magLevel = result->getNumber<uint32_t>("maglevel");
uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
if (manaSpent > nextManaCount) {
manaSpent = 0;
}
player->manaSpent = manaSpent;
player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);
player->health = result->getNumber<int32_t>("health");
player->healthMax = result->getNumber<int32_t>("healthmax");
player->defaultOutfit.lookType = result->getNumber<uint16_t>("looktype");
player->defaultOutfit.lookHead = result->getNumber<uint16_t>("lookhead");
player->defaultOutfit.lookBody = result->getNumber<uint16_t>("lookbody");
player->defaultOutfit.lookLegs = result->getNumber<uint16_t>("looklegs");
player->defaultOutfit.lookFeet = result->getNumber<uint16_t>("lookfeet");
player->defaultOutfit.lookAddons = result->getNumber<uint16_t>("lookaddons");
player->currentOutfit = player->defaultOutfit;
if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
player->playerKillerEnd = result->getNumber<time_t>("skulltime");
uint16_t skull = result->getNumber<uint16_t>("skull");
if (skull == SKULL_RED) {
player->skull = SKULL_RED;
}
if (player->playerKillerEnd == 0) {
player->skull = SKULL_NONE;
}
}
player->loginPosition.x = result->getNumber<uint16_t>("posx");
player->loginPosition.y = result->getNumber<uint16_t>("posy");
player->loginPosition.z = result->getNumber<uint16_t>("posz");
player->lastLoginSaved = result->getNumber<time_t>("lastlogin");
player->lastLogout = result->getNumber<time_t>("lastlogout");
Town* town = g_game.map.towns.getTown(result->getNumber<uint32_t>("town_id"));
if (!town) {
std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getNumber<uint32_t>("town_id") << " which doesn't exist" << std::endl;
return false;
}
player->town = town;
const Position& loginPos = player->loginPosition;
if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
player->loginPosition = player->getTemplePosition();
}
player->staminaMinutes = result->getNumber<uint16_t>("stamina");
static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
static constexpr size_t size = sizeof(skillNames) / sizeof(std::string);
for (uint8_t i = 0; i < size; ++i) {
uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]);
uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]);
uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
if (skillTries > nextSkillTries) {
skillTries = 0;
}
player->skills[i].level = skillLevel;
player->skills[i].tries = skillTries;
player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries);
}
std::ostringstream query;
query << "SELECT `date` FROM `player_murders` WHERE `player_id` = " << player->getGUID() << " ORDER BY `date` ASC";
if ((result = db->storeQuery(query.str()))) {
do {
player->murderTimeStamps.push_back(result->getNumber<time_t>("date"));
} while (result->next());
}
query.str(std::string());
query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
if ((result = db->storeQuery(query.str()))) {
uint32_t guildId = result->getNumber<uint32_t>("guild_id");
uint32_t playerRankId = result->getNumber<uint32_t>("rank_id");
player->guildNick = result->getString("nick");
Guild* guild = g_game.getGuild(guildId);
if (!guild) {
query.str(std::string());
query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;
if ((result = db->storeQuery(query.str()))) {
guild = new Guild(guildId, result->getString("name"));
g_game.addGuild(guild);
query.str(std::string());
query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId;
if ((result = db->storeQuery(query.str()))) {
do {
guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"), result->getNumber<uint16_t>("level"));
} while (result->next());
}
}
}
if (guild) {
player->guild = guild;
const GuildRank* rank = guild->getRankById(playerRankId);
if (!rank) {
query.str(std::string());
query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `id` = " << playerRankId;
if ((result = db->storeQuery(query.str()))) {
guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"), result->getNumber<uint16_t>("level"));
}
rank = guild->getRankById(playerRankId);
if (!rank) {
player->guild = nullptr;
}
}
player->guildRank = rank;
IOGuild::getWarList(guildId, player->guildWarList);
query.str(std::string());
query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
if ((result = db->storeQuery(query.str()))) {
guild->setMemberCount(result->getNumber<uint32_t>("members"));
}
}
}
query.str(std::string());
query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
if ((result = db->storeQuery(query.str()))) {
do {
