2020-02-26 22:05:24 +02:00

34 lines
797 B
Lua

local config = {
['exp'] = {skillKey = 17585, timeKey = 17589},
['skill'] = {skillKey = 17586, timeKey = 17590},
['magic'] = {skillKey = 17587, timeKey = 17591},
['loot'] = {skillKey = 17588, timeKey = 17592} -- TODO
}
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
local i = 0
local function generateMonsterLoad()
if (i <= 1000) then
Game.createMonster("cyclops", {x = 32316, y = 31942, z = 7})
local monster = Game.isMonsterThere({x = 32316, y = 31942, z = 7}, "cyclops")
monster:addHealth(-monster:getMaxHealth())
addEvent(generateMonsterLoad, 1000)
i = i + 1
print(i)
end
end
addEvent(generateMonsterLoad, 1000)
return false
end