mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-29 17:19:20 +02:00
982 lines
33 KiB
C++
982 lines
33 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "iologindata.h"
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#include "configmanager.h"
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#include "game.h"
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extern ConfigManager g_config;
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extern Game g_game;
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Account IOLoginData::loadAccount(uint32_t accno)
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{
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Account account;
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std::ostringstream query;
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query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `id` = " << accno;
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DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
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if (!result) {
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return account;
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}
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account.id = result->getNumber<uint32_t>("id");
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account.name = result->getNumber<uint32_t>("name");
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account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
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account.premiumDays = result->getNumber<uint16_t>("premdays");
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account.lastDay = result->getNumber<time_t>("lastday");
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return account;
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}
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bool IOLoginData::saveAccount(const Account& acc)
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{
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std::ostringstream query;
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query << "UPDATE `accounts` SET `premdays` = " << acc.premiumDays << ", `lastday` = " << acc.lastDay << " WHERE `id` = " << acc.id;
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return Database::getInstance()->executeQuery(query.str());
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}
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bool IOLoginData::loginserverAuthentication(uint32_t accountName, const std::string& password, Account& account)
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{
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Database* db = Database::getInstance();
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std::ostringstream query;
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query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << accountName;
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DBResult_ptr result = db->storeQuery(query.str());
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if (!result) {
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return false;
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}
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if (transformToSHA1(password) != result->getString("password")) {
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return false;
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}
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account.id = result->getNumber<uint32_t>("id");
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account.name = result->getNumber<uint32_t>("name");
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account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
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account.premiumDays = result->getNumber<uint16_t>("premdays");
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account.lastDay = result->getNumber<time_t>("lastday");
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query.str(std::string());
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query << "SELECT `name`, `deletion` FROM `players` WHERE `account_id` = " << account.id;
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result = db->storeQuery(query.str());
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if (result) {
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do {
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if (result->getNumber<uint64_t>("deletion") == 0) {
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account.characters.push_back(result->getString("name"));
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}
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} while (result->next());
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std::sort(account.characters.begin(), account.characters.end());
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}
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return true;
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}
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uint32_t IOLoginData::gameworldAuthentication(uint32_t accountName, const std::string& password, std::string& characterName)
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{
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Database* db = Database::getInstance();
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std::ostringstream query;
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query << "SELECT `id`, `password` FROM `accounts` WHERE `name` = " << accountName;
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DBResult_ptr result = db->storeQuery(query.str());
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if (!result) {
