SabrehavenServer/src/outfit.cpp
2019-09-29 21:56:37 +03:00

78 lines
2.3 KiB
C++

/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "outfit.h"
#include "pugicast.h"
#include "tools.h"
bool Outfits::loadFromXml()
{
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file("data/XML/outfits.xml");
if (!result) {
printXMLError("Error - Outfits::loadFromXml", "data/XML/outfits.xml", result);
return false;
}
for (auto outfitNode : doc.child("outfits").children()) {
pugi::xml_attribute attr;
if ((attr = outfitNode.attribute("enabled")) && !attr.as_bool()) {
continue;
}
if (!(attr = outfitNode.attribute("type"))) {
std::cout << "[Warning - Outfits::loadFromXml] Missing outfit type." << std::endl;
continue;
}
uint16_t type = pugi::cast<uint16_t>(attr.value());
if (type > PLAYERSEX_LAST) {
std::cout << "[Warning - Outfits::loadFromXml] Invalid outfit type " << type << "." << std::endl;
continue;
}
pugi::xml_attribute lookTypeAttribute = outfitNode.attribute("looktype");
if (!lookTypeAttribute) {
std::cout << "[Warning - Outfits::loadFromXml] Missing looktype on outfit." << std::endl;
continue;
}
outfits[type].emplace_back(
outfitNode.attribute("name").as_string(),
pugi::cast<uint16_t>(lookTypeAttribute.value()),
outfitNode.attribute("premium").as_bool(),
outfitNode.attribute("unlocked").as_bool(true)
);
}
return true;
}
const Outfit* Outfits::getOutfitByLookType(PlayerSex_t sex, uint16_t lookType) const
{
for (const Outfit& outfit : outfits[sex]) {
if (outfit.lookType == lookType) {
return &outfit;
}
}
return nullptr;
}