2019-09-16 20:38:16 +03:00

234 lines
5.0 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_RAIDS_H_3583C7C054584881856D55765DEDAFA9
#define FS_RAIDS_H_3583C7C054584881856D55765DEDAFA9
#include "const.h"
#include "position.h"
#include "baseevents.h"
enum RaidState_t {
RAIDSTATE_IDLE,
RAIDSTATE_EXECUTING,
};
struct MonsterSpawn {
MonsterSpawn(std::string name, uint32_t minAmount, uint32_t maxAmount) :
name(std::move(name)), minAmount(minAmount), maxAmount(maxAmount) {}
std::string name;
uint32_t minAmount;
uint32_t maxAmount;
};
//How many times it will try to find a tile to add the monster to before giving up
static constexpr int32_t MAXIMUM_TRIES_PER_MONSTER = 10;
static constexpr int32_t CHECK_RAIDS_INTERVAL = 60;
static constexpr int32_t RAID_MINTICKS = 1000;
class Raid;
class RaidEvent;
class Raids
{
public:
Raids();
~Raids();
// non-copyable
Raids(const Raids&) = delete;
Raids& operator=(const Raids&) = delete;
bool loadFromXml();
bool startup();
void clear();
bool reload();
bool isLoaded() const {
return loaded;
}
bool isStarted() const {
return started;
}
Raid* getRunning() {
return running;
}
void setRunning(Raid* newRunning) {
running = newRunning;
}
Raid* getRaidByName(const std::string& name);
uint64_t getLastRaidEnd() const {
return lastRaidEnd;
}
void setLastRaidEnd(uint64_t newLastRaidEnd) {
lastRaidEnd = newLastRaidEnd;
}
void checkRaids();
LuaScriptInterface& getScriptInterface() {
return scriptInterface;
}
private:
LuaScriptInterface scriptInterface{"Raid Interface"};
std::list<Raid*> raidList;
Raid* running = nullptr;
uint64_t lastRaidEnd = 0;
uint32_t checkRaidsEvent = 0;
bool loaded = false;
bool started = false;
};
class Raid
{
public:
Raid(std::string name, uint32_t interval, uint32_t marginTime, bool repeat) :
name(std::move(name)), interval(interval), margin(marginTime), repeat(repeat) {}
~Raid();
// non-copyable
Raid(const Raid&) = delete;
Raid& operator=(const Raid&) = delete;
bool loadFromXml(const std::string& filename);
void startRaid();
void executeRaidEvent(RaidEvent* raidEvent);
void resetRaid();
RaidEvent* getNextRaidEvent();
void setState(RaidState_t newState) {
state = newState;
}
const std::string& getName() const {
return name;
}
bool isLoaded() const {
return loaded;
}
uint64_t getMargin() const {
return margin;
}
uint32_t getInterval() const {
return interval;
}
bool canBeRepeated() const {
return repeat;
}
void stopEvents();
private:
std::vector<RaidEvent*> raidEvents;
std::string name;
uint32_t interval;
uint32_t nextEvent = 0;
uint64_t margin;
RaidState_t state = RAIDSTATE_IDLE;
uint32_t nextEventEvent = 0;
bool loaded = false;
bool repeat;
};
class RaidEvent
{
public:
virtual ~RaidEvent() = default;
virtual bool configureRaidEvent(const pugi::xml_node& eventNode);
virtual bool executeEvent() = 0;
uint32_t getDelay() const {
return delay;
}
static bool compareEvents(const RaidEvent* lhs, const RaidEvent* rhs) {
return lhs->getDelay() < rhs->getDelay();
}
private:
uint32_t delay;
};
class AnnounceEvent final : public RaidEvent
{
public:
AnnounceEvent() = default;
bool configureRaidEvent(const pugi::xml_node& eventNode) final;
bool executeEvent() final;
private:
std::string message;
MessageClasses messageType = MESSAGE_EVENT_ADVANCE;
};
class SingleSpawnEvent final : public RaidEvent
{
public:
bool configureRaidEvent(const pugi::xml_node& eventNode) final;
bool executeEvent() final;
private:
std::string monsterName;
Position position;
};
class AreaSpawnEvent final : public RaidEvent
{
public:
bool configureRaidEvent(const pugi::xml_node& eventNode) final;
bool executeEvent() final;
private:
std::list<MonsterSpawn> spawnList;
Position fromPos, toPos;
uint32_t lifetime = 0;
};
class ScriptEvent final : public RaidEvent, public Event
{
public:
explicit ScriptEvent(LuaScriptInterface* interface) : Event(interface) {}
bool configureRaidEvent(const pugi::xml_node& eventNode) final;
bool configureEvent(const pugi::xml_node&) final {
return false;
}
bool executeEvent() final;
protected:
std::string getScriptEventName() const final;
};
#endif