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return 0;
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}
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if (transformToSHA1(password) != result->getString("password")) {
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return 0;
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}
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uint32_t accountId = result->getNumber<uint32_t>("id");
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query.str(std::string());
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query << "SELECT `account_id`, `name`, `deletion` FROM `players` WHERE `name` = " << db->escapeString(characterName);
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result = db->storeQuery(query.str());
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if (!result) {
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return 0;
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}
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if (result->getNumber<uint32_t>("account_id") != accountId || result->getNumber<uint64_t>("deletion") != 0) {
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return 0;
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}
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characterName = result->getString("name");
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return accountId;
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}
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AccountType_t IOLoginData::getAccountType(uint32_t accountId)
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{
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std::ostringstream query;
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query << "SELECT `type` FROM `accounts` WHERE `id` = " << accountId;
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DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
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if (!result) {
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return ACCOUNT_TYPE_NORMAL;
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}
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return static_cast<AccountType_t>(result->getNumber<uint16_t>("type"));
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}
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void IOLoginData::setAccountType(uint32_t accountId, AccountType_t accountType)
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{
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std::ostringstream query;
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query << "UPDATE `accounts` SET `type` = " << static_cast<uint16_t>(accountType) << " WHERE `id` = " << accountId;
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Database::getInstance()->executeQuery(query.str());
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}
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void IOLoginData::updateOnlineStatus(uint32_t guid, bool login)
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{
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if (g_config.getBoolean(ConfigManager::ALLOW_CLONES)) {
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return;
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}
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std::ostringstream query;
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if (login) {
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query << "INSERT INTO `players_online` VALUES (" << guid << ')';
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} else {
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query << "DELETE FROM `players_online` WHERE `player_id` = " << guid;
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}
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Database::getInstance()->executeQuery(query.str());
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}
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bool IOLoginData::preloadPlayer(Player* player, const std::string& name)
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{
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Database* db = Database::getInstance();
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std::ostringstream query;
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query << "SELECT `id`, `account_id`, `group_id`, `deletion`, (SELECT `type` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `account_type`";
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if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
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query << ", (SELECT `premdays` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `premium_days`";
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}
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query << " FROM `players` WHERE `name` = " << db->escapeString(name);
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DBResult_ptr result = db->storeQuery(query.str());
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if (!result) {
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return false;
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}
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if (result->getNumber<uint64_t>("deletion") != 0) {
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return false;
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}
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player->setGUID(result->getNumber<uint32_t>("id"));
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Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
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if (!group) {
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std::cout << "[Error - IOLoginData::preloadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist." << std::endl;