player->learnedInstantSpellList.emplace_front(result->getString("name"));
} while (result->next());
}
//load inventory items
ItemMap itemMap;
query.str(std::string());
query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
if ((result = db->storeQuery(query.str()))) {
loadItems(itemMap, result);
for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
const std::pair<Item*, int32_t>& pair = it->second;
Item* item = pair.first;
int32_t pid = pair.second;
if (pid >= 1 && pid <= 10) {
player->internalAddThing(pid, item);
} else {
ItemMap::const_iterator it2 = itemMap.find(pid);
if (it2 == itemMap.end()) {
continue;
}
Container* container = it2->second.first->getContainer();
if (container) {
container->internalAddThing(item);
}
}
}
}
//load depot items
itemMap.clear();
query.str(std::string());
query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
if ((result = db->storeQuery(query.str()))) {
loadItems(itemMap, result);
for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
const std::pair<Item*, int32_t>& pair = it->second;
Item* item = pair.first;
int32_t pid = pair.second;
if (pid >= 0 && pid < 100) {
Container* itemContainer = item->getContainer();
if (itemContainer) {
DepotLocker* locker = itemContainer->getDepotLocker();
if (locker) {
DepotLocker* existingLocker = player->getDepotLocker(pid, false);
if (!existingLocker) {
player->depotLockerMap[pid] = locker;
}
}
}
} else {
ItemMap::const_iterator it2 = itemMap.find(pid);
if (it2 == itemMap.end()) {
continue;
}
Container* container = it2->second.first->getContainer();
if (container) {
container->internalAddThing(item);
}
}
}
}
//load storage map
query.str(std::string());
query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
if ((result = db->storeQuery(query.str()))) {
do {
player->addStorageValue(result->getNumber<uint32_t>("key"), result->getNumber<int32_t>("value"), true);
} while (result->next());
}
//load vip
query.str(std::string());
query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
if ((result = db->storeQuery(query.str()))) {
do {
player->addVIPInternal(result->getNumber<uint32_t>("player_id"));
} while (result->next());
}
player->updateBaseSpeed();
player->updateInventoryWeight();
player->updateItemsLight(true);
return true;
}
bool IOLoginData::saveItems(const Player* player, const ItemBlockList& itemList, DBInsert& query_insert, PropWriteStream& propWriteStream)
{
std::ostringstream ss;
typedef std::pair<Container*, int32_t> containerBlock;
std::list<containerBlock> queue;
int32_t runningId = 100;
Database* db = Database::getInstance();
for (const auto& it : itemList) {
int32_t pid = it.first;
Item* item = it.second;
++runningId;
propWriteStream.clear();
item->serializeAttr(propWriteStream);
size_t attributesSize;
const char* attributes = propWriteStream.getStream(attributesSize);
ss << player->getGUID() << ',' << pid << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
if (!query_insert.addRow(ss)) {
return false;
}
if (Container* container = item->getContainer()) {
queue.emplace_back(container, runningId);
}
}
while (!queue.empty()) {
const containerBlock& cb = queue.front();
Container* container = cb.first;
int32_t parentId = cb.second;
queue.pop_front();
for (Item* item : container->getItemList()) {
++runningId;
Container* subContainer = item->getContainer();
if (subContainer) {
queue.emplace_back(subContainer, runningId);
}
propWriteStream.clear();
item->serializeAttr(propWriteStream);
size_t attributesSize;
const char* attributes = propWriteStream.getStream(attributesSize);
ss << player->getGUID() << ',' << parentId << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
if (!query_insert.addRow(ss)) {
return false;
}
}
}
return query_insert.execute();
}
bool IOLoginData::savePlayer(Player* player)
{
if (player->getHealth() <= 0) {
player->changeHealth(1);
}
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return false;
}
if (result->getNumber<uint16_t>("save") == 0) {
query.str(std::string());
query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
return db->executeQuery(query.str());
}
//serialize conditions
PropWriteStream propWriteStream;
for (Condition* condition : player->conditions) {
if (condition->isPersistent()) {
condition->serialize(propWriteStream);
propWriteStream.write<uint8_t>(CONDITIONATTR_END);
}
}
size_t conditionsSize;
const char* conditions = propWriteStream.getStream(conditionsSize);
//First, an UPDATE query to write the player itself
query.str(std::string());
query << "UPDATE `players` SET ";
query << "`level` = " << player->level << ',';
