2019-01-16 17:16:38 -05:00

38 lines
1.5 KiB
Lua

function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
local target = Player(param)
if not target then
player:sendCancelMessage("Player not found.")
return false
end
if target:getAccountType() > player:getAccountType() then
player:sendCancelMessage("You can not get info about this player.")
return false
end
local targetIp = target:getIp()
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Name: " .. target:getName())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Access: " .. (target:getGroup():getAccess() and "1" or "0"))
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Level: " .. target:getLevel())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Magic Level: " .. target:getMagicLevel())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Speed: " .. target:getSpeed())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Position: " .. string.format("(%0.5d / %0.5d / %0.3d)", target:getPosition().x, target:getPosition().y, target:getPosition().z))
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "IP: " .. Game.convertIpToString(targetIp))
local players = {}
for _, targetPlayer in ipairs(Game.getPlayers()) do
if targetPlayer:getIp() == targetIp and targetPlayer ~= target then
players[#players + 1] = targetPlayer:getName() .. " [" .. targetPlayer:getLevel() .. "]"
end
end
if #players > 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Other players on same IP: " .. table.concat(players, ", ") .. ".")
end
return false
end