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return false;
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}
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player->setGroup(group);
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player->accountNumber = result->getNumber<uint32_t>("account_id");
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player->accountType = static_cast<AccountType_t>(result->getNumber<uint16_t>("account_type"));
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if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
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player->premiumDays = result->getNumber<uint16_t>("premium_days");
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} else {
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player->premiumDays = std::numeric_limits<uint16_t>::max();
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}
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return true;
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}
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bool IOLoginData::loadPlayerById(Player* player, uint32_t id)
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{
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std::ostringstream query;
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query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `id` = " << id;
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return loadPlayer(player, Database::getInstance()->storeQuery(query.str()));
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}
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bool IOLoginData::loadPlayerByName(Player* player, const std::string& name)
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{
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Database* db = Database::getInstance();
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std::ostringstream query;
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query << "SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `stamina`, `skill_fist`, `skill_fist_tries`, `skill_club`, `skill_club_tries`, `skill_sword`, `skill_sword_tries`, `skill_axe`, `skill_axe_tries`, `skill_dist`, `skill_dist_tries`, `skill_shielding`, `skill_shielding_tries`, `skill_fishing`, `skill_fishing_tries` FROM `players` WHERE `name` = " << db->escapeString(name);
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return loadPlayer(player, db->storeQuery(query.str()));
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}
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bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
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{
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if (!result) {
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return false;
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}
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Database* db = Database::getInstance();
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uint32_t accno = result->getNumber<uint32_t>("account_id");
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Account acc = loadAccount(accno);
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player->setGUID(result->getNumber<uint32_t>("id"));
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player->name = result->getString("name");
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player->accountNumber = accno;
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player->accountType = acc.accountType;
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if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
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player->premiumDays = std::numeric_limits<uint16_t>::max();
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} else {
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player->premiumDays = acc.premiumDays;
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}
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Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
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if (!group) {
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std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist" << std::endl;
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return false;
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}
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player->setGroup(group);
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player->bankBalance = result->getNumber<uint64_t>("balance");
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player->setSex(static_cast<PlayerSex_t>(result->getNumber<uint16_t>("sex")));
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player->level = std::max<uint32_t>(1, result->getNumber<uint32_t>("level"));
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uint64_t experience = result->getNumber<uint64_t>("experience");
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uint64_t currExpCount = Player::getExpForLevel(player->level);
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uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
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if (experience < currExpCount || experience > nextExpCount) {
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experience = currExpCount;
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}
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player->experience = experience;
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if (currExpCount < nextExpCount) {
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player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
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} else {