query << "`group_id` = " << player->group->id << ',';
query << "`vocation` = " << player->getVocationId() << ',';
query << "`health` = " << player->health << ',';
query << "`healthmax` = " << player->healthMax << ',';
query << "`experience` = " << player->experience << ',';
query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
query << "`looktype` = " << player->defaultOutfit.lookType << ',';
query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
query << "`maglevel` = " << player->magLevel << ',';
query << "`mana` = " << player->mana << ',';
query << "`manamax` = " << player->manaMax << ',';
query << "`manaspent` = " << player->manaSpent << ',';
query << "`soul` = " << static_cast<uint16_t>(player->soul) << ',';
query << "`town_id` = " << player->town->getID() << ',';
const Position& loginPosition = player->getLoginPosition();
query << "`posx` = " << loginPosition.getX() << ',';
query << "`posy` = " << loginPosition.getY() << ',';
query << "`posz` = " << loginPosition.getZ() << ',';
query << "`cap` = " << (player->capacity / 100) << ',';
query << "`sex` = " << player->sex << ',';
if (player->lastLoginSaved != 0) {
query << "`lastlogin` = " << player->lastLoginSaved << ',';
}
if (player->lastIP != 0) {
query << "`lastip` = " << player->lastIP << ',';
}
query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';
if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
query << "`skulltime` = " << player->getPlayerKillerEnd() << ',';
Skulls_t skull = SKULL_NONE;
if (player->skull == SKULL_RED) {
skull = SKULL_RED;
}
query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
}
query << "`lastlogout` = " << player->getLastLogout() << ',';
query << "`balance` = " << player->bankBalance << ',';
query << "`stamina` = " << player->getStaminaMinutes() << ',';
query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';
if (!player->isOffline()) {
query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
}
query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
query << " WHERE `id` = " << player->getGUID();
DBTransaction transaction;
if (!transaction.begin()) {
return false;
}
if (!db->executeQuery(query.str())) {
return false;
}
// learned spells
query.str(std::string());
query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
query.str(std::string());
DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
for (const std::string& spellName : player->learnedInstantSpellList) {
query << player->getGUID() << ',' << db->escapeString(spellName);
if (!spellsQuery.addRow(query)) {
return false;
}
}
if (!spellsQuery.execute()) {
return false;
}
query.str(std::string());
query << "DELETE FROM `player_murders` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
query.str(std::string());
DBInsert murdersQuery("INSERT INTO `player_murders`(`id`, `player_id`, `date`) VALUES ");
for (time_t timestamp : player->murderTimeStamps) {
query << "NULL," << player->getGUID() << ',' << timestamp;
if (!murdersQuery.addRow(query)) {
return false;
}
}
if (!murdersQuery.execute()) {
return false;
}
//item saving
query.str(std::string());
query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
ItemBlockList itemList;
for (int32_t slotId = 1; slotId <= 10; ++slotId) {
Item* item = player->inventory[slotId];
if (item) {
itemList.emplace_back(slotId, item);
}
}
if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
return false;
}
//save depot items
query.str(std::string());
query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
itemList.clear();
for (const auto& it : player->depotLockerMap) {
itemList.emplace_back(it.first, it.second);
}
if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
return false;
}
query.str(std::string());
query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
if (!db->executeQuery(query.str())) {
return false;
}
query.str(std::string());
DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
player->genReservedStorageRange();
for (const auto& it : player->storageMap) {
query << player->getGUID() << ',' << it.first << ',' << it.second;
if (!storageQuery.addRow(query)) {
return false;
}
}
if (!storageQuery.execute()) {
return false;
}
//End the transaction
return transaction.commit();
}
std::string IOLoginData::getNameByGuid(uint32_t guid)
{
std::ostringstream query;
query << "SELECT `name` FROM `players` WHERE `id` = " << guid;
DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
if (!result) {
return std::string();
}
return result->getString("name");
}
