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			49 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <monster name="Barbarian Skullhunter" nameDescription="a barbarian skullhunter" race="blood" experience="85" speed="62" manacost="450">
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| 	<health now="135" max="135" />
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| 	<look type="254" head="0" body="77" legs="77" feet="114" corpse="6080" />
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| 	<targetchange interval="1000" chance="5" />
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| 	<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
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| 	<flags>
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| 		<flag summonable="0" />
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| 		<flag attackable="1" />
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| 		<flag hostile="1" />
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| 		<flag illusionable="0" />
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| 		<flag convinceable="1" />
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| 		<flag pushable="0" />
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| 		<flag canpushitems="1" />
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| 		<flag lightlevel="0" />
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| 		<flag lightcolor="0" />
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| 		<flag targetdistance="1" />
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| 		<flag runonhealth="0" />
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| 	</flags>
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| 	<attacks skill="20" attack="40">
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| 	</attacks>
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| 	<defenses armor="15" defense="15" />
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| 	<elements>
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| 		<element energyPercent="20" />
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| 		<element physicalPercent="5" />
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| 		<element earthPercent="-10" />
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| 	</elements>
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| 	<immunities>
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| 		<immunity paralyze="1" />
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| 	</immunities>
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| 	<voices interval="2000" chance="7">
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| 		<voice sentence="You will become my trophy." />
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| 		<voice sentence="Fight harder, coward." />
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| 		<voice sentence="Show that you are a worthy opponent." />
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| 	</voices>
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| 	<loot>
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| 		<item id="3031" countmax="30" chance="600" /><!-- gold coin -->
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| 		<item id="2920" chance="605" /><!-- torch -->
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| 		<item id="3354" chance="190" /><!-- brass helmet -->
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| 		<item id="3291" chance="152" /><!-- knife -->
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| 		<item id="3367" chance="80" /><!-- viking helmet -->
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| 		<item id="3377" chance="38" /><!-- scale armor -->
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| 		<item id="3114" chance="30" /><!-- skull -->
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| 		<item id="7449" chance="2" /><!-- crystal sword -->
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| 		<item id="5913" chance="5" /><!-- brown piece of cloth -->
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| 		<item id="3052" chance="2" /><!-- life ring -->
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| 		<item id="7462" chance="1" /><!-- ragnir helmet -->
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| 		<item id="7457" chance="1" /><!-- fur boots -->
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| 	</loot>
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| </monster> | 