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player->levelPercent = 0;
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}
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player->soul = result->getNumber<uint16_t>("soul");
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player->capacity = std::max<uint32_t>(400, result->getNumber<uint32_t>("cap")) * 100;
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player->blessings = result->getNumber<uint16_t>("blessings");
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unsigned long conditionsSize;
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const char* conditions = result->getStream("conditions", conditionsSize);
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PropStream propStream;
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propStream.init(conditions, conditionsSize);
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Condition* condition = Condition::createCondition(propStream);
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while (condition) {
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if (condition->unserialize(propStream)) {
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player->storedConditionList.push_front(condition);
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} else {
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delete condition;
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}
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condition = Condition::createCondition(propStream);
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}
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if (!player->setVocation(result->getNumber<uint16_t>("vocation"))) {
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std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getNumber<uint16_t>("vocation") << " which doesn't exist" << std::endl;
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return false;
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}
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player->mana = result->getNumber<uint32_t>("mana");
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player->manaMax = result->getNumber<uint32_t>("manamax");
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player->magLevel = result->getNumber<uint32_t>("maglevel");
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uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
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uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
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if (manaSpent > nextManaCount) {
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manaSpent = 0;
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}
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player->manaSpent = manaSpent;
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player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);
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player->health = result->getNumber<int32_t>("health");
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player->healthMax = result->getNumber<int32_t>("healthmax");
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player->defaultOutfit.lookType = result->getNumber<uint16_t>("looktype");
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player->defaultOutfit.lookHead = result->getNumber<uint16_t>("lookhead");
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player->defaultOutfit.lookBody = result->getNumber<uint16_t>("lookbody");
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player->defaultOutfit.lookLegs = result->getNumber<uint16_t>("looklegs");
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player->defaultOutfit.lookFeet = result->getNumber<uint16_t>("lookfeet");
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player->defaultOutfit.lookAddons = result->getNumber<uint16_t>("lookaddons");
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player->currentOutfit = player->defaultOutfit;
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if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
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player->playerKillerEnd = result->getNumber<time_t>("skulltime");
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uint16_t skull = result->getNumber<uint16_t>("skull");
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if (skull == SKULL_RED) {
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player->skull = SKULL_RED;
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}
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if (player->playerKillerEnd == 0) {
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player->skull = SKULL_NONE;
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}
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}
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player->loginPosition.x = result->getNumber<uint16_t>("posx");
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player->loginPosition.y = result->getNumber<uint16_t>("posy");
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player->loginPosition.z = result->getNumber<uint16_t>("posz");
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player->lastLoginSaved = result->getNumber<time_t>("lastlogin");
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player->lastLogout = result->getNumber<time_t>("lastlogout");
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Town* town = g_game.map.towns.getTown(result->getNumber<uint32_t>("town_id"));
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if (!town) {
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std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getNumber<uint32_t>("town_id") << " which doesn't exist" << std::endl;
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return false;