uint32_t IOLoginData::getGuidByName(const std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id` FROM `players` WHERE `name` = " << db->escapeString(name);
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return 0;
}
return result->getNumber<uint32_t>("id");
}
// Return 0 means player not found, 1 player is without vocation, 2 player with vocation
uint16_t IOLoginData::canTransferMoneyToByName(const std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `vocation` FROM `players` WHERE `name` = " << db->escapeString(name);
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return 0;
}
return result->getNumber<uint16_t>("vocation") == 0 ? 1 : 2;
}
bool IOLoginData::getGuidByNameEx(uint32_t& guid, bool& specialVip, std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `name`, `id`, `group_id`, `account_id` FROM `players` WHERE `name` = " << db->escapeString(name);
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return false;
}
name = result->getString("name");
guid = result->getNumber<uint32_t>("id");
Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
uint64_t flags;
if (group) {
flags = group->flags;
} else {
flags = 0;
}
specialVip = (flags & PlayerFlag_SpecialVIP) != 0;
return true;
}
bool IOLoginData::formatPlayerName(std::string& name)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `name` FROM `players` WHERE `name` = " << db->escapeString(name);
DBResult_ptr result = db->storeQuery(query.str());
if (!result) {
return false;
}
name = result->getString("name");
return true;
}
void IOLoginData::loadItems(ItemMap& itemMap, DBResult_ptr result)
{
do {
uint32_t sid = result->getNumber<uint32_t>("sid");
uint32_t pid = result->getNumber<uint32_t>("pid");
uint16_t type = result->getNumber<uint16_t>("itemtype");
uint16_t count = result->getNumber<uint16_t>("count");
unsigned long attrSize;
const char* attr = result->getStream("attributes", attrSize);
PropStream propStream;
propStream.init(attr, attrSize);
Item* item = Item::CreateItem(type, count);
if (item) {
if (!item->unserializeAttr(propStream)) {
std::cout << "WARNING: Serialize error in IOLoginData::loadItems" << std::endl;
}
std::pair<Item*, uint32_t> pair(item, pid);
itemMap[sid] = pair;
}
} while (result->next());
}
void IOLoginData::increaseBankBalance(uint32_t guid, uint64_t bankBalance)
{
std::ostringstream query;
query << "UPDATE `players` SET `balance` = `balance` + " << bankBalance << " WHERE `id` = " << guid;
Database::getInstance()->executeQuery(query.str());
}
void IOLoginData::increaseBankBalance(std::string name, uint64_t bankBalance)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "UPDATE `players` SET `balance` = `balance` + " << bankBalance << " WHERE `name` = " << db->escapeString(name);
db->executeQuery(query.str());
}
bool IOLoginData::hasBiddedOnHouse(uint32_t guid)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "SELECT `id` FROM `houses` WHERE `highest_bidder` = " << guid << " LIMIT 1";
return db->storeQuery(query.str()).get() != nullptr;
}
std::forward_list<VIPEntry> IOLoginData::getVIPEntries(uint32_t accountId)
{
std::forward_list<VIPEntry> entries;
std::ostringstream query;
query << "SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name` FROM `account_viplist` WHERE `account_id` = " << accountId;
DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
if (result) {
do {
entries.emplace_front(
result->getNumber<uint32_t>("player_id"),
result->getString("name")
);
} while (result->next());
}
return entries;
}
void IOLoginData::addVIPEntry(uint32_t accountId, uint32_t guid)
{
Database* db = Database::getInstance();
std::ostringstream query;
query << "INSERT INTO `account_viplist` (`account_id`, `player_id`) VALUES (" << accountId << ',' << guid << ')';
db->executeQuery(query.str());
}
void IOLoginData::removeVIPEntry(uint32_t accountId, uint32_t guid)
{
std::ostringstream query;
query << "DELETE FROM `account_viplist` WHERE `account_id` = " << accountId << " AND `player_id` = " << guid;
Database::getInstance()->executeQuery(query.str());
}
void IOLoginData::addPremiumDays(uint32_t accountId, int32_t addDays)
{
std::ostringstream query;
query << "UPDATE `accounts` SET `premdays` = `premdays` + " << addDays << " WHERE `id` = " << accountId;
Database::getInstance()->executeQuery(query.str());
}
void IOLoginData::removePremiumDays(uint32_t accountId, int32_t removeDays)
{
std::ostringstream query;
query << "UPDATE `accounts` SET `premdays` = `premdays` - " << removeDays << " WHERE `id` = " << accountId;
Database::getInstance()->executeQuery(query.str());
}