28 lines
596 B
Lua

local condition = Condition(CONDITION_DROWN)
condition:setParameter(CONDITION_PARAM_HIT_DAMAGE, 20)
condition:setTiming(9999)
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if player == nil then
return true
end
if math.random(1, 10) == 1 then
position:sendMagicEffect(CONST_ME_BUBBLES)
end
player:addCondition(condition)
return true
end
function onStepOut(creature, item, position, fromPosition)
local player = creature:getPlayer()
if player == nil then
return true
end
player:removeCondition(CONDITION_DROWN)
return true
end