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}
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player->town = town;
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const Position& loginPos = player->loginPosition;
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if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
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player->loginPosition = player->getTemplePosition();
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}
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player->staminaMinutes = result->getNumber<uint16_t>("stamina");
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static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
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static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
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static constexpr size_t size = sizeof(skillNames) / sizeof(std::string);
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for (uint8_t i = 0; i < size; ++i) {
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uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]);
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uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]);
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uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
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if (skillTries > nextSkillTries) {
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skillTries = 0;
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}
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player->skills[i].level = skillLevel;
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player->skills[i].tries = skillTries;
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player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries);
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}
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std::ostringstream query;
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query << "SELECT `date` FROM `player_murders` WHERE `player_id` = " << player->getGUID() << " ORDER BY `date` ASC";
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if ((result = db->storeQuery(query.str()))) {
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do {
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player->murderTimeStamps.push_back(result->getNumber<time_t>("date"));
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} while (result->next());
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}
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query.str(std::string());
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query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
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if ((result = db->storeQuery(query.str()))) {
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uint32_t guildId = result->getNumber<uint32_t>("guild_id");
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uint32_t playerRankId = result->getNumber<uint32_t>("rank_id");
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player->guildNick = result->getString("nick");
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Guild* guild = g_game.getGuild(guildId);
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if (!guild) {
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query.str(std::string());
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query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;
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if ((result = db->storeQuery(query.str()))) {
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guild = new Guild(guildId, result->getString("name"));
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g_game.addGuild(guild);
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query.str(std::string());
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query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId;
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if ((result = db->storeQuery(query.str()))) {
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do {
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guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"), result->getNumber<uint16_t>("level"));
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} while (result->next());
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}
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}
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}
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if (guild) {
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player->guild = guild;
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const GuildRank* rank = guild->getRankById(playerRankId);
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if (!rank) {
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query.str(std::string());
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query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `id` = " << playerRankId;
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if ((result = db->storeQuery(query.str()))) {
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guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"), result->getNumber<uint16_t>("level"));
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}
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rank = guild->getRankById(playerRankId);
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if (!rank) {
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player->guild = nullptr;
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}
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}
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player->guildRank = rank;
