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			34 lines
		
	
	
		
			750 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			750 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| attribute vec2 a_TexCoord;
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| attribute vec2 a_Vertex;
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| 
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| varying vec2 v_TexCoord;
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| varying vec2 v_TexCoord2;
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| 
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| uniform mat3 u_TextureMatrix;
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| uniform mat3 u_TransformMatrix;
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| uniform mat3 u_ProjectionMatrix;
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| 
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| uniform vec2 u_Offset;
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| uniform vec2 u_Center;
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| uniform float u_Time;
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| 
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| vec2 effectTextureSize = vec2(466.0, 342.0);
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| vec2 direction = vec2(1.0,0.2);
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| float speed = 200.0;
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| 
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| vec2 rotate(vec2 v, float a) {
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| 	float s = sin(a);
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| 	float c = cos(a);
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| 	mat2 m = mat2(c, -s, s, c);
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| 	return m * v;
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| }
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| 
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| void main()
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| {
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|     gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
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|     v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
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| 
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|     v_TexCoord2 = ((a_Vertex + direction * u_Time * speed) / effectTextureSize);
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| }
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| 
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