230 lines
6.8 KiB
Lua

function Player:onLook(thing, position, distance)
local description = "You see " .. thing:getDescription(distance)
if self:getGroup():getAccess() then
if thing:isItem() then
description = string.format("%s\nItem ID: %d", description, thing:getId())
local actionId = thing:getActionId()
if actionId ~= 0 then
description = string.format("%s, Action ID: %d", description, actionId)
end
local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_MOVEMENTID)
if uniqueId > 0 and uniqueId < 65536 then
description = string.format("%s, Movement ID: %d", description, uniqueId)
end
local itemType = thing:getType()
local transformEquipId = itemType:getTransformEquipId()
local transformDeEquipId = itemType:getTransformDeEquipId()
if transformEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
elseif transformDeEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
end
local decayId = itemType:getDecayId()
if decayId ~= -1 then
description = string.format("%s\nDecays to: %d", description, decayId)
end
if thing:getAttribute(ITEM_ATTRIBUTE_DECAYSTATE) == 1 then
description = string.format("%s\nDecaying in %d minutes (%d seconds).", description, thing:getAttribute(ITEM_ATTRIBUTE_DURATION) / 1000 / 60, thing:getAttribute(ITEM_ATTRIBUTE_DURATION) / 1000)
end
elseif thing:isCreature() then
local str = "%s\nHealth: %d / %d"
if thing:isPlayer() and thing:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
end
description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
end
local position = thing:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if thing:isCreature() then
if thing:isPlayer() then
description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp()))
end
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInBattleList(creature, distance)
local description = "You see " .. creature:getDescription(distance)
if self:getGroup():getAccess() then
local str = "%s\nHealth: %d / %d"
if creature:isPlayer() and creature:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
end
description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."
local position = creature:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if creature:isPlayer() then
description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp()))
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInTrade(partner, item, distance)
self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end
function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
return true
end
function Player:onItemMoved(item, count, fromPosition, toPosition, fromCylinder, toCylinder)
end
function Player:onMoveCreature(creature, fromPosition, toPosition)
return true
end
function Player:onReportBug(message, position, category)
if self:getAccountType() == ACCOUNT_TYPE_NORMAL then
return false
end
local name = self:getName()
local file = io.open("data/reports/bugs/" .. name .. " report.txt", "a")
if not file then
self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "There was an error when processing your report, please contact a gamemaster.")
return true
end
io.output(file)
io.write("------------------------------\n")
io.write("Name: " .. name)
if category == BUG_CATEGORY_MAP then
io.write(" [Map position: " .. position.x .. ", " .. position.y .. ", " .. position.z .. "]")
end
local playerPosition = self:getPosition()
io.write(" [Player Position: " .. playerPosition.x .. ", " .. playerPosition.y .. ", " .. playerPosition.z .. "]\n")
io.write("Comment: " .. message .. "\n")
io.close(file)
self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Your report has been sent to " .. configManager.getString(configKeys.SERVER_NAME) .. ".")
return true
end
function Player:onTurn(direction)
return true
end
function Player:onTradeRequest(target, item)
return true
end
function Player:onTradeAccept(target, item, targetItem)
return true
end
local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)
local function useStamina(player)
local staminaMinutes = player:getStamina()
if staminaMinutes == 0 then
return
end
local playerId = player:getId()
local currentTime = os.time()
local timePassed = currentTime - nextUseStaminaTime[playerId]
if timePassed <= 0 then
return
end
if timePassed > 60 then
if staminaMinutes > 2 then
staminaMinutes = staminaMinutes - 2
else
staminaMinutes = 0
end
nextUseStaminaTime[playerId] = currentTime + 120
else
staminaMinutes = staminaMinutes - 1
nextUseStaminaTime[playerId] = currentTime + 60
end
player:setStamina(staminaMinutes)
end
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
if (vocation:getId() > 0 or self:getLevel() < 8) then
exp = exp * Game.getExperienceStage(self:getLevel())
end
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
if self:getStorageValue(17582) > os.time() then
exp = exp * 1.1
end
local staminaMinutes = self:getStamina()
if staminaMinutes <= 840 then
exp = exp * 0.5
end
end
if getGlobalStorageValue(17589) > os.time() then
exp = exp * (1 + getGlobalStorageValue(17585) / 100)
end
return exp
end
function Player:onLoseExperience(exp)
return exp
end
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return tries
end
if skill == SKILL_MAGLEVEL then
tries = tries * configManager.getNumber(configKeys.RATE_MAGIC)
if getGlobalStorageValue(17591) > os.time() then
tries = tries * (1 + getGlobalStorageValue(17587) / 100)
end
return tries
end
tries = tries * configManager.getNumber(configKeys.RATE_SKILL)
if getGlobalStorageValue(17590) > os.time() then
tries = tries * (1 + getGlobalStorageValue(17586) / 100)
end
return tries
end