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			48 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <monster name="Tiquandas Revenge" nameDescription="a tiquandas revenge" race="venom" experience="2635" speed="110" manacost="0">
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| 	<health now="2400" max="2400" />
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| 	<look type="120" corpse="6047" />
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| 	<targetchange interval="1000" chance="10" />
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| 	<targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
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| 	<flags>
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| 		<flag summonable="0" />
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| 		<flag attackable="1" />
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| 		<flag hostile="1" />
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| 		<flag illusionable="0" />
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| 		<flag convinceable="0" />
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| 		<flag pushable="0" />
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| 		<flag canpushitems="1" />
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| 		<flag canpushcreatures="1" />
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| 		<flag targetdistance="1" />
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| 		<flag runonhealth="400" />
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| 	</flags>
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| 	<attacks skill="70" attack="55" poison="180">
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| 		<attack name="poison" chance="25" range="7" min="-0" max="-440">
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| 			<attribute key="shootEffect" value="poison" />
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| 			<attribute key="areaEffect" value="poison" />
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| 		</attack>
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| 		<attack name="speed" chance="20" range="7" target="1" speedchange="-100" duration="30000">
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| 			<attribute key="shootEffect" value="poison" />
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| 			<attribute key="areaEffect" value="greenspark" />
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| 		</attack>
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| 		<attack name="earth" chance="12" radius="3" target="0" min="-0" max="-250">
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| 			<attribute key="areaEffect" value="poison" />
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| 		</attack>
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| 	</attacks>
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| 	<defenses armor="30" defense="31">
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| 		<defense name="ultimate healing" chance="35" min="600" max="800" />
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| 		<defense name="speed" chance="10" speedchange="80" duration="5000">
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| 			<attribute key="areaEffect" value="redshimmer" />
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| 		</defense>	
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| 	</defenses>
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| 	<immunities>
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| 		<immunity invisible="1" />
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| 		<immunity earth="1" />
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| 	</immunities>
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| 	<loot>
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| 		<item id="3577" chance="705" /><!-- meat -->
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| 		<item id="5014" chance="1005" /><!-- mandrake -->
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| 		<item id="3582" chance="655" /><!-- ham -->
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| 		<item id="3031" countmax="99" chance="565" /><!-- gold coin -->
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| 		<item id="3728" countmax="5" chance="75" /><!-- dark mushroom -->
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| 	</loot>
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| </monster> | 