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IOGuild::getWarList(guildId, player->guildWarList);
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query.str(std::string());
|
|
query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
|
|
if ((result = db->storeQuery(query.str()))) {
|
|
guild->setMemberCount(result->getNumber<uint32_t>("members"));
|
|
}
|
|
}
|
|
}
|
|
|
|
query.str(std::string());
|
|
query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
|
|
if ((result = db->storeQuery(query.str()))) {
|
|
do {
|
|
player->learnedInstantSpellList.emplace_front(result->getString("name"));
|
|
} while (result->next());
|
|
}
|
|
|
|
//load inventory items
|
|
ItemMap itemMap;
|
|
|
|
query.str(std::string());
|
|
query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
|
|
if ((result = db->storeQuery(query.str()))) {
|
|
loadItems(itemMap, result);
|
|
|
|
for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
|
|
const std::pair<Item*, int32_t>& pair = it->second;
|
|
Item* item = pair.first;
|
|
int32_t pid = pair.second;
|
|
if (pid >= 1 && pid <= 10) {
|
|
player->internalAddThing(pid, item);
|
|
} else {
|
|
ItemMap::const_iterator it2 = itemMap.find(pid);
|
|
if (it2 == itemMap.end()) {
|
|
continue;
|
|
}
|
|
|
|
Container* container = it2->second.first->getContainer();
|
|
if (container) {
|
|
container->internalAddThing(item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//load depot items
|
|
itemMap.clear();
|
|
|
|
query.str(std::string());
|
|
query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
|
|
if ((result = db->storeQuery(query.str()))) {
|
|
loadItems(itemMap, result);
|
|
|
|
for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) {
|
|
const std::pair<Item*, int32_t>& pair = it->second;
|
|
Item* item = pair.first;
|
|
|
|
int32_t pid = pair.second;
|
|
if (pid >= 0 && pid < 100) {
|
|
Container* itemContainer = item->getContainer();
|
|
if (itemContainer) {
|
|
DepotLocker* locker = itemContainer->getDepotLocker();
|
|
if (locker) {
|
|
DepotLocker* existingLocker = player->getDepotLocker(pid, false);
|
|
if (!existingLocker) {
|
|
player->depotLockerMap[pid] = locker;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
ItemMap::const_iterator it2 = itemMap.find(pid);
|
|
if (it2 == itemMap.end()) {
|
|
continue;
|
|
}
|
|
|
|
Container* container = it2->second.first->getContainer();
|
|
if (container) {
|
|
container->internalAddThing(item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//load storage map
|
|
query.str(std::string());
|
|
query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
|
|
if ((result = db->storeQuery(query.str()))) {
|
|
do {
|
|
player->addStorageValue(result->getNumber<uint32_t>("key"), result->getNumber<int32_t>("value"), true);
|
|
} while (result->next());
|
|
}
|
|
|
|
//load vip
|
|
query.str(std::string());
|
|
query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
|
|
if ((result = db->storeQuery(query.str()))) {
|
|
do {
|
|
player->addVIPInternal(result->getNumber<uint32_t>("player_id"));
|
|
} while (result->next());
|
|
}
|
|
|
|
player->updateBaseSpeed();
|
|
player->updateInventoryWeight();
|
|
player->updateItemsLight(true);
|
|
return true;
|
|
}
|
|
|
|
bool IOLoginData::saveItems(const Player* player, const ItemBlockList& itemList, DBInsert& query_insert, PropWriteStream& propWriteStream)
|
|
{
|
|
std::ostringstream ss;
|
|
|
|
typedef std::pair<Container*, int32_t> containerBlock;
|
|
std::list<containerBlock> queue;
|
|
|
|
int32_t runningId = 100;
|
|
|
|
Database* db = Database::getInstance();
|
|
for (const auto& it : itemList) {
|
|
int32_t pid = it.first;
|
|
Item* item = it.second;
|
|
++runningId;
|
|
|
|
propWriteStream.clear();
|
|
item->serializeAttr(propWriteStream);
|
|
|
|
size_t attributesSize;
|
|
const char* attributes = propWriteStream.getStream(attributesSize);
|
|
|
|
ss << player->getGUID() << ',' << pid << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
|
|
if (!query_insert.addRow(ss)) {
|
|
return false;
|
|
}
|
|
|
|
if (Container* container = item->getContainer()) {
|
|
queue.emplace_back(container, runningId);
|
|
}
|
|
}
|
|
|
|
while (!queue.empty()) {
|
|
const containerBlock& cb = queue.front();
|
|
Container* container = cb.first;
|
|
int32_t parentId = cb.second;
|
|
queue.pop_front();
|
|
|
|
for (Item* item : container->getItemList()) {
|
|
++runningId;
|
|
|
|
Container* subContainer = item->getContainer();
|
|
if (subContainer) {
|
|
queue.emplace_back(subContainer, runningId);
|
|
}
|
|
|
|
propWriteStream.clear();
|
|
item->serializeAttr(propWriteStream);
|
|
|
|
size_t attributesSize;
|
|
const char* attributes = propWriteStream.getStream(attributesSize);
|
|
|
|
ss << player->getGUID() << ',' << parentId << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
|
|
if (!query_insert.addRow(ss)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return query_insert.execute();
|
|
}
|
|
|
|
bool IOLoginData::savePlayer(Player* player)
|
|
{
|
|
if (player->getHealth() <= 0) {
|
|
player->changeHealth(1);
|
|
}
|
|
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
|
|
DBResult_ptr result = db->storeQuery(query.str());
|
|
if (!result) {
|
|
return false;
|
|
}
|
|
|
|
if (result->getNumber<uint16_t>("save") == 0) {
|
|
query.str(std::string());
|
|
query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
|
|
return db->executeQuery(query.str());
|
|
}
|
|
|
|
//serialize conditions
|
|
PropWriteStream propWriteStream;
|
|
for (Condition* condition : player->conditions) {
|
|
if (condition->isPersistent()) {
|
|
condition->serialize(propWriteStream);
|
|
propWriteStream.write<uint8_t>(CONDITIONATTR_END);
|
|
}
|
|
}
|
|
|
|
size_t conditionsSize;
|
|
const char* conditions = propWriteStream.getStream(conditionsSize);
|
|
|
|
//First, an UPDATE query to write the player itself
|
|
query.str(std::string());
|
|
