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https://github.com/ErikasKontenis/SabrehavenServer.git
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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/**
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* The Forgotten Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "outfit.h"
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#include "pugicast.h"
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#include "tools.h"
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bool Outfits::loadFromXml()
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{
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file("data/XML/outfits.xml");
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if (!result) {
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printXMLError("Error - Outfits::loadFromXml", "data/XML/outfits.xml", result);
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return false;
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}
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for (auto outfitNode : doc.child("outfits").children()) {
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pugi::xml_attribute attr;
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if ((attr = outfitNode.attribute("enabled")) && !attr.as_bool()) {
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continue;
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}
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if (!(attr = outfitNode.attribute("type"))) {
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std::cout << "[Warning - Outfits::loadFromXml] Missing outfit type." << std::endl;
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continue;
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}
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uint16_t type = pugi::cast<uint16_t>(attr.value());
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if (type > PLAYERSEX_LAST) {
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std::cout << "[Warning - Outfits::loadFromXml] Invalid outfit type " << type << "." << std::endl;
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continue;
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}
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pugi::xml_attribute lookTypeAttribute = outfitNode.attribute("looktype");
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if (!lookTypeAttribute) {
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std::cout << "[Warning - Outfits::loadFromXml] Missing looktype on outfit." << std::endl;
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continue;
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}
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outfits[type].emplace_back(
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outfitNode.attribute("name").as_string(),
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pugi::cast<uint16_t>(lookTypeAttribute.value()),
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outfitNode.attribute("premium").as_bool(),
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outfitNode.attribute("unlocked").as_bool(true)
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);
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}
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return true;
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}
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const Outfit* Outfits::getOutfitByLookType(PlayerSex_t sex, uint16_t lookType) const
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{
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for (const Outfit& outfit : outfits[sex]) {
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if (outfit.lookType == lookType) {
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return &outfit;
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}
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}
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return nullptr;
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}
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