query << "UPDATE `players` SET ";
|
|
query << "`level` = " << player->level << ',';
|
|
query << "`group_id` = " << player->group->id << ',';
|
|
query << "`vocation` = " << player->getVocationId() << ',';
|
|
query << "`health` = " << player->health << ',';
|
|
query << "`healthmax` = " << player->healthMax << ',';
|
|
query << "`experience` = " << player->experience << ',';
|
|
query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
|
|
query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
|
|
query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
|
|
query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
|
|
query << "`looktype` = " << player->defaultOutfit.lookType << ',';
|
|
query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
|
|
query << "`maglevel` = " << player->magLevel << ',';
|
|
query << "`mana` = " << player->mana << ',';
|
|
query << "`manamax` = " << player->manaMax << ',';
|
|
query << "`manaspent` = " << player->manaSpent << ',';
|
|
query << "`soul` = " << static_cast<uint16_t>(player->soul) << ',';
|
|
query << "`town_id` = " << player->town->getID() << ',';
|
|
|
|
const Position& loginPosition = player->getLoginPosition();
|
|
query << "`posx` = " << loginPosition.getX() << ',';
|
|
query << "`posy` = " << loginPosition.getY() << ',';
|
|
query << "`posz` = " << loginPosition.getZ() << ',';
|
|
|
|
query << "`cap` = " << (player->capacity / 100) << ',';
|
|
query << "`sex` = " << player->sex << ',';
|
|
|
|
if (player->lastLoginSaved != 0) {
|
|
query << "`lastlogin` = " << player->lastLoginSaved << ',';
|
|
}
|
|
|
|
if (player->lastIP != 0) {
|
|
query << "`lastip` = " << player->lastIP << ',';
|
|
}
|
|
|
|
query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';
|
|
|
|
if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
|
|
query << "`skulltime` = " << player->getPlayerKillerEnd() << ',';
|
|
|
|
Skulls_t skull = SKULL_NONE;
|
|
if (player->skull == SKULL_RED) {
|
|
skull = SKULL_RED;
|
|
}
|
|
|
|
query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
|
|
}
|
|
|
|
query << "`lastlogout` = " << player->getLastLogout() << ',';
|
|
query << "`balance` = " << player->bankBalance << ',';
|
|
query << "`stamina` = " << player->getStaminaMinutes() << ',';
|
|
|
|
query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
|
|
query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
|
|
query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
|
|
query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
|
|
query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
|
|
query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
|
|
query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
|
|
query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
|
|
query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
|
|
query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
|
|
query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
|
|
query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
|
|
query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
|
|
query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';
|
|
|
|
if (!player->isOffline()) {
|
|
query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
|
|
}
|
|
query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
|
|
query << " WHERE `id` = " << player->getGUID();
|
|
|
|
DBTransaction transaction;
|
|
if (!transaction.begin()) {
|
|
return false;
|
|
}
|
|
|
|
if (!db->executeQuery(query.str())) {
|
|
return false;
|
|
}
|
|
|
|
// learned spells
|
|
query.str(std::string());
|
|
query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
|
|
if (!db->executeQuery(query.str())) {
|
|
return false;
|
|
}
|
|
|
|
query.str(std::string());
|
|
|
|
DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
|
|
for (const std::string& spellName : player->learnedInstantSpellList) {
|
|
query << player->getGUID() << ',' << db->escapeString(spellName);
|
|
if (!spellsQuery.addRow(query)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!spellsQuery.execute()) {
|
|
return false;
|
|
}
|
|
|
|
query.str(std::string());
|
|
query << "DELETE FROM `player_murders` WHERE `player_id` = " << player->getGUID();
|
|
|
|
if (!db->executeQuery(query.str())) {
|
|
return false;
|
|
}
|
|
|
|
query.str(std::string());
|
|
|
|
DBInsert murdersQuery("INSERT INTO `player_murders`(`id`, `player_id`, `date`) VALUES ");
|
|
for (time_t timestamp : player->murderTimeStamps) {
|
|
query << "NULL," << player->getGUID() << ',' << timestamp;
|
|
if (!murdersQuery.addRow(query)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!murdersQuery.execute()) {
|
|
return false;
|
|
}
|
|
|
|
//item saving
|
|
query.str(std::string());
|
|
query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
|
|
if (!db->executeQuery(query.str())) {
|
|
return false;
|
|
}
|
|
|
|
DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
|
|
|
|
ItemBlockList itemList;
|
|
for (int32_t slotId = 1; slotId <= 10; ++slotId) {
|
|
Item* item = player->inventory[slotId];
|
|
if (item) {
|
|
itemList.emplace_back(slotId, item);
|
|
}
|
|
}
|
|
|
|
if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
|
|
return false;
|
|
}
|
|
|
|
//save depot items
|
|
query.str(std::string());
|
|
query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();
|
|
|
|
if (!db->executeQuery(query.str())) {
|
|
return false;
|
|
}
|
|
|
|
DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
|
|
itemList.clear();
|
|
|
|
for (const auto& it : player->depotLockerMap) {
|
|
itemList.emplace_back(it.first, it.second);
|
|
}
|
|
|
|
if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
|
|
return false;
|
|
}
|
|
|
|
query.str(std::string());
|
|
query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
|
|
if (!db->executeQuery(query.str())) {
|
|
return false;
|
|
}
|
|
|
|
query.str(std::string());
|
|
|
|
DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
|
|
player->genReservedStorageRange();
|
|
|
|
for (const auto& it : player->storageMap) {
|
|
query << player->getGUID() << ',' << it.first << ',' << it.second;
|
|
if (!storageQuery.addRow(query)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!storageQuery.execute()) {
|
|
return false;
|
|
}
|
|
|
|
//End the transaction
|
|
return transaction.commit();
|
|
}
|
|
|
|
std::string IOLoginData::getNameByGuid(uint32_t guid)
|
|
{
|
|
std::ostringstream query;
|
|
query << "SELECT `name` FROM `players` WHERE `id` = " << guid;
|
|
DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
|
|
if (!result) {
|
|
return std::string();
|
|
}
|
|
return result->getString("name");
|
|
}
|
|
|
|
uint32_t IOLoginData::getGuidByName(const std::string& name)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `id` FROM `players` WHERE `name` = " << db->escapeString(name);
|
|
DBResult_ptr result = db->storeQuery(query.str());
|
|
if (!result) {
|
|
return 0;
|
|
}
|
|
return result->getNumber<uint32_t>("id");
|
|
}
|
|
|
|
// Return 0 means player not found, 1 player is without vocation, 2 player with vocation
|
|
uint16_t IOLoginData::canTransferMoneyToByName(const std::string& name)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `vocation` FROM `players` WHERE `name` = " << db->escapeString(name);
|
|
DBResult_ptr result = db->storeQuery(query.str());
|
|
if (!result) {
|
|
return 0;
|
|
}
|
|
return result->getNumber<uint16_t>("vocation") == 0 ? 1 : 2;
|
|
}
|
|
|
|
bool IOLoginData::getGuidByNameEx(uint32_t& guid, bool& specialVip, std::string& name)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `name`, `id`, `group_id`, `account_id` FROM `players` WHERE `name` = " << db->escapeString(name);
|
|
DBResult_ptr result = db->storeQuery(query.str());
|
|
if (!result) {
|
|
return false;
|
|
}
|
|
|
|
name = result->getString("name");
|
|
guid = result->getNumber<uint32_t>("id");
|
|
Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id"));
|
|
|
|
uint64_t flags;
|
|
if (group) {
|
|
flags = group->flags;
|
|
} else {
|
|
flags = 0;
|
|
}
|
|
|
|
specialVip = (flags & PlayerFlag_SpecialVIP) != 0;
|
|
return true;
|
|
}
|
|
|
|
bool IOLoginData::formatPlayerName(std::string& name)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `name` FROM `players` WHERE `name` = " << db->escapeString(name);
|
|
|
|
DBResult_ptr result = db->storeQuery(query.str());
|
|
if (!result) {
|
|
return false;
|
|
}
|
|
|
|
name = result->getString("name");
|
|
return true;
|
|
}
|
|
|
|
void IOLoginData::loadItems(ItemMap& itemMap, DBResult_ptr result)
|
|
{
|
|
do {
|
|
uint32_t sid = result->getNumber<uint32_t>("sid");
|
|
uint32_t pid = result->getNumber<uint32_t>("pid");
|
|
uint16_t type = result->getNumber<uint16_t>("itemtype");
|
|
uint16_t count = result->getNumber<uint16_t>("count");
|
|
|
|
unsigned long attrSize;
|
|
const char* attr = result->getStream("attributes", attrSize);
|
|
|
|
PropStream propStream;
|
|
propStream.init(attr, attrSize);
|
|
|
|
Item* item = Item::CreateItem(type, count);
|
|
if (item) {
|
|
if (!item->unserializeAttr(propStream)) {
|
|
std::cout << "WARNING: Serialize error in IOLoginData::loadItems" << std::endl;
|
|
}
|
|
|
|
std::pair<Item*, uint32_t> pair(item, pid);
|
|
itemMap[sid] = pair;
|
|
}
|
|
} while (result->next());
|
|
}
|
|
|
|
void IOLoginData::increaseBankBalance(uint32_t guid, uint64_t bankBalance)
|
|
{
|
|
std::ostringstream query;
|
|
query << "UPDATE `players` SET `balance` = `balance` + " << bankBalance << " WHERE `id` = " << guid;
|
|
Database::getInstance()->executeQuery(query.str());
|
|
}
|
|
|
|
void IOLoginData::increaseBankBalance(std::string name, uint64_t bankBalance)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "UPDATE `players` SET `balance` = `balance` + " << bankBalance << " WHERE `name` = " << db->escapeString(name);
|
|
db->executeQuery(query.str());
|
|
}
|
|
|
|
bool IOLoginData::hasBiddedOnHouse(uint32_t guid)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `id` FROM `houses` WHERE `highest_bidder` = " << guid << " LIMIT 1";
|
|
return db->storeQuery(query.str()).get() != nullptr;
|
|
}
|
|
|
|
std::forward_list<VIPEntry> IOLoginData::getVIPEntries(uint32_t accountId)
|
|
{
|
|
std::forward_list<VIPEntry> entries;
|
|
|
|
std::ostringstream query;
|
|
query << "SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name` FROM `account_viplist` WHERE `account_id` = " << accountId;
|
|
|
|
DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
|
|
if (result) {
|
|
do {
|
|
entries.emplace_front(
|
|
result->getNumber<uint32_t>("player_id"),
|
|
result->getString("name")
|
|
);
|
|
} while (result->next());
|
|
}
|
|
return entries;
|
|
}
|
|
|
|
void IOLoginData::addVIPEntry(uint32_t accountId, uint32_t guid)
|
|
{
|
|
Database* db = Database::getInstance();
|
|
|
|
std::ostringstream query;
|
|
query << "INSERT INTO `account_viplist` (`account_id`, `player_id`) VALUES (" << accountId << ',' << guid << ')';
|
|
db->executeQuery(query.str());
|
|
}
|
|
|
|
void IOLoginData::removeVIPEntry(uint32_t accountId, uint32_t guid)
|
|
{
|
|
std::ostringstream query;
|
|
query << "DELETE FROM `account_viplist` WHERE `account_id` = " << accountId << " AND `player_id` = " << guid;
|
|
Database::getInstance()->executeQuery(query.str());
|
|
}
|
|
|
|
void IOLoginData::addPremiumDays(uint32_t accountId, int32_t addDays)
|
|
{
|
|
std::ostringstream query;
|
|
query << "UPDATE `accounts` SET `premdays` = `premdays` + " << addDays << " WHERE `id` = " << accountId;
|
|
Database::getInstance()->executeQuery(query.str());
|
|
}
|
|
|
|
void IOLoginData::removePremiumDays(uint32_t accountId, int32_t removeDays)
|
|
{
|
|
std::ostringstream query;
|
|
query << "UPDATE `accounts` SET `premdays` = `premdays` - " << removeDays << " WHERE `id` = " << accountId;
|
|
Database::getInstance()->executeQuery(query.str());
|
|
}
|